Hunters Run Posted June 4, 2010 Author Posted June 4, 2010 Success! I replaced attons body with something weird. http: //img267.imageshack.us/i/k200005.jpg/ This means someone with better modeling skills than me can replace characters with brand new ones. It might even be possible to not have to replace a character if you spawn it through scripting and give it it's own model.
LDR Posted June 4, 2010 Posted June 4, 2010 lolwut? What is he supposed to be' date=' exactly???[/quote'] I don't know. Maybe a trash can?
Hunters Run Posted June 4, 2010 Author Posted June 4, 2010 Atton as a trash can Actually, it's a placeholder to show it can be done. Atton looks weird because for some reason his head stuck around. Kreia was fully replaced. http://img139.imageshack.us/i/k200006.jpg/ Imagine if I had the skills to create a whole new character model to replace her. Create a model from scratch. Break it up into 4 sections- head, torso, 2 arms. import a model with the bones you want into 3ds max or gmax. click on the head,torso and arm sections and take note of what each piece of skin envelopes. Delete the skin leaving only the bones. merge both the bones and new model together. convert to mesh. Envelope each piece of skin with their corresponding bone- eg arm with the arm bones. you may have to import the animations for it to be animated. export convert from ascii to binary then put in override folder.
redrob41 Posted June 4, 2010 Posted June 4, 2010 Atton as a trash can Actually, it's a placeholder to show it can be done. Atton looks weird because for some reason his head stuck around. Kreia was fully replaced. That might be because Kreia is a single model (both body and head included), whereas Atton has separate body and head models. I bet if you did the same thing to Atris, her head would be invisible too. Do they have goggle and mask hooks, as well as all the others (camera, lightsaber etc)? This looks like a very interesting project you're working on. All the best luck to you
Hunters Run Posted June 6, 2010 Author Posted June 6, 2010 The op in this thread thought it would be cool if the lightsabers would hang from the belt.Well, I did it, but the results are messed up. However, it's nothing I can't fix, but it will take time.
Sith Holocron Posted June 7, 2010 Posted June 7, 2010 Here goes my obvious question: the mask removal animation and the special saber flourish that Revan used in the BIK isn't included in this, right?
Hunters Run Posted June 7, 2010 Author Posted June 7, 2010 Actually the mask removal animation is included in the model already. However it is not on the model I animated. The flourish animation is harder. Since it is a BIK movie the animation wasn't included in the model. I could try to animate it though. I could use the challenge.
Rtas Vadum Posted June 7, 2010 Posted June 7, 2010 Actually the mask removal animation is included in the model already. However it is not on the model I animated. The flourish animation is harder. Since it is a BIK movie the animation wasn't included in the model. I could try to animate it though. I could use the challenge. The model you animated is the masked model, right? Would it take very long to do the same for the unmasked model? I know the hood wouldn't be animated(unless you want to do those as well), but having the cape move is better than nothing.
Hunters Run Posted June 15, 2010 Author Posted June 15, 2010 update- Finished. Revans Flowing Robe. It does look good if I do say so myself. Of course that's because Obsidian makes good animations.
newbiemodder Posted June 15, 2010 Posted June 15, 2010 Congrats...downloading now...just want to confirm Rtas's comment from 6-7..it is the masked robe not the unmasked model
Sith Holocron Posted June 15, 2010 Posted June 15, 2010 Could someone post a video of this mod in action?
HdVaderII Posted June 15, 2010 Posted June 15, 2010 Impressive, very impressive! I haven't had time to test this out yet, but if it turns out to be like SS's version for K1, that's an incredible amount of work in so short a time.
Sithspecter Posted June 16, 2010 Posted June 16, 2010 Were you able to get the cape to use Obsidian's cape animations or did you animate them like I did?
Hunters Run Posted June 16, 2010 Author Posted June 16, 2010 Obsidian's cape animations. That is how I got it out so quickly.
Isaac Clarke Posted June 16, 2010 Posted June 16, 2010 Can you do this for K1, too? Edit: Just tried. This is really good. Could use improving, though.
Canderis Posted June 16, 2010 Posted June 16, 2010 Can you do this for K1, too? Um... http://knightsoftheoldrepublic.filefront.com/file/Revans_Flowing_Cape_and_Belt;107623
Hunters Run Posted June 16, 2010 Author Posted June 16, 2010 If anyone sees any improvements to make don't hesitate to point them out. I only ask that if possible you say which specific animation needs improving on. I'd rather not go through every single animation again looking for problems.
Isaac Clarke Posted June 16, 2010 Posted June 16, 2010 Sorry, I was in a hurry for a short trip. I was going to say, could use improvement, when the PC walks or runs the cape doesn't quite touch the feet, and if one foot hits the cape, the whole cape doesn't flap up, does it? Um... http://knightsoftheoldrepublic.filef...nd_Belt;107623 Sorry. I wasn't thinking right. I already knew of that.
Hunters Run Posted June 16, 2010 Author Posted June 16, 2010 Obsidian animations are like that. I may have raised the cape to high, however tbh it's to much trouble to go back through every animation and change it. Or another way of looking at it.....it's the wind, the wind I say!
Seikan Posted June 17, 2010 Posted June 17, 2010 Of course, it's the wind!!! the PC ALWAYS run! so there is a lot of wind, plus he's a jedi using force speed, all the time, the game is just a little in slow motion!
Hunters Run Posted March 23, 2011 Author Posted March 23, 2011 Wow, long time no post. So what have I been up to? Well..... Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Warning: there are some clipping issues with the blades. Unfortunately, this will probably not be fixed unless I'm really lucky.
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