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New Conversion Mod: The Jedi Knights


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I am pessimistic because I've seen the same thing happen to twenty other projects. And to be honest I'm not into total conversion mods, Revenge of Revan being the only one so far that has really earned my interest. I wish more effort would be put into expansion mods, like Brotherhood of Shadow. Expansion mods are quite labor intensive, but far less than Total Conversions and far more likely to be finished. Total Conversion mods have the tendency to end up falling apart, usually because of creative differences and/or because people underestimate the work involved. Really, do you want to spend around three years trying to make something that is about 80% likely to fail? Really, you'd be better off trying to take some of these ideas of yours and making an expansion mod instead.

 

And again, thank you for your kind words about I, Avenian.

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I did have some ideas for one or two expansion mods. But that doesen't mean i'm just going to give up on this.

 

Lord of Hunger is right. If you really want to continue to do the story then why don't you just write it down and post it over at the fan fic section?

 

Also like Lord of Hunger I too would like to see more expansion mods but he is right even they are very tough to make and IMO you shouldn't even be trying this or expansion mods until you at least know how to make mods.

 

I can see you're very optimistic about it and what I'm saying probably won't stop you from trying to make it but I need to make it clear to you if you can't mod you shouldn't even think about making an expansion or total conversion mod.

 

If you really want to make it drop the project for the moment and return to it later when you can actually mod.

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LOH, how much money do you wish to wager? I say this mod will be done. How much money will you give me if this mod gets done?

You know, I'm wondering why I even care about this anymore. Honestly, I tried to give you advice, hell a whole bunch of people here did. But it obviously went by you. I'll say it even more simply: You are trying to accomplish the most difficult feat in KOTOR modding that almost always ends in misery and disappointment, and you haven't even learned how to mod or produced a single mod at all. Come back when you've gotten something done. If you managed to produce at least a simple .uti edit, you'll understand that modding is not a piece of cake.

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That would be fun if Mical with the male Exile traveling (laughs).

 

As for your mod the'd be really very long, I would wish you good luck but as LOH said there are some teams that have started well and then threw the gun into the grain (see Team Gizka etc.) or the stories are in the Mod almost the same as another modding team (and here, could this cause problems if, for example totally the same clothes, or even the same person with the same name appears) and no permission has been granted by the other team to change them, etc.

 

Nevertheless, I wish you very good luck for this.

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or what would be better is that the handmaiden join the female exile next to the disciple, as that was what was intended. Look it up on wookiepedia. ;) I agree with LOH. The first time i tried a massive mod, it did not work at all. Now i intend to build up my mods little by little. You should build up your talent, because modding Kotor is not a piece of cake.

 

Look at Stoney or Team Gizka. They both did a restoration project, and it takes YEARS to complete. Team Gizka's project, however, dissipated due to real life. Now that takes a toll on you. You should look into the best modders and how they started out

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to be honest i see this TC going nowhere very very quickly, you should listen to Loh mrcharlton he knows exactly what he is talking about, and as for me, i was the same way starting on an expansion with no skills it was modding suicide but now that i have the skills im finishing up my project, even if i have to go a few steps back to learn things i had missed. and who is this team? who are the 9 people? do they have any skills? im not trying to slander you but to be able to make an expansion mod and a Tc especially you need a stable team with decent modding skills and for a TC you'd need more than 9 people or you'll end up working on the project for over 6 years and by that time life has taken its toll and you wont be able to finish it.

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Ok, you've got me there. Maybe I should start with something simple like having Mical join the exile as a male or something.

 

That's not simple... I'm apparently a "Veteran Modder" and I couldn't do the above.

 

I should totally TM the wholl Mical Idea!

 

It has been suggested before...

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Easiest to start with skinning and item property edits. Stuff like changing the upgrades the lightsabers get with different crystal, add your own custom crystal, change the look of armour, etc. That'll most likely familiarise you with using KotorTool, .uti files and probably.2da files. I'd be useful to get a basic idea of how to model as well, but that's pretty hard.

I know nothing about scripting at the moment, and I haven't got time to learn this month, so I can't help there.

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Ok, you've got me there. Maybe I should start with something simple like having Mical join the exile as a male or something.

 

That's not simple... I'm apparently a "Veteran Modder" and I couldn't do the above.

 

I'm a scripter and it even got my head scratching... stupid clones.

 

Scripting, and Dialog/Quest/Module editing is going to get you the farthest in terms of TC making, but admittedly it's not a very easy place to start.

 

Let's take a look at DarthStoney: He knows how to script, edit modules, dialogs and quests. I guarantee you that the TSLRCM would not exist today if all he knew how to do was write stories.

 

If you want to get into modding, I'd say start off skinning. That's a very quick way to get instant mod results.

 

Of course, I've offered this same advice to several others and I've yet to see anyone follow through on it.

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Make a launcher. That's about the easiest mod you can make.

 

With all due respect I have never seen the point of launchers, it slows access to the game, and indeed I don't personally consider a launcher a mod; that just mine (and a few others opinion). In terms of modding you won't actually learn much that is useful for implementation in game; as the KotOR Launcher doesn't work in the in game environment.

 

.uti mods are the simplest to do; then modifying .2da's and skinning, graduating up-to modelling and scripting.

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If OP wants to jump in feet first he should start on the first area. Model the first area of this conversion mod of yours OP, we'll have a better idea of what you've got in mind.

 

ITT: if you've got no area modelling skills then you just can't make a conversion mod.

 

Then you'll need to show us some scripting. If you've got no scripting skills, you just can't make a conversion mod...

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