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[WIP] A Temple


Quanon

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O.O Holy Balony!

Thats amazing Q! You should go and work for Bioware XD

Also im just gonna throw it in here becuase its fasinating: http://www.lucasartsbioware.com/

Maybe you can get a job as they start :p

Im hoping to hell that its KotOR III or something similar, but i've had my hopes up to many times... :(

 

Thx GM !

 

Today is the day !

 

Its gonna be a big test to see if things run as smoothly in the game .

 

Yes a first test run ! :lol:

 

It'll ask some work so be prepared for a nice update sometime soon with some in game screenshots .

 

:) jolly !

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Good luck, Quanon. Walking through a module like that must be awesome.

 

@Xander: I guess like any other new modules. It's not that hard inserting a module into the game. The difficulty lies in creating the modules, and certainly if you create modules from scratch.

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Good luck, Quanon. Walking through a module like that must be awesome.

 

No luck , Kotor crashes or freezes on my first test .

I've tried using differant .MOD files , but alas .

 

Guess it takes to much of the engine ?

 

My stats in Max show this :

 

- Polys : 15 325

- Verts : 11 390

 

So for the game this means another +- 10 000 polys for your party and weapons . If I remember , Kotor heads are detailed and have lots of polys just on the head .

 

Anyway , this is what the area should have looked like :

 

Minimap view :) :

 

MiniMap.jpg

 

 

And a far away view :

 

MiniTas.jpg

 

Hmmzz , that cave is big :lol:

 

I think I'll to test each piece seperatly , allthough that Cave is huge ... I think thats the killer xD

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The mini-map looks very cool! :) Shame it doesn't work. I don't know if it's possible that the engine can't handle areas like that, but I've noticed that the areas in both Kotors are rather small. Maybe you should try cutting it in half, or just scale down the cave a bit...

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Darn Darn :firemad:

 

Been messing with .mod files and a simple shoe-box model , no extravaganza

models :lol:

 

Its like Kotor doesn't want my stuff anymore !

 

Tried this : A real new area and model ( I used to replace m46aa_01a an unused model of the game )

 

No luck thing freezes and crashes allthough it was a simple box area .

 

Second try => Using a .mod I've used a Zillion times , Kotor just keeps crashing

 

:firemad: AAAAAAAAAARGHGHGHHGHGG :lol:

 

Just frustrating ...

 

Ahum ... maybe those mods I have installed screw up my new areas ?

 

Dunno , perhaps they do ...

 

Ow , well ... going to take a brake now , just got sick of that :blast5: Kotor game

 

:(:headbump:

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Dang, that cave is huge, if that crashes KotOR then I've got no hope for my... Errrr never mind :S

 

Still hope you find a way of getting it in-game :D

 

Fear not MZ , I present to you a somewhat working Cave !!!

 

Yes , one piece of the temple got in the game , but its a bit broken :(

 

I did some heavy cleaning up at the geometry , the cave on its own now takes about +- 1200 polys , at the start it was easly the double :o

 

AND AND , I dumped everything in my override , it was chockfull of mods + some personal testing stuff , so that's now out the way .

 

Enough blabbing from me , here some screens :p

 

ScreenTemple.jpg

 

ScreenTemple2.jpg

 

I'm pretty content at the size of the whole , it's big but not OVERLY giant .

Just the way I wanted it .

 

Aaahhh , sweet satisfaction :lol:

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Wow , thx guys !

 

Eh , but don't put me to high in modders ranks .

 

I'm kinda of a messy modeler , so ... thats not realy proffesional .

 

And my .are and .git handling is iffy :p

 

Anyway , I'll continue the work on my bridge , it just has to work :D

 

As soon as I get my pieces together I'll launch a Béta of somesorts .

 

I'm just curious how the thing will work on other PC's who'r differantly configured .

 

My system specs ( so you can compare with your own :) ):

 

a 2 Gig Hz processor

 

a Gig of Ram

 

a Geforce 6600 GO with 64 mb memory ( laptop :p )

 

I think those are the most important ones to know , got 2 harddisks , :lol:

 

Untill later my friends !

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Yay it works, perhaps there is hope yet, brilliant work Quanon :D

 

Ah! Got something planned there MZ! A new module perhaps? I await any new with anticipation! :D (sorry, just trying to fish for info here, ignore me if you like! :lol: )

 

Hmmmm... I only posted that because I was hoping Quanon would pick up on it, lol, I was wondering if anyone did though... Well, I won't say anything just carry on as normal...

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Ah! Got something planned there MZ! A new module perhaps? I await any new with anticipation! :D (sorry, just trying to fish for info here, ignore me if you like! :lol: )

 

 

Yeah , MZ spill the beans , like that I can know if I got some compition :lol:

 

Must rush my work now , before MZ steals my prize :tng1:

 

Better start working ...

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Yeah , MZ spill the beans , like that I can know if I got some compition :lol:

 

Must rush my work now , before MZ steals my prize :tng1:

 

Better start working ...

 

Lol, no Quanon I'm not about to start giving details and steal your limelight... I'll wait until you release yours then I'll announce MWAHAHAHAHAHA!!!!

 

Anyway, if you're on MSN now, I may drop a few hints... :)

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