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Bob's mod-ideas


Bob Ta'aar

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Well, I decided to try my hands in kotor modding too. Kinda wanna give to community something back after playing all them cool mods.

 

Stupid as I am, I started with the hard stuff of course, so I'm just gonna do some outline of a couple of Ideas I have and if somebody thinks anything of it might be cool and want's to lend a hand or thinks it's crap and impossible anyways, well, just post it :)!

 

Ossus Mod

I always found Ossus an mysthical place and though a visit in k2 of the Exile there would be a nice thing to get some custom Jedi-items and stuff.

So far I just created the planet on the galaxy-map. I though using the korriban-module, unless somebody want's to model some whole new modules for it, I'm simply too inexpirienced to do that.

Contet will be the ruins of the old Jedi-temple there where you can find some Jedi-items and possibly the Jedi Master Ood Bnar in treeform.

 

Togruta PC head

I always liked the Togruta-species and found it a shame that they didn't make it into kotor. Now, I don't know how much can be done to head-models, but I gave it a try today with a Twi'lek head. The I got the upper horns pretty nicely actually, but had trouble in getting the headtails more to the side of the head (instead of the back).

I have no idea, how well it'll be textureable though.

 

Zabrak PC head

Haven't started on that one yet, but shouldn't be too hard to do something with bao-dur's head.

 

Alien heads new!

I'm working on making most of the aliens ingame available to select as a PC-head. With VP's new method i get them fully working, animated and with headgear.

I'm also working on a Togruta-head together with Bullobrien, but we're stuck with UVW-mapping right now ...

 

custom spaceships

Just an idea there, nothing concrete yet, but I always thought that other ships than the Ebon Hawk could use some more prominence in the game (like the Hammerhead or the ship that can be seen docked in Nar Shadda and with which the Sith land on Dxun).

 

 

I also might give the Dvakvar Grahrk resotration a try. Not sure if it makes sense to have him beeing recruitable after TSLRCM's release, but still it would be nice to have some more sentient live on Korriban.

 

I'm also very open to suggenstions :)!

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  • 2 weeks later...

My alien PC-heads are coming along nicely. I just managed to reshape my Zabrak-head (that I altered from Bao-Dur's) to fit on a normal male body, so you can use aaaall the items with it and it'll be visible.

I guess I'll release a PC-version of my custom Devaronian head that I was working on for Dvakvar Grahrk.

 

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Now I gotta do all them dark-side transitions ect. ;)!

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yep, it's supposed to be one ;)!

 

maybe I didn't express myself clearly ... I was just philosophizing about making a PC-head version of my Devaronian head too. I was WORKING on the Zabrak head.

 

I finally got sorted out now too, how to set up the TSLPatcher properly to add additional PC heads without deleting existing one (a real drag with many custom-heads mods out there). So this will ensure optimal compatibility with everything else :).

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what you chould on the Dvakvar Grahrk resotration is you chould get micel if you are light side and if you are dark side get him....because he is ment to be a darks side giy.....and you chould yous the same script as micel so then it will not interfire with the tslrcm ;)

Interesting idea. Still, it'd be a incredibly huge task to complete a full recruitable character with side story as the others ect. that would fit into TSLRCM as well. I'm focusing on the alien-heads right now ... but I'm sure I'll come back to Dvakvar someday :).

 

hey how did you connect it to a body without the bao dur model /which has the electric arm?

I actually only made the neck a little bit longer :D. I just set the lowermost vertexes of the neck to the exact same coordinates as they are on a 'normal' head.

with bao dur's zabrak-head that is only slightly above a normal head, the longer neck is almost negliable.

I'm totally new to 3d-moddeling, so I don't know if it works, if you move the whole head around, but I wanted to try it out with other alien heads anyways.

 

The devaronian head is luckily fitting. So, meet the all new green-skinned Devaronian (and it's inspiration from wookipedia)!

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Oh, I do know that the Zabrak-with-a-long-neck works ;).

I DON'T know, whether the method of adjusting the lowermost vertexes still works, if you move the whole head around (I mean, you have to move the head, the eyes & tongue, the white boxes, ... all seperately and I have no idea whether the model still works afterwards).

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  • 2 weeks later...

well, forgive me, if I'm not sticking too long with one thing. that's just how I work. when I get frustrated or stuck with one project I just work on the next to come back to the first one later.

after experimenting with all kinds of alien heads now (and possibly on the way of detaching some from their body-model to be made fully playable with armor and all) I'm working on my favorite alien head so far now:

a Lethan Twi'lek woman

I know, there are quiet a number of Twi'lek PC mods already out there, but none ever satisfied me, a decent Lethan I could never find at all. might be, because the vanilla textures for female Twi'leks in TSL kinda suck and their colors come out funny with most Photoshop-tools.

After some trying and more trying and even more ... ( ;) ) I found a way to get a texture that I liked.

But what would be a hot Twi'lek chick without hot underwear? That stuff the vanilla PCs wear is just ... uhm ... awful.

so, I spent hours now to get something nice out of Handmaiden's underwear. After having found out that it's probably the worst UVM-mapped thing I ever will see in my life (just kidding, but it does suck badly), here's what I came up with:

 

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I know, it doesn't look like much, but there're a few things I changed in the model:

- smoothing the neck to make the texture without the collar work well

- smoothing the upper bra-border to make the reshaped bra-texture work

- giving her some breast-implants (hehe, sorry, couldn't resist ;))

- reshaping her waist to a more natural form (the Handmaiden-model looks like she hasn't eaten in YEARS!)

 

The smothed areas of the bra and collar still appear darker or lighter than the rest, I'm not sure whether that's due to shadows or just a texture-problem, I'll look into it again, but as I said, the UVM-map sucks (the collar goes borderless over to the central area of her panties, which are split up in like half a dozen pieces!).

 

I really like her new leathery headband though :D.

So, what do you think?

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The ship thing I am actually already starting. I am trying to use the ship docked on nar shadaa for a story mod I am making.
Are you starting on his project, or your own? This is an example of an off-topic post.

 

On-Topic: Bob, the thing that sticks out to me on the red twi-lek, aside from the neck/body connection coloration, is that the red seems so saturated that the underwear becomes fuzzy/lacking detail. IMO...

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Are you starting on his project, or your own? This is an example of an off-topic post.

 

I think they are talking about this:

 

custom spaceships

Just an idea there, nothing concrete yet, but I always thought that other ships than the Ebon Hawk could use some more prominence in the game (like the Hammerhead or the ship that can be seen docked in Nar Shadda and with which the Sith land on Dxun).

 

You should learn to use the "quote" feature. That way you can put the thing you are responding to right in your post so it is clear for everyone to understand.

 

Welcome to the forums and I love your avatar :p

 

@Bob, I agree with Qui-Gon about the saturation of the skin on the Twi'lek. Once you get the color right, you might want to try adding some "noise" to the skin as it looks rather flat right now. Its coming along :)

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The only thing, I think, that could improve is matching the skin tone on the head & body; Aside from that, it looks great!! :haw:

... the thing that sticks out to me on the red twi-lek, aside from the neck/body connection coloration, is that the red seems so saturated that the underwear becomes fuzzy/lacking detail. IMO...

I agree with Qui-Gon about the saturation of the skin on the Twi'lek. Once you get the color right, you might want to try adding some "noise" to the skin as it looks rather flat right now. Its coming along :)

Thanks for the feedback. Those things I already had in mind for fixing. The screenies are only a glimps in the middle of the work-process. I simply finally got the whole collar removed without getting anything else red. Now I can work on get the color adjusted to the head.

I think I'm gonna try a different color for the underwear anyways (white or baige or something, I gotta try for what's working with the red skin). And I'm gonna change her boots to something that makes more sense to wear inside a kolto-tank yet anyways.

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Thanks for the feedback. Those things I already had in mind for fixing. The screenies are only a glimps in the middle of the work-process. I simply finally got the whole collar removed without getting anything else red. Now I can work on get the color adjusted to the head.

I think I'm gonna try a different color for the underwear anyways (white or baige or something, I gotta try for what's working with the red skin). And I'm gonna change her boots to something that makes more sense to wear inside a kolto-tank yet anyways.

 

It may be cool to mirror the style of the leathery headband in the underwear. Maybe something worth playing around with?

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  • 5 months later...

Wellweeeell. I finally got an update on my work. With the great tutorial from VP it is finally possible to change head-models in any way we want.

So I already got the Twi'lek head with working headgear as well as a fully animated Weequay-head done.

 

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Aqualish, fully animated, maching human body (neck), working headgear:

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The Aqualish head is bigger (wider) than the human ones, so not all headgear work perfectly, most are clipped a little bit on the side, but the result is much better looking than I feared. Masks work too (though an Aqualish with a breather-mask is quiet a joke ;)), gotta adjust them a little yet though.

 

I'm pretty excited about the whole stuff right now, but I'm also realizig that it's still a biiig bunch of work.

I totally plan on making matching underwear-models to all the aliens. I'm not a fan of releasing amateurish or unfinished stuff. But I suck at skinning (or at least I don't overly like doing it).

So, Darth Snard (or anybody else), your help would be highly appreciated. Basically I'd just need a underwear-texture where the skin is matching the according alien head.

 

Planned are:

Aqualish (called Walrusman in gamefiles)

Bith

Duros

Gran

Nikto (called Swoopgang in gamefiles)

Quarren

Rodian

Sullustan

Trandoshan

Weequay

Devaronian

Twi'lek

 

The rest of the aliens ingame don't make sense with a human-shaped body (as they're considerably smaller, like the Yoda-species or don't wear any clothes, like Wookies).

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