Queen of Night Posted September 22, 2009 Share Posted September 22, 2009 @Trigger: Thanks for your answer, however, I have only a question: Where do I find in the K tool tgas for these effects, e.g., to the power storm? Or is there none tgas separate they are to be found only in Spells 2da? Link to comment Share on other sites More sharing options...
TriggerGod Posted September 22, 2009 Author Share Posted September 22, 2009 @Trigger: Thanks for your answer, however, I have only a question: Where do I find in the K tool tgas for these effects, e.g., to the power storm? Or is there none tgas separate they are to be found only in Spells 2da? the texture for the lightning tier of powers is called Fx_Lightning. I don't know the textures for the other powers off hand. The row in the spells.2da file might (not sure) might tell you what file the power uses for the texture. AFAIK, there aren't a lot of textured effects for the force powers. Drain, Lightning, and the screen effect for Fury are the only ones I can think off right now that use textures. Link to comment Share on other sites More sharing options...
Queen of Night Posted September 23, 2009 Share Posted September 23, 2009 @Trigger: Thanks. Indeed, I have found only two, however, the result with the power storm looks extremely amusing, indeed, not virtually of yours, however, it suffices for me. Thanks very much. Here for you my result of power storm: Show spoiler (hidden content - requires Javascript to show) http://img22.imageshack.us/i/k200000.jpg/ Link to comment Share on other sites More sharing options...
Demongo Posted September 23, 2009 Share Posted September 23, 2009 Those effects are pretty good:D but they look more like real lightning than Force Lightning(don't know if that's good or bad:p) Link to comment Share on other sites More sharing options...
R2-X2 Posted September 23, 2009 Share Posted September 23, 2009 Leave the force powers in the game like they are and make a new one with your lightning texture: "Real Force Lightning" Which does way more damage (like "the real lightinings" in the films. Link to comment Share on other sites More sharing options...
Crustmonger Posted September 26, 2009 Share Posted September 26, 2009 Wow, just stopped by to say that those saber models look great. Can't wait to see them in-game. Link to comment Share on other sites More sharing options...
TriggerGod Posted September 27, 2009 Author Share Posted September 27, 2009 Thanks, but most of them are still modeled by Parametric. I do a little model editing, but thats about it. Anyways, for an update. I've had my lightning texture fixed for a couple days now, but laziness and other stuff kept me from testing it in game. Randomly, I went in game to test, and like before, I liked the results. I didn't get any Storm/Shock shots, but I got a shot of Lightning. Or rather, 2 shots. Show spoiler (hidden content - requires Javascript to show) My next skin would probably be fixing that damned conjure thing that went well with the low-res lightning, but not very well with my hi-resolution lightning. My plan is either to fix that or just remove it entirely. After that, it'll be release time, and I'll finish up on the Atris robe mod. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted September 27, 2009 Share Posted September 27, 2009 Ah.. I so love that lightning. The one problem is it seems too.. well like there are too many "branches" off the main beam. Link to comment Share on other sites More sharing options...
Darth Payne Posted September 27, 2009 Share Posted September 27, 2009 Wow, amazing. I can see that this power is going to be my new favorite. Link to comment Share on other sites More sharing options...
Demongo Posted September 27, 2009 Share Posted September 27, 2009 Ah I can't view the pics:( Are they big? Link to comment Share on other sites More sharing options...
DarthParametric Posted September 27, 2009 Share Posted September 27, 2009 Thanks, but most of them are still modeled by Parametric. I do a little model editing, but thats about it.You should hurry up and release those btw slacker. Link to comment Share on other sites More sharing options...
TriggerGod Posted September 27, 2009 Author Share Posted September 27, 2009 You should hurry up and release those btw slacker. shush you I'll try to finish the texturing of some of them by the end of the day... hopefully Ah I can't view the pics:( Are they big? Unless you consider 1024x768 big, no. Link to comment Share on other sites More sharing options...
Demongo Posted September 27, 2009 Share Posted September 27, 2009 Allright I can see them now. They are not as big as I suspected:p Nce textures:) Link to comment Share on other sites More sharing options...
TriggerGod Posted December 14, 2009 Author Share Posted December 14, 2009 It sure has been a while, again. I took a little hiatus from modding, only to come back a little stronger. My first business after my hiatus was to finish my Atris project. I had a slight setback with the mod after I lost all the textures. (except for the original, overly bright-gold Historian robes) So some of the robes ended up going through a design change, most specifically the Sith Class robes. (Sith Warrior, Sith Sentinel, Sith Necromancer, and Sith Inquisitor) I don't have the Sith Alchemist and Jedi Healer robes re-made, as I don't have a UV Map layout of the torso, (which I hope to get soon with my reinstallation of 3ds, or if Canderis can figure out how to get a screenshot of it) which I used to get the right effects on the robes. I finished doing the base utis (so i can see them in game with their basic descriptions), the next step would be to do the icons, as I'm sure most of you don't want to deal with identical white block for your inventory. Show spoiler (hidden content - requires Javascript to show) I didn't try to do them in a specific order, and I didn't get a screenshot of all the robes (I didn't get a pic of my version of the Jocasta, Sith Necromancer, Sith Alchemist and Jedi Healer robes) After I finish this mod is released, I'll try to finalize the Anakin head skin (still struggling with the hair) and the rest of the Anakin mod, and try to do a simultaneous release of Anakin and my Desert Eagle mod. Link to comment Share on other sites More sharing options...
Queen of Night Posted December 14, 2009 Share Posted December 14, 2009 Great work, I like it. Link to comment Share on other sites More sharing options...
Quanon Posted December 14, 2009 Share Posted December 14, 2009 Looks nice Trigger, sad to hear you lost some of your work. Man, that must hurt... I had that kind of thing happening myself. I couldn't mod out of pure frustration Seriously pissed, that I was that uncarefull with my digitale stuff. Link to comment Share on other sites More sharing options...
Istorian Posted December 14, 2009 Share Posted December 14, 2009 Amazing robes, TG!! Keep up the good work! Can't wait for the release! Link to comment Share on other sites More sharing options...
TriggerGod Posted June 26, 2010 Author Share Posted June 26, 2010 Wow its been a while guys. I'm hoping to get back into the modding 'groove' for real soon. My first model that'll be released soon, alongside the Desert Eagle seen earlier in the thread, will be this, which will only be used in case of headcrab infestation. Yes, that's right. Show spoiler (hidden content - requires Javascript to show) Property of the last free man Link to comment Share on other sites More sharing options...
HdVaderII Posted June 26, 2010 Share Posted June 26, 2010 Good to see you back in the ol' modding occupation. That model looks very nice, and i hope to see what it looks like in game. Link to comment Share on other sites More sharing options...
Darth Payne Posted June 26, 2010 Share Posted June 26, 2010 I have to admit that my fingers are tingling in anticipation. Link to comment Share on other sites More sharing options...
Lord of Hunger Posted June 26, 2010 Share Posted June 26, 2010 Will this be a saber or a normal melee weapon? I cannot believe I would ever say this, but this weapon honestly needs to be insta-kill. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 26, 2010 Author Share Posted June 26, 2010 Will this be a saber or a normal melee weapon? I cannot believe I would ever say this, but this weapon honestly needs to be insta-kill. It'll be a normal melee weapon, but I'll release an instant kill version with it for those people who like to kill headcrabs Sith in one hit. Link to comment Share on other sites More sharing options...
Zhaboka Posted June 26, 2010 Share Posted June 26, 2010 THAT IS AWESOME! Amazing textures, TG. You are the man. Link to comment Share on other sites More sharing options...
DarthParametric Posted June 27, 2010 Share Posted June 27, 2010 Hrmm...that looks to be a pretty smooth curve you got there TG. How many polys? Care to show a wire? Link to comment Share on other sites More sharing options...
TriggerGod Posted June 27, 2010 Author Share Posted June 27, 2010 Hrmm...that looks to be a pretty smooth curve you got there TG. How many polys? Care to show a wire? 452 triangles, 228 verts, and you can look at it here Show spoiler (hidden content - requires Javascript to show) Yes, I did a little poly wastage, but a couple of extra triangles won't hurt the game, especially not from a wee model thats just pushing 450 Link to comment Share on other sites More sharing options...
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