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Ӄhrizby's Mod Projects Thread


Ӄhrizby

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Alright' date=' I know it's been waaaay too long since I've given you guys a visit here, but I am alive and I have been working when I can on the drexl mostly.. Just to let you know, I've almost gotten it ready, it can do most of the basic things like attack, fly, die and such so I'll try to get a video up within a couple weeks.[/quote']

 

COOOLNESS! Let me know how that turns out!

 

Man, talk about modder's collaboration :thmbup1:

 

 

Except for I haven't really contributed much to this project, this is a little above me.

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  • 2 weeks later...
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that will be good to see. So, what kind of attacks did you give it?

 

Right now only two, it has a clawing attack and a tail whip.

COOOLNESS! Let me know how that turns out!

 

Man, talk about modder's collaboration :thmbup1:

 

 

Except for I haven't really contributed much to this project, this is a little above me.

I sure will! And even so, you're the one who started us on this whole project, right?

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  • 4 weeks later...

Hey thanks, Viado!

 

I had a little trouble before, aka I accidentally messed up and forgot to save first :¬: So it took a little while to catch back up, but here's a video that shows at least the first attack, the claw attack. In between when the drexl is attacking doesn't have animations yet, such as dodge, but don't worry, that will be fixed eventually.

 

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I had a little trouble before' date=' aka I accidentally messed up and forgot to save first :¬: So it took a little while to catch back up, but here's a video that shows at least the first attack, the claw attack.[/quote']

 

That's too bad that you lost some work :( Was it the tail whip that you lost? Oh well, at least that single claw swipe looks good for the basic attack :).

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That's too bad that you lost some work :( Was it the tail whip that you lost? Oh well, at least that single claw swipe looks good for the basic attack :).

 

Yeah, I still have an earlier version of the tail whip but I'll need to fix it. So far, I only see a way to put two attacks, two dodges, and two hits on, so I'll have to figure how to add power/critical/flurry etc. in if I can.

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  • 3 months later...

Hey everyone, as far as the drexl goes I've gotten it working fairly well, but that's actually not what I'm here to post about. I've had an idea for a while, and I'm sure it's been thought of before but I hadn't seen it actually done and I decided to take a bit of time and do it. This idea is a flaming sword, and I'm pretty happy with how it turned out, let me know what you all think.

 

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Nice flame sword! looks cool.

 

Thanks! :D

 

The sword itself probably isn't a final version, I just whipped it up to go with the blade. The flame turns off when it's not in use and it just looks like a sword, and when you enter combat flares up again like a lightsaber. The problem is, it still sounds like a lightsaber too.. lol :p

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The blade of the sword looks rather thin. Maybe you could thicken it a little? Other than that, I LOVE the flame sword.

You're right, but the blade is actually the same as the regular blade in the game, I think it shows up that way because the flame isn't transparent at all, I should fix that, thanks!

 

Dude, that's awesome. Do you mind saying how you did it?

Thanks. I pretty much relied on the mdlops replacer feature, and made new blades and a hilt, and replaced everything.

 

I'd love to see a video of the flaming sword in action!

 

Sure, I just uploaded a video, take a look,

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but sorry for the horrendous quality, if there's anyone out there who can and wants to make a better video PM me.

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The sword looks really cool! The only way you could make that cooler would be to use a custom model :¬:

 

Also I was just old thread lurking because I was bored and stumbled across something that may be of some help to you...

 

in baseitems.2da, the weaponmattype defines the weapon's sounds to use. By changing it '2', I was able to make the saber sound like a sword

 

So you could just change it to a sword sound or maybe even the flamethrower sound? I don't know, I just remembered your sword after I read that. Anyway I'm excited to see how it ends up.

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The sword looks really cool! The only way you could make that cooler would be to use a custom model :¬:

 

I just used the modified sword to see if it would work, I was planning on making a better model ;) Actually, I was thinking of making it into a Velmorian Flamesword, like the one used by Jax Pavan. There doesn't seem to be any pictures though, so I'll just have to go on the basic description.

Also I was just old thread lurking because I was bored and stumbled across something that may be of some help to you...

 

in baseitems.2da, the weaponmattype defines the weapon's sounds to use. By changing it '2', I was able to make the saber sound like a sword

 

So you could just change it to a sword sound or maybe even the flamethrower sound? I don't know, I just remembered your sword after I read that. Anyway I'm excited to see how it ends up.

 

Oh, I wondered if there was some way to do that, that's very helpful, thanks a lot! :D

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the problem is is that it reflects blaster fire :/

 

I think that you can do this possibly through Baseitems.2da. I would make a new baseitem if you haven't already, then use the lightsaber one for your template, but try seeing what replacing some of the fields with the sword field numbers does. I've messed a lot with this in the past, mainly with blaster models, but you can usually get it to do what you want it to do.

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  • 9 months later...

So, long time no post again. College has kept me busy, but I'm back for break at least!

 

I know this is completely unrelated to anything I've been doing, but I was working on a fun little mod for k1 today. You know the instruments the bith play in cantinas and stuff? I know you can use them as blaster pistols and all, but that just doesn't fit to me, so I made them new items as a sonic weapon, that plays music and shoots music notes along with the sonic 'rings'. I'll try to get some screenshots up soon.

 

And also, Merry Christmas, everyone! :D

 

EDIT: Alright, got most of it finished up I think and some screenies. But first, some info. I have all four instruments the Bith had; The sax/guitar (depending on what file you look at), the clarinet, the trombone, and the accordian. However, I didn't think that was very Star Wars-like, so I looked up some star wars music instruments and matched them as closely as I could. They're not perfect, but the best I could do. If anyone knows any more accurate instruments for them please do let me know. Anyways, they are now the chidinkalu, the kloo horn, the slitherhorn, and the bandfill, respectively. I know the last one's a stretch, but no more than 'accordian' :p They have various music related ammo, and play music clips when fired.

 

Some visuals:

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Chidinkalu (Bith Sax/Guitar)

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Kloo Horn (Bith Clarinet)

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Slitherhorn (Bith Trombone)

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Bandfill (Bith Accordian)

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All I can think of that needs done is adding attributes, and it'd be nice if I could make my own on-hit properties, then I could make the enemies break out in dance or something! Anybody know if new on-hit's are possible?? Edit: I figured this out! Now they have an attribute just like stun, but dancing! Through a very roundabout way of scripting.... :lol:

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