Marius Fett Posted April 13, 2009 Posted April 13, 2009 Like Q said, you're doing great, especially for a first timer! Should be interesting to see more of your texturing work.
Lord of Hunger Posted April 13, 2009 Posted April 13, 2009 Okay, this is looking really, really cool.
disbeliever Posted April 13, 2009 Author Posted April 13, 2009 Okay, this is looking really, really cool. Thanks:) I have decided to make my own sky box images versus using pre existing ones for the pper city. I have played around with it, but do not like the results. So the skybox should be done for next round of screens
Marius Fett Posted April 13, 2009 Posted April 13, 2009 Reminds me of Nar Shaddaa in Jedi Outcast.. Looking great!
disbeliever Posted April 13, 2009 Author Posted April 13, 2009 Going for something similar but unique, as each level is vastly different than each other thanks
darth-me Posted April 13, 2009 Posted April 13, 2009 WOW... That is ... incredible. Don't give up! If there's anything i can do to help, I'm ready and willing (although possibly not able).
Time Lord Posted April 14, 2009 Posted April 14, 2009 Going for something similar but unique, as each level is vastly different than each other You definitely succeeded in making the area unique. It looks terrific!
Lord2 Posted April 14, 2009 Posted April 14, 2009 You're sure you are not an employee of Bioware's modding team?
disbeliever Posted April 14, 2009 Author Posted April 14, 2009 Some more updated screens: As you can see I am well on my way of texturizing the buildings you will be able to enter. I created my own skybox images based off of the buildings that I designed, rather than try to manipulate the ones for the upper city that bioware did. In photoshop it looks nice and blends together. However when I map them to the walls, it goes caplewy. So I must consult the modding gods (Q and SS) on what is the deal. The last shot shows an overview of the entire area, I do not believe I have posted one such shot before. And for whomever complained the elevator from the upper city did not extend to the upper city, now it does more to come
disbeliever Posted April 14, 2009 Author Posted April 14, 2009 Oh an PS there are more buildings modeled and will be in the finished product, but they are hidden for modding purposes
Quanon Posted April 14, 2009 Posted April 14, 2009 However when I map them to the walls, it goes caplewy. So I must consult the modding gods (Q and SS) on what is the deal. Well, you'll need to discribe the problem in a bit more detail Or show us a shot of what you got, when you use the texture. I'll do my best to help you out.
Lord of Hunger Posted April 14, 2009 Posted April 14, 2009 It's really cool to watch this module take its shape. My only concern is if this module will have Taris "look" but I think you have that under control. I look forward to seeing how this will be integrated with the rest of the game.
disbeliever Posted April 15, 2009 Author Posted April 15, 2009 I am trying to go a design medium between the upper city and the lower city. Somewhere inbetween, as each level seems to be vastly unique from each other. It will outwardly appear to be an attractive level with nice archetecture. However it will hide the crime that has crept into the middle city from the lower city As for getting it in the game, I am going to have to have MAJOR help with the powers that be to get this into the game playable, as I am only a modeler and not a KOTOR programmer Edit: And this is my first mod ever for any game. If the group opinion is that they do not like my archetecture or design, i can either scrap it all and start over, or release it, and make a version 2 thats more suited to peoples tastes. Let me know everyone
Mandalore The Shadow Posted April 15, 2009 Posted April 15, 2009 OK this looks amazing but i have a question Did you model this in AutoCAD Inventer? and Are you going to need any new skins for this mod? If so i can help.
disbeliever Posted April 15, 2009 Author Posted April 15, 2009 I modeled it in 3d max And no I think I am ok on skins, but thanks
Drunkside Posted April 15, 2009 Posted April 15, 2009 Damn ive somehow managed to miss a whole page here... And dont call yourself "Just" a modeler, thats some of the best work i have ever seen. Though modesty is a fine thing to have:xp: And i dont think anyone will not like it, and if some do, just ignore them:p
Sith Holocron Posted April 15, 2009 Posted April 15, 2009 I'm really curious how you'll texture this particular building.
disbeliever Posted April 15, 2009 Author Posted April 15, 2009 working on it now:) although more screens will not come until monday
redrob41 Posted April 15, 2009 Posted April 15, 2009 Excellent work on this module I'm really curious how you'll texture this particular building. It looks like some kind of power station to me, like the cyan part is the power coupling the other two purple parts together. I'm probably completely wrong, 'cause why would a power generator be in the middle of a financial district?
Allronix Posted April 16, 2009 Posted April 16, 2009 If you DO put the Jedi tower in (they did blow it up good, but a basement or lower level of the abandoned building is not out of the question), I could whip up some dialogue for Carth and Mission to have some interesting things to say if you put a Zayne reference in. Carth's would be along the lines of "The first time I realized no one or nothing could be trusted was when I ran across that kid..." Mission's would be, "Oh, cool! I remember him. Nice guy, REALLY cute...Made a great Bek!"
Xarwarz Posted April 16, 2009 Posted April 16, 2009 Nice color tone mixtures in the textures, would it be possible to add a little texture depth
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