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TSL Restored Content Mod "FINAL" 1.5 version IS HERE!


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Posted
No we don't know what's going on, but the patch is now up at filefront along with the USM_compatibility patch. Also there may be a couple of more mirror sites it will be uploaded to soon.

 

Thanks, DarthStoney (and Hassat Hunter)! I guess I shoulda thought to check filefront...

 

Hope DeadlyStream isn't gone too long! I just discovered it and found people there very knowledgeable and helpful.

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Posted
No, he doesn't. Those are 2 different Twi'leks. :raise:

Just visit the JJT before even going to the cantina, said Twi'lek is there already.

 

As for the DeadlyStream site, it does that (sadly enough). It'll be back.

 

 

No its the same Twilek.

Posted

No, I understand you quite well, you however are not listening to our points. The quest is intact, Domo doesn't trigger it it is a whole other twi'lek that just uses the same skin, but a different outfit.

Posted

Might we have a few more reviews? As I can't play the mod until I return from patrol, I'm hoping there would be some more discussion of the pros and cons of the mod I could read about in the meantime.

Posted

A brand new bug...or maybe it's just me...

 

The JJT quest starts, and I am playing as Mira. I level up, and walk into the JJT, but Visquis doesn't sppear, threatening me, and nobody attacks... D:

 

Basically I'm stuck running around Nar shaddaa in a space suit as mira, and can't go back to the Hawk...

 

I had uninstalled my game, and re-installed it with the mod, and loaded a save game, before the quest started, but it still glitched...should I just start a new game?

Posted

I think something that may solve a few of these bug issues would be if a patch was made for Stoffe's "Handmaiden Choice for Females" mod - which apparently some people can't do without. (It's a damn fine mod.) Continuing on with my rambling, it would seem to make more sense to make such a patch for the 1.2 version of the mod (which is compatible with USM), rather than the old version of the mod (at KOTORFiles) which is not compatible.

 

Sorry that I cannot post a link directly to her site, as I recall that's against the rules. :: shrugs :: (Google is your friend.)

  • 2 weeks later...
Posted

Just DL'ed it early yesterday and stayed up all night playing it!!!!!

This is fantastic, and before now I favored KotOR 1 over KotOR II: TSL.

This mod REALLY makes a difference!

 

Before I DL the USM mod patch, I have only one (probably very stupid) question about KotOR TSLRCM:

 

where is the HK factory, and how do I get to it? *facepalm*

Posted
where is the HK factory, and how do I get to it? *facepalm*

 

Well, since I haven't played the restoration since the Beta, I don't know if Stoney and the devs changed anything, but AFAIK, all you have to do is have HK in your party when one of the groups of HK-50s attack, and have had the conversation with HK about the voice thing you get on Peragus.

 

After that, you should have a little sequence where HK-47 tortures a captured HK-50, and the tortured assassin droid spills the beans on the location of the plant. But you can't act on those locations until the Battle of Telos.

 

TL;DR version: kill groups of HK units, have HK-47 torture the HK-50, then play the game like you normally would, it will happen either before or after you join the fight on the station. (Before, if memory serves correctly)

Posted

I've had some problem with that mod, but I don't believe them to be TSL RCM related. Some people have reported-it to be working well. I had it working partially at least.

Posted

I have sa bug at malchor which everey time i am entering the sith temple the game loads wehre you fight kreia in the end tehre arent any npcs or anything the place is empty with no way to continue.

Posted
Isn't atris suppose to look like this in the mod?

180px-DarthTrayatris.jpg

Stoney and Zbyl decided to leave Darth Atris out of this mod simply because it conflicts with a lot of established canon and there is not enough material to restore it.

Posted
Stoney and Zbyl decided to leave Darth Atris out of this mod simply because it conflicts with a lot of established canon and there is not enough material to restore it.

 

really, like what?

Posted
Really, like what?

 

1) Not every line of Kreia (as Darth Traya) was re-done by Atris's voice actor.

2) Though it seems understandable why Atris might take on the mantle of "Darth Traya," the full explanation of what Kreia's role would now be if Atris had done so is never indicated in the game files. There's no "Kreia can be redeemed" moment.

3) Previous attempts to try to squeeze "Atris as Darth Traya" into a mod have proven disastrous. TSLRP wisely avoided it. For another example, witness the debacle known as "Team Exile" or "K2RP." (I'll leave you to Google those teams yourself.)

4) Even attempts to have this added in via a stand-alone mod seem not to go anywhere: http://www.lucasforums.com/archive/index.php/t-188521.html

4) Supposedly, one of the reasons that the "Atris as Darth Traya" concept was pulled was that Beta testers for TSL found it strange that Atris had a 'Dark Lady of the Sith' robe lying around the Telos Academy and it confused them.

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