DarthParametric Posted November 23, 2011 Share Posted November 23, 2011 The main quest will give you the means to pass through. As far as play after the main quest goes, I would be very surprised if that wasn't the case. It's one of the main features of a TES game. Link to comment Share on other sites More sharing options...
Darth Payne Posted November 23, 2011 Share Posted November 23, 2011 I mostly asked because i haven't actually gotten through any TES game yet. And i have both Morrowind and Oblivion... Edit: I got past the glitch i mentioned earlier on another save. And though interesting, that is not what i felt was worth double posting about. Show spoiler (hidden content - requires Javascript to show) Near the end of the Dark Brotherhood questline i get to use a horse called Shadowmere (this horse has an interesting intro), later i get over encumbered and choose to try the horse (which luckily happened to be nearby) and found it moved faster than i did on foot. I then chose to try and leave a marker on a nearby town, only to find i was fast travelling instead. I will be double checking this soon. Edit: Yep, it worked. Man, i love this horse... Edit2: Btw, does anyone know where one can find more Blades armor? I found (i think) all of the pieces of the armor at Sky Haven Temple, but seem to have lost the armor section somewhere... Link to comment Share on other sites More sharing options...
Dak Drexl Posted November 23, 2011 Share Posted November 23, 2011 Yep, there were a couple Shadowmere exploits in Oblivion too. Since he couldn't die you could "kill" him, "search" him, and put your equipment on his body. To get your stuff back you'd just kill him again haha. Interesting that he makes another appearance. Still don't have this game yet since my xbox is at school and that would just be bad. Looking forward to it over winter break though Link to comment Share on other sites More sharing options...
Taak Farst Posted November 23, 2011 Share Posted November 23, 2011 Daedric Armor looks bloody badass. Worth investing into Smithing Link to comment Share on other sites More sharing options...
Darth Payne Posted November 23, 2011 Share Posted November 23, 2011 The horse Shadowmere was just killed. I found on a wiki: Show spoiler (hidden content - requires Javascript to show) 'If Shadowmere dies wait long enough for his body to de-spawn and return the the place where he died and he will be standing there alive.', i have real idea what thatmeans exactly. Wait long enough for his body to de-spawn? How long is that exactly? I want my horse back... Edit: Taak? I prefer the Steel Armor myself, or Ebony... On just looks alone that is. Link to comment Share on other sites More sharing options...
Ztalker Posted November 24, 2011 Share Posted November 24, 2011 Daedric Armor looks bloody badass. Worth investing into Smithing If you join The Companions, you'll get acces to a Smith who can teach you upto Master level. Also, using leather and leather strips, you can constantly make leather bracers that will level you quickly, relatively cheap. Currently trying to craft mine...on the look for Deadra hearts! Link to comment Share on other sites More sharing options...
Darth Payne Posted November 24, 2011 Share Posted November 24, 2011 Well, if you've gotten the museum quest you can do that... You'll get four hearts at the end of it, and you might get more if you visit the Dagon shrine later... Edit: Hey, i have a question... Does anyone have the locations of all eight dragon priests that leave masks behind? Link to comment Share on other sites More sharing options...
Canderis Posted November 27, 2011 Share Posted November 27, 2011 http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim Interesting eh? Can't wait for the expansions. Link to comment Share on other sites More sharing options...
Darth Payne Posted November 27, 2011 Share Posted November 27, 2011 Hmm, theres a lot of potential in those areas... Link to comment Share on other sites More sharing options...
DarthParametric Posted November 27, 2011 Share Posted November 27, 2011 Yeah I posted that several days ago, but I think everybody was too busy playing to notice. It's odd whatever the future plan for the game is. If it was DLC, why not just add it later? Seems more likely it was cut content, but I guess we'll find out eventually. Link to comment Share on other sites More sharing options...
Darth Payne Posted November 27, 2011 Share Posted November 27, 2011 Ya did? Huh, i thought it looked a bit familiar... Link to comment Share on other sites More sharing options...
Sabretooth Posted November 27, 2011 Share Posted November 27, 2011 I think some bored guy just put it all in for ****s and giggles. Link to comment Share on other sites More sharing options...
stoffe Posted November 27, 2011 Share Posted November 27, 2011 Yeah I posted that several days ago, but I think everybody was too busy playing to notice. It's odd whatever the future plan for the game is. If it was DLC, why not just add it later? Seems more likely it was cut content, but I guess we'll find out eventually. It's not just there to provide an accurate distant land view (and prevent the player from ever encountering any "end of the world" glitches), since the game has no skybox that draws mountains and other distant landmarks? Haven't explored that much around the boundraries of the Skyrim map so don't know how much you can actually see of other provinces from within the game areas you normally can go to. But it sounds like one explanation at least. Link to comment Share on other sites More sharing options...
DarthParametric Posted November 27, 2011 Share Posted November 27, 2011 I'm pretty sure that's mentioned in the article. You don't pull back anywhere near far enough to see the whole map (or even any significant portion of it outside Skyrim itself), not to mention that all the borders are covered in fog anyway. Link to comment Share on other sites More sharing options...
Darth Payne Posted November 27, 2011 Share Posted November 27, 2011 Hey, are there any news about the patch? For the 360 that is, as that is where i'm playing it. Link to comment Share on other sites More sharing options...
DarthParametric Posted November 28, 2011 Share Posted November 28, 2011 The console certification process take forever. It was due this weekend originally, but it could be that it got held up by either MS or Sony (or both). Meanwhile, the master race gets screwed over once again. Link to comment Share on other sites More sharing options...
Taak Farst Posted November 28, 2011 Share Posted November 28, 2011 The console certification process take forever. It was due this weekend originally, but it could be that it got held up by either MS or Sony (or both). Meanwhile, the master race gets screwed over once again. Sorry, am I missing something? Master Race? Link to comment Share on other sites More sharing options...
DarthParametric Posted November 28, 2011 Share Posted November 28, 2011 It's from Yahtzee, he of Zero Punctuation: Link to comment Share on other sites More sharing options...
Darth Payne Posted November 28, 2011 Share Posted November 28, 2011 oooh, why i oughta... Edit: I'm kinda hoping that i'll find the eight masked dragon priests through high hrothgar and Arngeir... Link to comment Share on other sites More sharing options...
stoffe Posted November 28, 2011 Share Posted November 28, 2011 Edit: I'm kinda hoping that i'll find the eight masked dragon priests through high hrothgar and Arngeir... As far as I have been able to tell there are no direct pointers or hints to where the priests are found. Most of them seems to be found either outdoors near word walls, or inside dungeons/crypts/ruins, either guarding walls or as part of some side quest for that dungeon. One of them is encountered near the end of the main storyline. The ones I've found so far: Show spoiler (hidden content - requires Javascript to show) Nahkriin - at Skuldafn (outdoors, main quest) Morokei - inside Labyrinthian Krosis - at Shearpoint by the Word Wall (outdoors) Rahgot - in Forelhost barrow Volsung - in Volskygge barrow Vokun - in High Gate Ruins Otar - in Ragnvald barrow Hevnoraak - in Valthume barrow It seems that while Arngeir can point you in the direction of most of the Word Walls, he won't give you the location of ones located within sealed places that only open as part of a plot arc. It seems like the Imperial/Stormcloak, Dark Brotherhood, Thieves Guild, Mage College and Companions plot arcs each have one Word Wall inside a locked dungeon that can only be reached by doing their quests. :/ Link to comment Share on other sites More sharing options...
Darth Payne Posted November 28, 2011 Share Posted November 28, 2011 Thanks stoffe. Did you see my previous posting about the wooden mask? (for those that missed it: It seems that if you put on that wooden mask when in the same room as the statue in labyrinthian your taken back in time to when the room was sealed, and still intact. It also seems that you can place each mask in its own slot on that statue.) I look forward to finding out exactly that statue does when i place all eight masks there. Link to comment Share on other sites More sharing options...
Achilles Posted November 29, 2011 Share Posted November 29, 2011 So after 34 hours, my conclusion concerning the engine is that if this is not Gamebryo, then Gamebryo was unfairly criticised for the issues in Fallout 3/NV and Oblivion. Pretty much all the same issues are still present, so presumably whatever proprietary Gamebryo code they stripped out was not responsible. My particular favourite in this new incarnation is that they seem to have ramped up the wacky item physics to a point now where most buildings seem to be perpetually possessed by poltergeist (say that 3 times fast), with dishes and such flying about all over the place every time you enter. Read today and confirmed when I got home that the paranormal activity is a function of having v-sync turned off (or more specifically that the physics engine freaks out when the graphics start pushing frame rates too high; an issue which v-sync prevents). Turned v-sync on when I got home. No tearing, no poltergeists, no funky water flickering in any indoor areas that contain water. Link to comment Share on other sites More sharing options...
DarthParametric Posted November 29, 2011 Share Posted November 29, 2011 Ah, I see. Kind of lame, but I guess I'll have to switch that sucker back on. EDIT: Patch is out now for PS3 and tomorrow for 360 and PC. Patch notes - UPDATE 1.2 NOTES (all platforms unless specified) Improved occasional performance issues resulting from long term play (PlayStation 3) Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360) Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC) Fixed issue where projectiles did not properly fade away Fixed occasional issue where a guest would arrive to the player’s wedding dead Dragon corpses now clean up properly Fixed rare issue where dragons would not attack Fixed rare NPC sleeping animation bug Fixed rare issue with dead corpses being cleared up prematurely Skeleton Key will now work properly if player has no lockpicks in their inventory Fixed rare issue with renaming enchanted weapons and armor Fixed rare issue with dragons not properly giving souls after death ESC button can now be used to exit menus (PC) Fixed occasional mouse sensitivity issues (PC) General functionality fixes related to remapping buttons and controls (PC) Link to comment Share on other sites More sharing options...
Salzella Posted November 29, 2011 Share Posted November 29, 2011 Fixed occasional issue where a guest would arrive to the player’s wedding dead ...lol? Link to comment Share on other sites More sharing options...
DarthParametric Posted November 29, 2011 Share Posted November 29, 2011 Sneak peek at the inevitable zombie DLC? Link to comment Share on other sites More sharing options...
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