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TSL Graphical Enhancement Version 2 HDR


Xarwarz

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Back again this time the focus is on higher resolution and more realistic looking textures. There will be several better looking as well as texture changes........... Pictures don't do justice.......... The reason im doing this is because i like the first version but wasn't satisfied

Ill also be working on the droid planet.....

 

Also i'll make Alternative Textures for example i have a grass with leaf cover texture and a plain grass texture for dantooine. it depends on if you like plain grass or grass with details

 

Remember these pics are low res so in game looks better

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I've never been interested in the first one precisely due to the lack of "realism".

If this time you focus on this, then I'll give it a download, 'cause even though I did not like the v1, I must admit that was quality work.

 

I already like how you're making Peragus a "spookier" place, just like it should have been.

 

I realize the amount of work you're going to have, but I must ask - Have you considered reskinning cylinders/containers/terminals as well? With your new skins, they just don't fit the decor.

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When I looked at the first one's pics, I said to myself that it didn't look realistic.

 

However, this version looks much better already. Keep up the good work. :thumbsup:

 

I agree some textures wasn't very realistic cause of the lack of lighting in the engine itself so i had to create a hdr effect

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Ohh, finally!! The new version of Graphical Enhancement!!:D The first one rocked, but this one seems to be way better!! Keep up the good work, Xarwarz, and post more pics when you can!;)

 

|I|

It will be better looking

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You're doing this again???

 

Well, it already looks better than the first one, so, good luck.

 

And, try not to let it take 2 years this time, if only for your sanity.

 

2 years is not an option when i started i was looking for programs to work with and textures so it took awhile. These days its not a problem so 3-4 months give or take.

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I've never been interested in the first one precisely due to the lack of "realism".

If this time you focus on this, then I'll give it a download, 'cause even though I did not like the v1, I must admit that was quality work.

 

I already like how you're making Peragus a "spookier" place, just like it should have been.

 

I realize the amount of work you're going to have, but I must ask - Have you considered reskinning cylinders/containers/terminals as well? With your new skins, they just don't fit the decor.

 

Yes i will work with the PLC files this time around its tricky cause they wont be just on one level which means the lighting has to be neutral so we'll see what happens

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Great job !

 

I had the same feeling like Gavroche on your first version.

Most textures where nicely made, but often didn't fit to well together.

 

But like J7 I just filtered out what I didn't like and the end result was very pleasing.

 

So its pleases me to see your doing an extra effort to make things fit better together :)

 

Great job.

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Great job !

 

I had the same feeling like Gavroche on your first version.

Most textures where nicely made, but often didn't fit to well together.

 

But like J7 I just filtered out what I didn't like and the end result was very pleasing.

 

So its pleases me to see your doing an extra effort to make things fit better together :)

 

Great job.

 

Well what makes fitting textures together hard at times is the fact that some get reused and may not look right in other areas but i can't change that just minimize it. But i'll try to make it live up to a great new version as much as possible

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Yes i will work with the PLC files this time around its tricky cause they wont be just on one level which means the lighting has to be neutral so we'll see what happens

 

Kool, nice to learn you intended to work on those :] Though yeah, getting a lighting fitting all the different decors is going to be a challenge.

 

Reused files. Heh. I guess they'll never cease to cause trouble >:/

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Nice. I just started K2 again tonight after downloading version 1 of your textures yesterday. Was just about to dive back in to enter the mining tunnels on Peragus when I saw this. Didn't like the V1 window textures at all, but most of the rest of what I saw looked good. Going to check out this new stuff shortly.

 

Yea I'll be discarding all window textures in the new one and changing a few things here and there

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Absolutely amazing. It beets the heck out of the low-rez junk that you got as-default from Obsidian. I look forward to dowloading this and hoarding my game-disk like a maniac when it's done.

 

yes when compared to version 1 of my mod it will be a noticeable difference

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Is that making Khoonda as if it's under construction? Makes sense as it was bombed in the previous game

 

Yes i decided to move to the reconstruction phase of khoonda as if preparing for kotor 3

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Koonda looks great (although a little small from that angle) but I don't like the crystal cave. The crystals look like they're made of plastic...

 

Well personally if im to make these textures look as real as possible i had to change the crystal textures, they look good in the game. But if your not imppressed with the cave you might like the rest of the world.

 

Ill also be making Alternative textures for those who prefer a different texture

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