andygeers Posted March 13, 2009 Share Posted March 13, 2009 I'm in the process of writing my own adventure game, and I've been studying Day of the Tentacle a lot to get good ideas for how to do this well. I've put together this article on what makes Day of the Tentacle so amazing, and any feedback is very welcome!. Link to comment Share on other sites More sharing options...
manny_c444 Posted March 13, 2009 Share Posted March 13, 2009 I think you make a good point about the Tim Schafer system-tweaking, I never thought of the puzzles in those terms, but many of them do fit into that category: the system almost works, you just have to add that last touch to it. BTW: Worst cowboy voice ever man. Link to comment Share on other sites More sharing options...
Thrik Posted March 13, 2009 Share Posted March 13, 2009 Haha, is that an Australian cowboy? Either way, yes — better voice acting please. :~ Good article though, and some quality Schafer analysis going on there. You should make sure you submit some thoughts when the Grim Fandango Secret History article comes around. Link to comment Share on other sites More sharing options...
Nickelstein Posted March 13, 2009 Share Posted March 13, 2009 Its the sexiest game I've ever played thats why Link to comment Share on other sites More sharing options...
Ray Jones Posted March 13, 2009 Share Posted March 13, 2009 I like how it makes you stab the clown. Link to comment Share on other sites More sharing options...
andygeers Posted March 13, 2009 Author Share Posted March 13, 2009 BTW: Worst cowboy voice ever man. Lol, yes I can only appologise for that - was in a bit of a hurry to meet a deadline :-) Link to comment Share on other sites More sharing options...
manny_c444 Posted March 14, 2009 Share Posted March 14, 2009 Although I have to admit, compared to other Bible games an adventure game might actually be interesting-- if I were to make one I would cut wildly from one part to another (The game could be based off of the idea of opening the Bible to random pages and reading lines, maybe it could fit into the overall story), that way you could have like a micro-game setup (think warioware) except based on un-connected bible scenarios. And obviously you'd be solving puzzles and interacting instead of mashing buttons. That would be insane. Link to comment Share on other sites More sharing options...
Udvarnoky Posted March 14, 2009 Share Posted March 14, 2009 Nice article, though I think you're a bit wrongheaded in implying that the brilliance of the game's puzzles is single-handedly the work of Schafer, when the design was split right down the middle between he and the equally legendary Dave Grossman. Honestly, it wouldn't surprise me if the relatively logical nature of DOTT's puzzles (one of its stronger suits compared with say, Hit the Road) was more Grossman's doing than Schafer's. I say that because if you look at Grossman's track record beyond the first two Monkey Islands and DOTT (such as: the early Humongous graphic adventures, Telltale's games), his games' puzzles tend to be a bit more reasonable and rooted in logic (albeit often a cartoony logic to suit the license). Obviously, Tim is second to none as a designer/writer and a creative mind. I'm just saying. Full Throttle was a completable game without a walkthrough, but I think the puzzles felt easier because there were fewer of them and Schafer made (extremely wise) efforts toward streamlining gameplay, what with the generally smaller amount of inventory items and the inability to combine them. The actual mindset behind the puzzles though could get pretty insane at times. And some of the puzzles in Grim Fandango are pretty out there as well. Schafer deserves credit for DOTT - 50% of it, to be exact, but you can't leave out Grossman. Link to comment Share on other sites More sharing options...
Sven_Q45 Posted March 14, 2009 Share Posted March 14, 2009 Short before I go in holiday: I played it since I´m 8 years old. It is and was my favorite adventure game. Dott is Dott. It´s great. Nearly everything fits. And the english voice is great! Link to comment Share on other sites More sharing options...
Gabez Posted March 14, 2009 Share Posted March 14, 2009 Welcome to the forums, andygeers! I guess DOTT is just a very original and clever game. I should play it properly. :~ Link to comment Share on other sites More sharing options...
Ray Jones Posted March 14, 2009 Share Posted March 14, 2009 Playing properly- does that mean without underpants, and with a nacho hat on, El Gabetso? Link to comment Share on other sites More sharing options...
andygeers Posted March 16, 2009 Author Share Posted March 16, 2009 Welcome to the forums, andygeers! I guess DOTT is just a very original and clever game. I should play it properly. :~ Thanks for the welcome :-) Have you played it before? Another great thing about it is that it only really takes a couple of hours to play through once you know what you're doing, making it a great way to spend an evening. Link to comment Share on other sites More sharing options...
Gabez Posted March 16, 2009 Share Posted March 16, 2009 Hehe -- I meant that I had played a bit of the start, but only dabbling with it really; never played it with a mind to play it from start to finish. As a result I haven't got very far with it. Link to comment Share on other sites More sharing options...
Kroms Posted March 16, 2009 Share Posted March 16, 2009 Ya know Gabez, you really haven't played a lot of LA's games Link to comment Share on other sites More sharing options...
Gabez Posted March 16, 2009 Share Posted March 16, 2009 I've played most of them...! Link to comment Share on other sites More sharing options...
Sven_Q45 Posted March 22, 2009 Share Posted March 22, 2009 @Gabez Not all adventure games? Shame on you. I play it today, again. If you want? Link to comment Share on other sites More sharing options...
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