Nick Vader Posted August 1, 2009 Share Posted August 1, 2009 Finally, after so much work, I finished it ! Enjoy ! _______________________________________________________________ THE WORDS OF POWER Battle against new Mandalorian enemys, learn about the secret Words of the Force and fight an old tribe of Sith. All that along with 2 new planets and a whole new storyline. The total conversion is out now ! Content of ReadMe file: ************************ Knights of the Old Republic ************************ THE WORDS OF POWER ************************ AUTHOR: Nick Vader MOD IDEA: Nick Vader ************************ ___________________________________________________________________________ DESCRIPTION: ___________________________________________________________________________ This mod adds 2 new planets with whole new stories and people. You can go there by finding Hespan Jorlah on Manaan. Discover the plot ! ___________________________________________________________________________ INSTALLATION: ___________________________________________________________________________ STEP.1)Go inside the folder called 'for Modules files'. Copy the files in there and paste them into your Star Wars KotOR Directory, in the folder 'Modules'. STEP.2)Then, go inside the folder called 'for Override files'. Copy the files in there and paste them into your Star Wars KotOR Directory, in the folder 'Override'. ___________________________________________________________________________ UNINSTALLATION: ___________________________________________________________________________ STEP.1)Go to your KotOR Directory, then in your 'Modules' folder, and delete these files: corucsant.mod corucsantjedi.mod corucsantmine.mod corucsantminein.mod narshaddaa.mod narshaddaalive.mod narshaddaarogue.mod narshaddaasafe.mod STEP2.)Go to your KotOR Directory, then in your 'Override' folder, and delete these files: hj.utc hjdlg.dlg m26ad.git warp2.ncs warp2.nss warp.ncs warp.nss ____________________________________________________________________________ *FEEDBACK IS IMPORTANT. GIVE CREDIT TO ME FOR MY MOD* ____________________________________________________________________________ *THANKS TO:* -Fred Tetra, for the awesome KotOR Tool which without, nothing would be possible. -This mod contains some changes to modules with a mod by Xarwarz, "KOTOR FINAL ENHANCEMENT MOD". Many thanks to him for allowing everyone to use his mod anywhere. ____________________________________________________________________________ ENJOY !!! Nick Vader. SCREENS: __________________________________________________ _______________ 1: 2: 3: 4: 5: 6: 7: ______________________ Savegame Download links: ______________________ FileFront Download: http://www.filefront.com/14489503/000004%20-%20Game3.zip ________________________ Walkthrough Download links: ________________________ MediaFire Downlaod: http://www.mediafire.com/?itjqygdexwe _________________ Mod Download links: _________________ MediaFire Download: http://www.mediafire.com/?zr2jvtdimzg Enjoy. Link to comment Share on other sites More sharing options...
The Betrayer Posted August 1, 2009 Share Posted August 1, 2009 Sounds great. Do you have any screens? Link to comment Share on other sites More sharing options...
tmandoo Posted August 1, 2009 Share Posted August 1, 2009 okay i downloaded anyway, and looked at the screenies, and only 2 screenshots seemed like evidence that this is a TC...sooo, better ones would be appreciated. Link to comment Share on other sites More sharing options...
Master Shake Posted August 1, 2009 Share Posted August 1, 2009 Total conversion, did I miss something? When was this whole thing started? Congrats on finishing BTW. Link to comment Share on other sites More sharing options...
Nick Vader Posted August 2, 2009 Author Share Posted August 2, 2009 Sounds great. Do you have any screens? I had trouble uploading, so they are with the mod. I'll upload a video on Utube soon. Total conversion, did I miss something? When was this whole thing started? Congrats on finishing BTW. Check out this thread: http://www.lucasforums.com/showthread.php?t=199218 It has been renamed and finished. Link to comment Share on other sites More sharing options...
jonathan7 Posted August 2, 2009 Share Posted August 2, 2009 I'd recommended more screenshots, as a method of advertising your mod if your wanting people to download - you may well want to submit this to KotOR Files too... Link to comment Share on other sites More sharing options...
Nick Vader Posted August 3, 2009 Author Share Posted August 3, 2009 I'd recommended more screenshots, as a method of advertising your mod if your wanting people to download - you may well want to submit this to KotOR Files too... Seen my post before for trouble with uploading ? Anyway, it'll be up on KotORFiles very soon. Link to comment Share on other sites More sharing options...
Nick Vader Posted August 3, 2009 Author Share Posted August 3, 2009 OK, the screenshots:thmbup1:: _________________________________________________________________ EDIT: THEY HAVE BEEN ADDED TO THE FIRST POST. Link to comment Share on other sites More sharing options...
Demongo Posted August 4, 2009 Share Posted August 4, 2009 WOW. You finished it quite quickly. The screenshots are nice, though I don't think I can try it out. Seeing that no one commented(okay 1 people=_=) in your WIP thread, it must have been hard to finish it. So Contgrats:) Link to comment Share on other sites More sharing options...
Nick Vader Posted August 4, 2009 Author Share Posted August 4, 2009 WOW. You finished it quite quickly. The screenshots are nice, though I don't think I can try it out. Seeing that no one commented(okay 1 people=_=) in your WIP thread, it must have been hard to finish it. So Contgrats:) Thanks a lot. It had become my number 1 concern, so indeed I finished it very fast. Thanks, by the way. Link to comment Share on other sites More sharing options...
Nick Vader Posted September 8, 2009 Author Share Posted September 8, 2009 Savegame for mod is now up. See first post in this thread. Link to comment Share on other sites More sharing options...
Slstoev Posted September 11, 2009 Share Posted September 11, 2009 Awesome, thanks Nick Vader only one thing can you make the Words of Power a force power you can ask some of your friends in team falcon to help you.NAd one other thing i am missing some heads in the mod. Link to comment Share on other sites More sharing options...
Kyr'am Galaar Posted September 12, 2009 Share Posted September 12, 2009 *Wakes up* What the... Hmmm... I guess I need to check the Emporium on a daily basis. If not hourly. I'll dust off the old Override and give it a try. Link to comment Share on other sites More sharing options...
harIII Posted September 15, 2009 Share Posted September 15, 2009 I'm not trying to degrade your mod or anything but just to ensure myself did I get the right download? The mod came with about 8 or 9 modules and the override folder had about 6 files in it. I played through it and it just kind of stopped dead in it's tracks after I killed the two Sith Leaders on Coruscant and the other Sith Leader on Nar Shaddaa. Did I miss something? Link to comment Share on other sites More sharing options...
none223 Posted September 16, 2009 Share Posted September 16, 2009 Umm, this is very incomplete. I would never have released it. Although I embarked on 3 quests (2 of which I was told of: WoP, Mandy Attack, and Exchange guy), I never was able to finish them, or really even start on them. It appeared as if there was supposed to me more to CoruSCant, as there was a invisible door that said Researched Facility, but when I found out how to open it, I went to the outside of the caverns. There were no voice-overs (come on, at least speak Twi-leki!!), and little plot. It took less than 30 minutes to finish, and felt like a mod I could do (and I'm very new). I suggest talking to a professional modder, and having people help you, things go better as a group. I was thinking *2 planets!!! Think of all the sub-plots, doublecrosses, and hours of gameplay available!!* Then I played it. Also, my CoruSCant didn't have the reskins.... Link to comment Share on other sites More sharing options...
RedHawke Posted September 16, 2009 Share Posted September 16, 2009 I suggest talking to a professional modder, For the record modding is a hobby, we do this in our free time. The term "professional" means one is usually getting paid to do something. and having people help you, things go better as a group. This is also flawed, things can and do more commonly go south with a group... sad fact. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted September 16, 2009 Share Posted September 16, 2009 This is also flawed, things can and do more commonly go south with a group... sad fact. Yup, groups add a whole new dynamic of stress to mod-making, because even if you manage to get everyone to agree on a common mod design, you still have that many more people who can effectively kill the mod by dropping their work and disappearing. Link to comment Share on other sites More sharing options...
none223 Posted September 16, 2009 Share Posted September 16, 2009 I don't feel like getting into an arguement, especially with an admin, but basically, I still say it needs a lot more polishing, and felt really incomplete...... Link to comment Share on other sites More sharing options...
RedHawke Posted September 17, 2009 Share Posted September 17, 2009 I don't feel like getting into an arguement, especially with an admin, Argue all you want *, what I said was fact... sorry mate. * Via PM but not here pls as this is now somewhat off-topic, tks. Link to comment Share on other sites More sharing options...
Nick Vader Posted September 27, 2009 Author Share Posted September 27, 2009 I'm not trying to degrade your mod or anything but just to ensure myself did I get the right download? The mod came with about 8 or 9 modules and the override folder had about 6 files in it. I played through it and it just kind of stopped dead in it's tracks after I killed the two Sith Leaders on Coruscant and the other Sith Leader on Nar Shaddaa. Did I miss something? Doesn't a Journal Entry appear ? (After killing any Sith Leader, saying what's happened and what's gonna happen.) Hmmm. I'll look into it. But plz post a reply. I need to know if the JOURNAL ENTRIES work. Umm, this is very incomplete. I would never have released it. Although I embarked on 3 quests (2 of which I was told of: WoP, Mandy Attack, and Exchange guy), I never was able to finish them, or really even start on them. It appeared as if there was supposed to me more to CoruSCant, as there was a invisible door that said Researched Facility, but when I found out how to open it, I went to the outside of the caverns. There were no voice-overs (come on, at least speak Twi-leki!!), and little plot. It took less than 30 minutes to finish, and felt like a mod I could do (and I'm very new). I suggest talking to a professional modder, and having people help you, things go better as a group. I was thinking *2 planets!!! Think of all the sub-plots, doublecrosses, and hours of gameplay available!!* Then I played it. Also, my CoruSCant didn't have the reskins.... 1.Did you place the override files in the override folder ? 2.I didn't get right instructions on voices. 3.U don't like, u don't download. (no offence). 4.It seems that the journal entries do not appear. I will try to fix this along with the door. Link to comment Share on other sites More sharing options...
Time Lord Posted September 27, 2009 Share Posted September 27, 2009 I need to know if the JOURNAL ENTRIES work. They don't because you didn't include a global.jrl file my CoruSCant didn't have the reskins.... That's because Nick Vader forgot to include any textures relating to it. Is this meant to be a beta or proper release because it felt like no effort was put in and was VERY incomplete. Nar Shaddaa was unnecessary as it was just there with nothing to do except killing. Coruscant has next to no plot until suddenly a few Sith pop out of nowhere tell you about their plan, try to kill you and fail. The dialogue was linear as more than one option never appears. The grammar wasn't very well done, which pulled me out of the experience. The one persuade option that was there is completely useless as it doesn't lead to anything, not to mention that it didn't even require any points in persuade. The NPC's were bland as there wasn't any personality in them whatsoever. The problem with the missing heads is caused by having one of the PC heads set as the NPC head so if you're using the same head as one of the NPC's they'll be headless. Also don't release mods with .git files put them in the appropriate .mod file instead as it forces the area to reset everything in it every time you enter. I hope you put "some" effort into your next release as this was just horrible. 4/10 Link to comment Share on other sites More sharing options...
jonathan7 Posted September 27, 2009 Share Posted September 27, 2009 3.U don't like, u don't download. (no offence). Technically speaking if you don't download you can't establish if you like the mod or not. And while I agree with Redhawke that modding is not a proffesional job; and we all do it for fun. You will also get negative and positive reviews, thats the risk you take when you open a release thread. Link to comment Share on other sites More sharing options...
Nick Vader Posted October 3, 2009 Author Share Posted October 3, 2009 They don't because you didn't include a global.jrl file That's because Nick Vader forgot to include any textures relating to it. Is this meant to be a beta or proper release because it felt like no effort was put in and was VERY incomplete. Nar Shaddaa was unnecessary as it was just there with nothing to do except killing. Coruscant has next to no plot until suddenly a few Sith pop out of nowhere tell you about their plan, try to kill you and fail. The dialogue was linear as more than one option never appears. The grammar wasn't very well done, which pulled me out of the experience. The one persuade option that was there is completely useless as it doesn't lead to anything, not to mention that it didn't even require any points in persuade. The NPC's were bland as there wasn't any personality in them whatsoever. The problem with the missing heads is caused by having one of the PC heads set as the NPC head so if you're using the same head as one of the NPC's they'll be headless. Also don't release mods with .git files put them in the appropriate .mod file instead as it forces the area to reset everything in it every time you enter. I hope you put "some" effort into your next release as this was just horrible. 4/10 OMG! There's no *.jrl file ??? Technically speaking if you don't download you can't establish if you like the mod or not. And while I agree with Redhawke that modding is not a proffesional job; and we all do it for fun. You will also get negative and positive reviews, thats the risk you take when you open a release thread. Couldn't agree more... Link to comment Share on other sites More sharing options...
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