Jump to content

Home

Alpha Protocol - Obsidian's new RPG


dowon

Recommended Posts

http://www.neogaf.com/forum/showthread.php?t=253567

 

Game Informer April Issue - Alpha Protocol Cover Story (Obsidian's New Action RPG)

------------------------------

 

Alpha Protocol

 

(1 player action/RPG)

 

Developer: Obsidian Entertainment

Platform: PS3/360/PC

Publisher: Sega

Release: Spring 2009

 

"A modern day espionage focused action/RPG that takes you on a suspenseful ride in the vein of James Bond, Jack Bauer, and Jason Bourne. Take a wet-behind-the-ears greenhorn agent up through the ranks to become a bona-fide super spy."

 

-Main character is Michael Thorton, a fully trained but inexperienced young operative who has the world turned upside down when a mission goes wrong.

 

-Title "Alpha Protocol" is a phrase that is used when operatives go underground to work off the grid. Usually reserved for senior agents.

 

-Battle system is similar to Mass Effect but have more in common with Uncharted. It revolves around real time combat with an emphasis on gun play and high tech gadgets.

 

-Third person perspective, action orientated gameplay

 

-Close quarters combat can be a last resort or primary method of fighting depending on how you spend skill points you have earned.

 

-Skill system is based most closely on Fallout. It's classless, you have 10 skills and 10 ranks in each skill. Skills don't simply improve things like accuracy, they improve the way your character will perceive situations.

 

-The game will suit all play styles from the run and gunner to the stealth assassin.

 

-Extremely in depth dialog system that is a mix of Mass Effect and Indigo Prophecy. Once conversations happen, that's it, no revisiting the NPC to try to talk again and again. System is named the Dialog Stance System. You dictate your characters tone in a conversation by pressing a corresponding face button. Options can be cool and suave others can be brash/impatient.

 

-You can have multiple active missions in different countries and travel freely between them.

 

-Lots of girls and romance subplots. You'll meet tons of different girls on missions and yes you can bag them all.

 

-Current control scheme for selecting powers and weapons is similar to Bioshock.

I think Alpha Protocol is the Unreal 3 Project that Avellone and Mitsoda is working on.

Link to comment
Share on other sites

  • Replies 441
  • Created
  • Last Reply

Oh noes! Mass Effect is now being copied! The Mass Effect clones will then reproduce, multiply, and invade the RPG gerne until its too late and we all get an influx of choice, choice, choice. Sooner or later, the choice of what shoe you'll wear will end up deciding the fate of millions of people. You heard it first from me.

 

Oh you know what? Fine. I'll splurge on the CIA rpg.

Link to comment
Share on other sites

Oh noes! Mass Effect is now being copied! The Mass Effect clones will then reproduce, multiply, and invade the RPG gerne until its too late and we all get an influx of choice, choice, choice. Sooner or later, the choice of what shoe you'll wear will end up deciding the fate of millions of people. You heard it first from me.

 

It sounds more like Deus Ex than Mass Effect, to be honest with you.

 

Although I don't doubt Obsidian's ability to craft a story I can't help but get a negative vibe from this press release; what's with all the name dropping?

 

Edit: Source

 

Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. As players determine how to accomplish different objectives, the decisions made and actions taken in each mission will ultimately transform the type of secret agent Michael Thorton will become. Every choice the player makes as Michael Thorton will carry consequences for his future and the fate of the world.

 

That sounds more like an Obsidian game :).

Link to comment
Share on other sites

Well, could be good to play the expansion rather then whinne at the ending.

 

Quite. MotB is definitely a complete and well executed piece of work. At this time, it is probably Obsidian's magnum opus, despite being an expansion.

Link to comment
Share on other sites

You do realize that a properly made game does not require an expansion to have a satisfactory ending. For example, Baldur's Gate II: Shadows of Amn - it had a satisfactory ending BEFORE the expansion. The expansion's ending wrapped up the overstory, but the self-contained Irenicus story was wrapped up without apparently killing the protagonists.

 

I mean, it'd be like if Fallout's ending were replaced by "After slaying the Master, the Vault Dweller returned to the Vault, found it had been looted by Super Mutants. He was then ambushed by a Mutant assault team. They have not been seen since."

Link to comment
Share on other sites

You do realize that a properly made game does not require an expansion to have a satisfactory ending. For example, Baldur's Gate II: Shadows of Amn - it had a satisfactory ending BEFORE the expansion. The expansion's ending wrapped up the overstory, but the self-contained Irenicus story was wrapped up without apparently killing the protagonists.

 

I was more suggesting that Obsidian seems to have pulled up their socks when it comes to polishing and completing their games :). I am well aware that the high quality of MotB doesn't redeem NWN2's ending (or certain questionable design decisions; a.k.a Old Owl Well). However, it more than redeems Obsidian Entertainment's reputation for creating intelligent and well-designed games.

 

To be honest with you, even if they have to go the mainstream route to stay afloat, I'd be happy if Obsidian carved a niche market with NWN2 expansions. Mask took me right back to the golden age and I'm not adverse to visiting it again.

 

I still cross my fingers in the hope that there's room for a AAA standard, intelligent RPG; one with a plot that respects your decisions and harkens back to the glory of late 90s. A guy's got to hope, right?

 

Edit: It be confirmed.

 

Obsidian Entertainment. As well as the nifty cover of Game Informer.

 

If you love RPGs but are tired of swinging swords or slogging around in spacesuits, you’re in luck. Obsidian Entertainment is drawing on its Fallout and Planescape: Torment roots with its new espionage-based game Alpha Protocol. Drawing on the three J.B.s for inspiration—Jack Bauer, Jason Bourne and James Bond—the developers are giving players plenty of different ways to tackle problems. You can rely on brute force, stealth or gadgets to accomplish missions, and also navigate through a nuanced conversation system.

 

Edit to the edit: If anyone in the States who has access to the April copy of Game Informer could post more information from the article that would be awesome and likely rewarded with ice cream; though I cannot guarantee whether or not it will still be fresh after it's been shipped over the pond.

 

Edit the third: If you want the full and official press release then you can access it by clicking here... or here. I know it's the same link but I want to give the player real choices in this RPG :xp:.

Link to comment
Share on other sites

I just get tired of people going ape over Obsidian - They've made 1 mediocre game, one game that had great potential, but was unfinished. Not entirely their fault, but the fact remains, and one game that is allegedly good, but as I haven't played MOTB, I can't really give a thumb either way. It's not exactly a great track record considering these guys are considered the successors of Black Isle.

 

Still, now that they're not making sequels to other people's games, Avellone might get back into the swing of things.

Link to comment
Share on other sites

Just a quick note: there's a thead on NWN2 that addresses the ending as well as the problems and merits of the game in general. If you could continue NWN2 specific discussion there that would be appreciated. If it has relevance to AP then it belongs here.

Thanks. :)

Link to comment
Share on other sites

Doesn't sound all that interesting to me but it could be great.

-Extremely in depth dialog system that is a mix of Mass Effect and Indigo Prophecy. Once conversations happen, that's it, no revisiting the NPC to try to talk again and again.

 

Hm. I for one am not too fond of this. On my first playthrough I usually pick dialog choices that would reflect what I would do in real life, but if I feel I don't get the right reaction, I speak to that NPC again.

 

Well, as long as there are no ridiculuous loading times I can still do that in AP.

Link to comment
Share on other sites

Some kindly poster on the Something Awful forums has posted up scans of the article. Beware: at ten pages, it seems about as long as Milton's Paradise Lost. I'd say it's worth it, though :). The article has actually left me asking myself if Obsidian has found the right mix between a commercially viable, modern game and an intelligent old school RPG. While I reserve judgement until I actually play this thing, if what they're saying is true then it certainly seems that way.

 

And for the lazy (:xp: ):

I got the newest Game Informer in and they have a ten page article on what could possibly be the coolest idea for a WRPG I've heard of since Mass Effect. It is called Alpha Protocol by Obsidian Entertainment. What is the idea behind this RPG that has me ranting?

 

You are a modern super-spy. You are James Bond. You are Jack Bauer. You are Jason Borune. You are John Clark.

 

(What is with badass spies and short, four-five letter first names starting with "J?")

 

Not in the literal sense, but you get the idea. You play as rookie CIA field agent Micheal Thorton, who screws up on his first mission and gets framed in the process. He knows that something big is going down and has to figure out what, without the CIA's support. You have a list of names belonging to people all over the world as clues leading to the bigger conspiracy. The game consists of traveling around the world, tracking these people down while conversing with informants and taking on various side-operations connected to the main story.

 

In terms of combat, it will be much like Mass Effect. That is to say, it will be a third-person shooter. However, the game wants you to craft your own kick-ass super-spy. There are a number of different skills that you put points into to improve that particular area, like becoming better with pistols or hand-to-hand combat techniques. The developers said they want you to have freedom to develop Thorton how you want, while making sure that you can't just max all the skills and get a spy that enjoys the best of all worlds by the end of the game. You can go the Solid Snake or Sam Fisher way and lay low while enemies go past, relying on stealth. Or you can take the Jack Bauer approach and just start shooting things with your pistol.

 

When it comes to conversations, they are taking an approach that is like Mass Effect, but different at the same time. When starting a conversation you choose your "tone," but not what you actually say. That is determined by which tone you take. There are three tones: Smooth (And when it comes to the ladies, flirtatious), professional, and brash. This is much like Mass Effect's Paragon, Neutral, and Renegade system.

 

However, unlike Mass Effect, the conversations are more like cutscenes. You choose your tone and watch it play out just like a conversation in a cutscene or movie. You also have a limited amount of time while the NPC is talking to change your tone, resulting in different responses. This means the conversations are supposed to be more natural, and you won't run into times where, like in many RPGs, you get the same response no matter what you say. Also, once you have had a conversation, it's over. You can't just go back to the NPC and redo the whole thing.

 

The game also deals with morality, but not in a typical "Light Side vs Dark Side" ordeal. Instead, Obsidian is aiming for more the morally blurred path than outright good and evil to reflect the real world of espionage. Sometimes you have to do dirty things as a spy, which the game promises to reflect.

 

I bet you are all asking "Well Raven, this is a James Bond-like spy RPG...Where are the hot Bond Babes?" Don't worry, Obsidian is promising numerous hotties that you can develop relationships with, be it romantic or purely sexual. Yes, you heard me right, you can go all James Bond and, apparently, bed every one of these ladies if you work it right.

 

This is a highly condensed form of a ten page article, so I'm leaving a lot out. I'd suggest reading up on this game. Alpha Protocol promises to be a great RPG, blending a unique setting for the realm of RPG games with what is basically evolutions of concepts we have already seen in Mass Effect. This looks to be an action-heavy espionage thriller of an RPG for everyone sick of more fantasy or sci-fi settings (Not that there is anything wrong with that).

Source

 

This could actually be pretty good...

 

Interest++

 

Edit: I like the way they seem to be making sure that you cannot become a Jack of all trades but rather have to specialise in something and while I'm still not sold on the dialogue system, it does seem that it may allow us to get away from fake choice syndrome (present in NWN2, Mass Effect and God(s) only knows how many other RPGs) whereby you are presented with a dialogue choice and regardless of what you choose, you'll get the same response from the NPC.

 

I'm also pleased to see more games and developers straying from good and baby eating alignment schemes. Hopefully Obsidian will be able to deliver on their promises of grey morality.

 

But, you know, I sometimes wonder if Feargus actually knows what's coming out of his mouth. "Approaching Alpha Protocol we really looked at what we're good at. We're good at making role playing games." How insightful...

Link to comment
Share on other sites

I like the idea of the side mission that leads up to the main, depending on how you completed the side mission the outcome of the main could change, ot how you go about it. Feels like you could get a big diffrence in your game depending on how you do the side quest.

Link to comment
Share on other sites

  • 2 weeks later...
Oh noes! Mass Effect is now being copied! The Mass Effect clones will then reproduce, multiply, and invade the RPG gerne until its too late and we all get an influx of choice, choice, choice. Sooner or later, the choice of what shoe you'll wear will end up deciding the fate of millions of people. You heard it first from me.
IMO Mass Effect is way overrated, i've completed it Fully with both endings, both times only taking me about 35-40 hours max to do it. The graphics are good, but not breathtaking and the story just got repetitive after a while. Plus, if you actually do the sidequests in the game the same modules are reused over and over again, with subtle changes made to try to create a new area; lazy designing on Bioware's part IMO. So maybe it won't be a clone, but better than Mass Effect which doesn't seem that hard top fathom after playing ME.
Link to comment
Share on other sites

Game Informer gets some exclusive shots of Alpha Protocol

 

Obsidian Entertainment’s new title Alpha Protocol sent the gaming industry into a frenzy when we revealed via our April cover just a few weeks ago. The company is very excited to move on to a new original IP that centers around a CIA agent named Michael Thorton. Mixing an RPG, and action game and a shooter, Alpha Protocol will no doubt be a high-octane adrenaline ride.

Shame we can't really tell much about the gameplay from these pictures. So far I have: People talk to you and you can hide behind corners with a gun. :xp: Although, it does give us an insight as to what Obsidian's art direction will be like in this game. There seems to be quite a bit of variety - classical architecture to modernist minimalism - which is always good.

 

By the way, does anyone else think that Thorton looks phenomenally bored staring out of that window?

 

Also: Who are these four-eyed goggle people?! I want to know, the uncertainty of it all is plaguing my dreams and stopping me from doing my work! I cannot function!

Link to comment
Share on other sites

  • 3 weeks later...

The UK magazine PC Zone has released an article which Games Radar seems to have nicked.

 

“Essentially, the player chooses a ‘stance’ for Thorton (suave, professional, or aggressive - although the actual breakdowns branch a great deal from this) and then Thorton responds appropriately - and amusingly,” explains Rucinski, having selected his own internal suave stance. “The dialogue system is also set up so that you can’t repeatedly have the same conversation with an NPC to try to find the ‘best’ answer or all the information available. [Pavlos: How is this amusing... ?] This means that if you are a jerk to a person you will get a reaction the next time you talk to them. It reinforces how important that first impression is.”

Nice to see that Obsidian keeps on bringing this up. I don't know how well it will sit with the mainstream "When do I shoot?" crowd of RPG players but I'm certainly pleased that at least one developer is interested in making you face the consequences of what you've said to a person. Hopefully they'll take it further than just:

 

Mr. X: Generic angry response to you!

Player: Can I ask you some questions?

Mr. X: Certainly!

 

If James Bond is where the action comes from, Syriana has a big influence on the theme.

I salute you, Obsidian, for your good taste. Could this be to the supar spy genre what KotOR II is to Star Wars? And yes, I did get that question from the Obsidian boards. I guess that makes me a talentless hack. Oh well...

Link to comment
Share on other sites

“The dialogue system is also set up so that you can’t repeatedly have the same conversation with an NPC to try to find the ‘best’ answer or all the information available. This means that if you are a jerk to a person you will get a reaction the next time you talk to them. It reinforces how important that first impression is.”

 

Wouldn't people just be able to save and reload savegames between each conversation attempt and continue to do as usual in CRPGs to explore the dialog thread? :)

 

Don't see how it would be all that different from how it works in their previous games.

Link to comment
Share on other sites

Not in the literal sense, but you get the idea. You play as rookie CIA field agent Micheal Thorton, who screws up on his first mission and gets framed in the process. He knows that something big is going down and has to figure out what, without the CIA's support. You have a list of names belonging to people all over the world as clues leading to the bigger conspiracy. The game consists of traveling around the world, tracking these people down while conversing with informants and taking on various side-operations connected to the main story.

Where in the world is Carmen Sandiego?

 

Kidding aside, that seems a pretty good start. I don't think I've ever played a spy-based RPG, or whatever it's called.

In terms of combat, it will be much like Mass Effect.

In terms of almost everything, it seems.

That is to say, it will be a third-person shooter. However, the game wants you to craft your own kick-ass super-spy. There are a number of different skills that you put points into to improve that particular area, like becoming better with pistols or hand-to-hand combat techniques. The developers said they want you to have freedom to develop Thorton how you want, while making sure that you can't just max all the skills and get a spy that enjoys the best of all worlds by the end of the game. You can go the Solid Snake or Sam Fisher way and lay low while enemies go past, relying on stealth. Or you can take the Jack Bauer approach and just start shooting things with your pistol.

Amazing! Wait, it's not amazing... RPGs do that since the God made the world.

When it comes to conversations, they are taking an approach that is like Mass Effect, but different at the same time. When starting a conversation you choose your "tone," but not what you actually say. That is determined by which tone you take. There are three tones: Smooth (And when it comes to the ladies, flirtatious), professional, and brash. This is much like Mass Effect's Paragon, Neutral, and Renegade system.

Far too much, I'd say. And seems pretty restrictive. Let's see how this ends up.

However, unlike Mass Effect, the conversations are more like cutscenes. You choose your tone and watch it play out just like a conversation in a cutscene or movie. You also have a limited amount of time while the NPC is talking to change your tone, resulting in different responses. This means the conversations are supposed to be more natural, and you won't run into times where, like in many RPGs, you get the same response no matter what you say. Also, once you have had a conversation, it's over. You can't just go back to the NPC and redo the whole thing.

They better have a more-than-complete journal, then. What if I want to review info?

 

Plus, depending on how key those cutscen... er, dialogs are, how's that any different from Bioware's games?

The game also deals with morality, but not in a typical "Light Side vs Dark Side" ordeal. Instead, Obsidian is aiming for more the morally blurred path than outright good and evil to reflect the real world of espionage. Sometimes you have to do dirty things as a spy, which the game promises to reflect.

What was the key word again? Oh right, Mass Effect look alike.

I bet you are all asking "Well Raven, this is a James Bond-like spy RPG...Where are the hot Bond Babes?" Don't worry, Obsidian is promising numerous hotties that you can develop relationships with, be it romantic or purely sexual. Yes, you heard me right, you can go all James Bond and, apparently, bed every one of these ladies if you work it right.

Multiple love/fun interests, noted. About the sex scene, old.

This is a highly condensed form of a ten page article, so I'm leaving a lot out. I'd suggest reading up on this game. Alpha Protocol promises to be a great RPG, blending a unique setting for the realm of RPG games with what is basically evolutions of concepts we have already seen in Mass Effect.

No doubt at the last sentence.

 

Although I criticized the game heavily, I'm expecting something good out of this one. But nowhere as revolutionary. :)

Link to comment
Share on other sites

It said “like Mass Effect” enough times to peak my interest. :D

 

I hope they do the conversation system different than Mass Effect. Steady now, but one of my criticisms of Mass Effect is the dialog system. It took absolute no brains or the ability to read to take the Paragon or Renegade path. Just simply choice the upper response every time and you are a good boy/girl, take the lower response and you are a bad boy/girl. You've already guessed the middle is Neutral.

 

I wish game developers would me think a little about my response. Other than that I love the dialog system in Mass Effect, but always knowing the correct response got a little old after awhile.

Link to comment
Share on other sites

It said “like Mass Effect” enough times to peak my interest. :D
It said "Obsidian" enough times to peak mine. :)

 

I hope they do the conversation system is different than Mass Effect. Steady now, but one of my criticisms of Mass Effect is the dialog system. It took absolute no brains or the ability to read to take the Paragon or Renegade path. Just simply choice the upper response every time and you are a good boy/girl, take the lower response and you are a bad boy/girl. You've already guessed the middle is Neutral.
*falls out of chair and onto floor*

Whut?!

 

I wish game developers would me think a little about my response. Other than that I love the dialog system in Mass Effect, but always knowing the correct response got a little old after awhile.
Yeah. On the flip side, I do see how doing this makes the game more cinematic. I think the trade-off is immersion. At the same time, I don't know how "immersed" I've been in the past while rolling my eyes at available dialog choice and groaning as I click some cheesy line that's kinda sorta in a far-off way in the vicinity of sounding like sometime my character might actually say.

 

"blah blah blah single glorious day! Blah blah poorly written Bioware dialog line blah blah"

1) I would never do such a terrible thing! I love teh pixies with all my heart!

2) Chicken gravy is my favorite

3) Blarg! I'll wear your face as a hat.

Link to comment
Share on other sites

Wouldn't people just be able to save and reload savegames between each conversation attempt and continue to do as usual in CRPGs to explore the dialog thread? :)

 

Don't see how it would be all that different from how it works in their previous games.

You could do that if you wanted to but I gather that the idea behind is to force the player to think about what they're saying rather than just clicking on choices randomly.

 

Locking down quest lines (even if quests can still be solved through other means) is a far more effective way of getting you to think than seeing "Your Alignment has shifted +2 to Evil." Being forced to complete a quest using skills that your character is weak in (in my case that would probably be combat) because you have ticked off an NPC would certainly make you think twice about your choices.

 

Before now, Obsidian didn't appear too keen on the idea of locking down NPCs because you insulted them. NWN2, ever in possession of both brilliance and absolute dirt, is guilty of this. You disagree with someone, argue with them, but the quest continues on unabated by anything you say. Having a shouting match with Lord Nasher doesn't have any effect on your standing with him, it's purely cosmetic.

 

This sort of thing is something Obsidian seems to like. KotOR II had the influence system to make you consider what you were saying to your party members (unfortunately there was no consequence in story terms to the way you treated them) and MotB introduced the spirit eater mechanic to make you think thrice about resting.

 

That is provided, of course, that Obsidian delivers on this and it isn't just mindless hype along the lines of "EPIC!" and "redefining the RPG genre."

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...