murdrax Posted March 16, 2008 Share Posted March 16, 2008 wow that malice is one sweet lookign saber hehehe definately scream sith thats for sure!! Link to comment Share on other sites More sharing options...
Marius Fett Posted March 16, 2008 Author Share Posted March 16, 2008 I think its possible to change where the player holts the hilt. I might look into this. I think that's the Pivot Point. @Modest Mouse No it doesn't. Just had a brainwave. I just thought that I should make a weapon for Marka Ragnos. Anyone who has played JA should recognise it. I'll make his Force Scepter, but instead of the beam draining force energy, the beam will be a saber blade. Thoughts? Link to comment Share on other sites More sharing options...
deathdisco Posted March 17, 2008 Share Posted March 17, 2008 I think its possible to change where the player holts the hilt. I might look into this. Reposition the hilt along the Z axis relative to the Aurora base. I've done this with some of the Anakin style hilts to closer match the way it's gripped in the movies. The default KOTOR hilts are gripped closer to the emiter. Link to comment Share on other sites More sharing options...
Christos K Posted March 18, 2008 Share Posted March 18, 2008 I was wondering if this would be compatible with Shem's Super Enhanced Mod and Ulitmate Sound Mod. What I mean by compatible is that these sabers will be as powerful as sabers in that game are enhanced. If it is compatible I will be downloading this mod no matter what. And I love the skins especially the Tormenter. Sorry I didnt mean in that game I meant in that mod by Shem. And I I recall wernt the attacks 38-56 In that mod I mean. Thanks and I hope you understand what I meant. Link to comment Share on other sites More sharing options...
HK-52 Posted March 18, 2008 Share Posted March 18, 2008 It mod the core or the .uti? Link to comment Share on other sites More sharing options...
Sithspecter Posted March 22, 2008 Share Posted March 22, 2008 Here's a little saber that I've whipped up in my down time. It's called 'Jolly Roger.' What do you think? Link to comment Share on other sites More sharing options...
Darth Payne Posted March 22, 2008 Share Posted March 22, 2008 That looks pretty nice. Where's the blade gonna come frome though? Link to comment Share on other sites More sharing options...
Sithspecter Posted March 22, 2008 Share Posted March 22, 2008 Two blades coming out from the eyes. Link to comment Share on other sites More sharing options...
Darth Payne Posted March 22, 2008 Share Posted March 22, 2008 Oh. That might look pretty good. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 22, 2008 Share Posted March 22, 2008 Yeah, but they will probably be spaced out a bit more to look better. Link to comment Share on other sites More sharing options...
Darth Payne Posted March 22, 2008 Share Posted March 22, 2008 Kinda like the forked saber? Only with the blades a little closer together. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 22, 2008 Share Posted March 22, 2008 Yes. I've asked Oldflash, and he said there was no problem if I did it. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 22, 2008 Author Share Posted March 22, 2008 SS... WOW! Niiiiiiiice hilt! Link to comment Share on other sites More sharing options...
Darth Xander Posted March 23, 2008 Share Posted March 23, 2008 Here's a little saber that I've whipped up in my down time. It's called 'Jolly Roger.' What do you think? Wow, you could have that lightsaber hidden in a skeleton utp or something Link to comment Share on other sites More sharing options...
Sithspecter Posted March 24, 2008 Share Posted March 24, 2008 Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it. Also, I'm going to have to re-do the mapping on it, unless someone can tell me how to make lightsabers with multiple meshes? Link to comment Share on other sites More sharing options...
Quanon Posted March 24, 2008 Share Posted March 24, 2008 Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it. Also, I'm going to have to re-do the mapping on it, unless someone can tell me how to make lightsabers with multiple meshes? Euh, some of my sabers are made of multiple meshes, well they were made out of seperate parts. What I did before mapping, is just use Attach in Editable Mesh/Poly. That button makes two loose objects to one, even if there's like a zillion miles of space inbetween them. So I use Attach and then start the mapping. Kotor doesn't seem to mind. And cool looking skull things Link to comment Share on other sites More sharing options...
Marius Fett Posted March 24, 2008 Author Share Posted March 24, 2008 Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it. Also, I'm going to have to re-do the mapping on it, unless someone can tell me how to make lightsabers with multiple meshes? There are dead people in the Valley in K1? It can belong to Tulak Hord or something maybe? He was a great saber duelist so it's fitting he have an awsome saber eh? Link to comment Share on other sites More sharing options...
Darth Payne Posted March 24, 2008 Share Posted March 24, 2008 As far as i remember, the only dead bodies in the valley is either inside the tombs or the cave. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 24, 2008 Share Posted March 24, 2008 Euh, some of my sabers are made of multiple meshes, well they were made out of seperate parts. What I did before mapping, is just use Attach in Editable Mesh/Poly. That button makes two loose objects to one, even if there's like a zillion miles of space inbetween them. So I use Attach and then start the mapping. Kotor doesn't seem to mind. And cool looking skull things Ah, I was just hoping I wouldn't have to re-map it. Oh well, I'll get to work on it. BTW, I was able to get multiple meshes into KotOR, but it produced, well, random results at best. Link to comment Share on other sites More sharing options...
Quanon Posted March 24, 2008 Share Posted March 24, 2008 Ah, I was just hoping I wouldn't have to re-map it. Oh well, I'll get to work on it. BTW, I was able to get multiple meshes into KotOR, but it produced, well, random results at best. Well.. I think after the Attaching it's condsidered ONE mesh. It somehow worked out for me, Rosey is an example of that. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 24, 2008 Author Share Posted March 24, 2008 Well.. I think after the Attaching it's condsidered ONE mesh. It somehow worked out for me, Rosey is an example of that. Rosey is an example of many things... Out of this world sexy-ness being one of them... @SS That saber I sent you a while back, the impossible to map one? You done it yet? I have a texturer waiting to recieve... Link to comment Share on other sites More sharing options...
Sithspecter Posted March 24, 2008 Share Posted March 24, 2008 Yes, after attaching it's just one. But I was hoping I wouldn't have to re-map it. But I'll get to work on that right away, it'll give me some pretty good practice for mapping. BTW, DDD, I haven't forgotten about your saber (yet), I'm just extremely busy with Sleheyron, my own hilt, URM, and Mrs. Bailey's paper... Link to comment Share on other sites More sharing options...
Marius Fett Posted March 24, 2008 Author Share Posted March 24, 2008 Just checking SS! Link to comment Share on other sites More sharing options...
Exile007 Posted March 27, 2008 Share Posted March 27, 2008 holy moly, now those are some Lightsabers! Link to comment Share on other sites More sharing options...
Marius Fett Posted March 31, 2008 Author Share Posted March 31, 2008 Right, as you have probably noticed there have been no updates recently. The reason for this is that I really don't have the time to be modelling all day, especially when hilts take as long as they do. Also, I have realised that i'm not really good enough at Max or PhotoShop yet to make a model mod of this size. So I have two options available. *Cancel the mod and release what I already have as a pack. or *Hand the project over to another modder with more ability and time to devote to modelling. __________ If anyone feels that they could take over this mod and see it done then feel free to say so here or via PM. I will be moving onto a different project instead which involves less modelling etc so as to get back into practice in other areas of modding. I will most likely go back to my Korak planet mod. -DDD Link to comment Share on other sites More sharing options...
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