HK-52 Posted March 9, 2008 Share Posted March 9, 2008 I mean now, plaese Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 No can do sorry... All hilts are staying put until the first beta release. This will stop any "leaks" and confusion. Sorry. Link to comment Share on other sites More sharing options...
Alexander the Great Posted March 9, 2008 Share Posted March 9, 2008 Doesn't matter to much to me. You're free to do with it as you please, just no sick stuff... *hides playdough* Rosey and the other hilt are in the game now ! Dang, that Kath Hound is amazing... Oh, and the saber hilts are alright, too. No, I'm just... kidding... DingDong... *Drools over Kath Hound* What module is that, by the way? Is it some trippy mod I've never heard of? Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 That would be the Yavin 4 mod unless i'm very much mistaken! I mean, it's not like there are other Dantooine skins like that around! Right Q? *Ahem* New renders, of Bastilas saber this time: Opinions? -DDD Link to comment Share on other sites More sharing options...
Alexander the Great Posted March 9, 2008 Share Posted March 9, 2008 It needs more curvy, twisty things. Why don't you add a switch or handgrip? Link to comment Share on other sites More sharing options...
Darth Payne Posted March 9, 2008 Share Posted March 9, 2008 Is that the saber Bastila lost on the Revenge? (I think thats the name of Revans flagship.) She does use a single saber in a couple of the movies. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 @Modest Mouse Bastila never struck me as someone who would have a complicated/fussy saber. There are loads of complicated ones to come! @Danyael Nope, it's replacing her double-saber. She doesn't look right with it to me. There will be doublesabers in the mod though. Link to comment Share on other sites More sharing options...
Alexander the Great Posted March 9, 2008 Share Posted March 9, 2008 @Modest Mouse Bastila never struck me as someone who would have a complicated/fussy saber. Did you play the game? Link to comment Share on other sites More sharing options...
Darth Payne Posted March 9, 2008 Share Posted March 9, 2008 Ooh, nice. Hey, is Jolees saber going to be like Kreias saber from the TSL USM? Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 Did you play the game? Now that it's skinned I think it kinda suits her. Screens up in a few minutes. @Danyael Hmm... I never thought of that. Possibly. Link to comment Share on other sites More sharing options...
Inyri Posted March 9, 2008 Share Posted March 9, 2008 That would be the Yavin 4 mod unless i'm very much mistaken! I mean, it's not like there are other Dantooine skins like that around! Right Q? *Ahem* New renders, of Bastilas saber this time: Opinions? -DDD Good god, how many sides does that cylinder have?? You really don't need more than 8-10! You're just stressing weaker computers for 'detail' that won't be seen. Let the automatic smoothing do the work for you. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 It's umm... Not a cylinder. Tis an NGon with chamfers. Anyway, weren't you the one saying to use more detail earlier in the thread? Btw, here are some textured renders of that Bastila hilt: I've tried to put more detail into the texture, hopefully I succeeded. Link to comment Share on other sites More sharing options...
Quanon Posted March 9, 2008 Share Posted March 9, 2008 It's umm... Not a cylinder. Tis an NGon with chamfers. Anyway, weren't you the one saying to use more detail earlier in the thread? Euhm, DDD, she's talking about Smoothing groups. Its kind of an effect that "fakes" many sides on cylinder, to but it blunt, you could make a Cube look like a Ball/Sphere with those. Just look down at the bottom of the Editable Poly/mesh modifier. You'll see a part with lots of number buttons. Link to comment Share on other sites More sharing options...
Lordjedi Posted March 9, 2008 Share Posted March 9, 2008 Awesome Job on those Hilts Quanon! Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 Ingame screens of Bastila's hilt: Link to comment Share on other sites More sharing options...
HK-52 Posted March 9, 2008 Share Posted March 9, 2008 you can do a doublesaber for jolee Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 I'm doing double-sabers for Exar Kun and Darth Bandon. Jolee gets a single bladed one. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 9, 2008 Share Posted March 9, 2008 Hey, DDD! I got your tutorial, so you will be seeing my sabers pretty soon. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 I look forward to it SS! Link to comment Share on other sites More sharing options...
Sithspecter Posted March 9, 2008 Share Posted March 9, 2008 I'll post a pic of whatever I have so far tomorrow. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 That'd be great SS. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 9, 2008 Share Posted March 9, 2008 Hey, have you worked on the Skull saber any? I might try it after the double one, but I tried to model a skull a while back and sadly failed. Link to comment Share on other sites More sharing options...
Ferc Kast Posted March 9, 2008 Share Posted March 9, 2008 Good job on the hilts, DDD; Especially the Cobalt. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 9, 2008 Author Share Posted March 9, 2008 I can't model skulls either unfortunately... Autodesk should replace the Teapot primitive with a Skull... Link to comment Share on other sites More sharing options...
Inyri Posted March 9, 2008 Share Posted March 9, 2008 With a game like KotOR you wouldn't need to model the skull. Texturing it onto a sphere would be sufficient since you would never see it closely enough to notice it wasn't 'properly' modeled. Link to comment Share on other sites More sharing options...
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