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Revenge of Revan: Demo (Beta)


logan23

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Revenge of Revan Demo (Beta)

 

1.08 gigs Zip (1.99 gigs unzip)

 

The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).

 

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.

An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

 

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.

The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.

 

 

New Features:

 

 

Well over 50 PC heads including aliens with the ability to wear head gear.

 

Species optional based attributes setup.

 

Around 2 hours of gameplay

 

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

 

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

 

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

 

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.

 

 

In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.

 

--------------------------------------

Note:

 

This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

 

This is a link for now till its reviewed and up at deadlystreams.

Enjoy!

 

MAKE SURE YOU READ THE INSTALL DOC.

 

Moddb.com's download link

http://www.moddb.com/mods/revenge-of-revan/downloads/revenge-of-revan-demo-beta

 

Video/audio install direction is coming soon.

 

Logan23 (Tom)

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Should we give feedback here?

 

Anyways so far I have come across one bug with the Launcher. the X-axis is not set correctly so all the words such as Game, Register, Options, etc are too far to the left.

I looked at the Launcher configuration settings and they are all set to 49 when they should be 209 or 210.

 

Another bug or probably not a bug but just a curiosity killed the cat sort of thing, anyways when you go to the Holo News with the twilek and if you click on the option that says "something something something (not in beta)" the conversation ends and the twilek remains standing there. If you use the news thing again a new twilek and the previous one never disappears. (I am not sure if the previous one will disappear or not if you leave and reenter a area)

 

Last thing I found. May have just been a random crash, I was in the cantina and there is a guy in a Czerka outfit with his bodyguards if you try to talk to the hologram dancing twileks they are watching the game crashes. (Or at least it crashed for me)

 

Last thing which probably isnt a bug. At the beginning cutscene with the conversation between the General, Chancellor and Senator are they supposed to have voice overs cause I thought the music was a bit loud yet there was no dialog. Also that scene was running at a resolution which made it hard to read the dialog at the bottom.

 

Other than that I have had fun with it so far. :)

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Feedback is always welcome, believe me....Experienced the same issues as ChristosK with launcher, opening cutscene dialog. Also, was able to talk to the trandosian exchange guy abot the droids before I even talked to the droids which are outside the cantina, maybe a larger trigger area or a conditional script on the exchange thug dialog.

 

Pretty good so far...just kind of started, but like the plot.

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The high point for me is the skinning. Both the heads and the modules are beautiful.

 

However, like I told you on the chat, the writing is not up to the level. I'm curious as to whether any players were confused as to why the padawan was leading the convos on Correlia. I would think that this could be solved with the simple insertion of a few lines in the council scene saying that this will be the knighthood test of the padawan and that Drayen would not actively interfere....without those lines it seems like a plot hole, to me.

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One more thing I noticed. And this is a weird one cause I didn't know this could be a bug/problem.

 

As many of us should know during conversations the games goes into a widescreen/cinematic format with the top quarter and bottom quarter of the screen being devoted to the use of subtitles and dialog. However I noticed that sometimes, more frequently than normal the top quarter's black area disappears and you just see the dialog with whatever environment you are in behind it.

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Would it be possible to take the character models and put them into TSL without installing Revenge of Revan? I also installed the mod yesterday and when I uninstalled it after the launcher my regular modded kotor 2 would crash.

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One more thing I noticed. And this is a weird one cause I didn't know this could be a bug/problem.

 

As many of us should know during conversations the games goes into a widescreen/cinematic format with the top quarter and bottom quarter of the screen being devoted to the use of subtitles and dialog. However I noticed that sometimes, more frequently than normal the top quarter's black area disappears and you just see the dialog with whatever environment you are in behind it.

 

That can happen anytime. I know it happens to me even when playing the vanilla K2. It doesnt cripple gameplay or cause any problems so its best to just ignore it.

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Uh...I think I found a bug: I went through all the debris PLC's in the jungle module before I talked to Bao and, as far as I can tell, they are all still empty...no black boxes. Is this a bug or are the boxes somewhere else and I'm just being a tard? :xp:

They aren't actually black boxes

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Go to the 3 different piles of debris in the beginning of the Jungle and you will find 3 data pads, those are the "black boxes".
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Would it be possible to take the character models and put them into TSL without installing Revenge of Revan?

 

I will be making some separate playable character mods at a later date, to be used with K2. There aren't any real DS transitions for them yet anyway .

 

I also installed the mod yesterday and when I uninstalled it after the launcher my regular modded kotor 2 would crash.

 

I'm not sure why that would be (without more specific info from you), unless you haven't re-named all the files back to the original names. Try copying the files from the backup directory that was provided in the mod (they should be the un-modded TSL originals).

 

Just for future reference, here is the installation txt file:

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-----------------------------------------------------------------

Revenge of Revan Demo (Beta)

-----------------------------------------------------------------

AUTHOR: Thomas "Logan23" Monahan

NAME: Revenge of Revan Demo (Beta)

TYPE: Story Mod

VERSION: 1.0

SIZE: ???? (ZIPPED) 1.99gig (UNZIPPED)

DATE RELEASED: 8/13/2011

WEBSITE: http://www.moddb.com/mods/revenge-of-revan

 

 

-----------------------------------------------------------------

DESCRIPTION

-----------------------------------------------------------------

 

Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).

 

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.

An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

 

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.

The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.

 

-----------------------------------------------------------------

INSTALLATION

-----------------------------------------------------------------

 

Once you downloaded the Zip/Rar file of Revenge of Revan Demo, it’s time to install.

 

 

DIRECTIONS FOR VANILLA AND MODDED KOTOR2 BELOW AND HOW TO SWITCH BACK AND FORTH BETWEEN GAMES (KOTOR2---ROR)

 

 

 

INSTALL WITH VANILLA KOTOR2.................

 

To install, you take the RoR’s override folder and copy and paste the files into your kotor2’s empty override folder. If there is no override folder, then you can create a new folder in the main kotor2 folder. Now you have transferred the RoR override folder files.

 

Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version.

 

Next Modules folder- Just copy and paste the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here.

 

Next Movies folder- Here you will need to rename the PerMov01 file to( 111PerMov01) so that the computer won’t see it. Then you simply copy and paste the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

 

VOs – All RoR VO files are global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here.

 

RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name-

Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

 

Change list:

mus_a_100

mus_jedi

mus_a_003

mus_a_232

mus_a_31

mus_a_503

mus_main

mus_sion

 

Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

 

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

 

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

 

Now you are done and ready to play RoR. =)

 

 

--------------------

 

*INSTALL WITH MODDED KOTOR2...................

 

You want to first take your original override folder for kotor2 and change the name to ORGoverride or something else so the game will not see the folder. Then create a new override folder and then take the files in RoR’s override folder and copy and paste them into the new clean override folder. Now the game will only see the new one.

 

Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version.

 

Next Modules folder- If you have a mod that uses/ has a 001EBO.mod file, you want to rename it to something like GG001EBO, just so the game won’t see it then just copy and past the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here.

 

Next Movies folder- Here you will need to rename the PerMov01 file to ( 111PerMov01) so that the computer won’t see it. Then you simply copy and past the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

 

VOs – All RoR VO files a global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here.

 

RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name-

Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

 

Change list:

mus_a_100

mus_jedi

mus_a_003

mus_a_232

mus_a_31

mus_a_503

mus_main

mus_sion

 

Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

 

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

 

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

 

Now you are done and ready to play RoR. =)

 

 

----------------------------

 

SWITCHING BACK TO KOTOR2 VANILLA OR KOTOR2 MODDED......

 

 

This is how you can switch between both games without uninstalling RoR…

 

Right now RoR is installed

 

You want to take the override folder and rename it RoRoverride and take your original kotor2 override folder (ex. ORGoverride) and return it back to just override. Now the game will see your original kotor2 override folder.

 

Launcher- You do the same and change it to RoRLauncher and return the original back to just simply Launcher.

 

Next Modules folder- You can leave the RoR’s modules since they should not conflict except the 001EBO.mod file which needs to be changed to RR001EBO.mod so the game does not see it.

 

Next Movies folder- You can take and rename the RoR’s PerMov01 version movie …and rename to RRPerMov01. Now you can return the one you changed earlier back to PerMov01 so the game sees the original or just copy and past the PerMov01 movie file from RoR’s back up file.

 

VOs – All RoR VO files should not conflict with any of the games or other mods. If you ever find another mod that did use the same file name simply copy but don’t replace and then do name changes so you can use what ever mod you're using at that time. This case is very unlikely.

 

RoR’s Music Score- You will take the file named

Change list:

mus_a_100

mus_jedi

mus_a_003

mus_a_232

mus_a_31

mus_a_503

mus_main

mus_sion

 

Now add RR in front of each file (ex. RRmus_a_232), this will allow the game to not see them. Now return the originals back to their original names for those files or you can also take the files from the RoR backup file and place the originals back into the kotor2’s StreamMusic folder.

 

Then re-install your back up of the dialog.tlk file (re-name the current one to "dialog (RoR).tlk" and re-name the "dialog (original).tlk" back to simply dialog.tlk).

 

 

Now you are done and ready to play your original kotor2 setup.

 

For future installations we will be looking into an exe file to do this for you.

 

Now you can have both games and be able to change them to allow you to play which one you want when you want.

 

 

 

-----------------------------------------------------------------

FAQ

-----------------------------------------------------------------

 

Q - What is Revenge of Revan (RoR)?

A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it.

 

Q - How long was Revenge of Revan in development for?

A - We started Pre-production is Feb/March 2008 and went into main production in Aug 2009- Present.

 

Q - Does Revenge of Revan replace the main storyline/game?

A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.

 

Q - What are the requirements?

A - A PC copy of The Knights of the Old Republic 2 (Sith Lords)

 

Q - Will my choices in kotor1 and kotor2 carry over to RoR?

A - Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.

 

Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?

A - Yes, (Not in Demo) the player will be given at certain points to include those choices or not to. Some of these choices are restricted by the choice of the Exile's alignment.

 

Q - What if I want to play canon?

A - The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment, which you can simply tell Drayen that you don't care, and the game will set it up as Canon alignment and gender.

 

Q - How long is the Demo?

A - The Demo is about 2 hours long.

 

Q - Will there be any patches or updates to the Demo?

A - There will be a VO patch and an updated intro movie patch which will include any bugs discovered in the game.

 

Q - Are there new Features?

A - Yes, there are new features including the lightsaber creation progression system, holonet news and others.

Some of these are only introduced in the Demo, while in Act 1 you will see the features in use.

 

Q - When will the next release, is that Act 1?

A - The next release is Act 1 which is half the game. The release date has not been determined at this point but we are well into production for this section of the game.

 

 

 

-----------------------------------------------------------------

VOICE ACTORS

-----------------------------------------------------------------

Master Drayen: Dave "Vordyn_Kael" Yeisley

Bastila: Kateel

Bao-Dur: Dave "Vordyn_Kael" Yeisley

Uldir: Michael DeJesus

 

Jawa: Caleb "JuniorModder" Behren

 

 

Extra Voices:

Michael DeJesus

Dave "Vordyn_Kael" Yeisley

Zhaboka

 

 

-----------------------------------------------------------------

RoR Team

-----------------------------------------------------------------

Logan23

Redrob41

JediExile

Lord of Hunger

Jonathan7

Vordyn_Kael

Qui-Don Jorn

Quanon

Darthstoney

Canderis

JuniorModder

JoeWJ

Paige Lehnert

VarsityPuppet

SimonKTemplar

 

 

 

-----------------------------------------------------------------

SPECIAL THANKS

-----------------------------------------------------------------

 

-Darthstoney.................................Opening Movie

-Bead-V........................................Armband for Cameras

-Quanon.......................................Phantom Ship

-Kyvios

-Holty1-5.......................................Stim Merchant/Script

-Canderis

-VarsityPuppet

-Sithspecter

-Silveredge9

-Sith Holocron

 

 

- Kotor Tool....................................Fred Tetra

- K-GFF GFF Editor/DLGEditor........tk102

- ERF Editor/TSLPatcher.................stoffe

- MDLOps......................................cchargin/JDNoa

- Lipsynch Editor............................JDNoa

 

 

SCi-Fi 3D.com

-M. Simha...................................."Temple Spires" image

-Tobias Schmidt (Zorbi)..................."Coruscant 3" image

-Dan North....................................."Endor" planet model

-Tom Sehenuk (Model)...................."Space Station"

-Knut Watzen (Max Conversion)......"Space Station"

-Top (Original)................................."Coruscant"

-Preben Hermann (Conversion)........."Coruscant"

 

 

 

-----------------------------------------------------------------

PERMISSIONS

-----------------------------------------------------------------

- Permission granted from Deathdisco to allow the use of the Coruscant module.

 

- Permission granted from Doc Valentine to use images of the Coruscant skybox.

 

- Permission granted from Darth Darkus to allow the use of Armored Jedi Robes mod.

 

- Permission granted from DarthParametric to allow the use of one of his lightsabers.

 

- Permission granted from TriggerGod to allow the use of one of his lightsabers.

 

- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.

 

-----------------------------------------------------------------

» DISTRIBUTION AND USAGE NOTES

-----------------------------------------------------------------

This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.

 

 

-----------------------------------------------------------------

» LEGAL

-----------------------------------------------------------------

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Logan, maybe you could add this to the first post, or would that be too many characters for the thread to allow in one post?

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WCH, your problem had me confused for a little while too.

 

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When you find the items, they are each just called "datapad", but when you check the item description it will say black box 1, 2, or 3.

 

Feedback! If you don't like spoilers, don't open the spoiler tags! :p

 

Ok well I really enjoyed the demo. Just some thoughts...

 

-The bik movies did not play for me. I know I installed them correctly but they just wouldn't play. Didn't get an opening crawl either. Most likely just me having done something dumb.

 

-Love the droid in the beginning. Great voice, though some VO's did not match up with the dialog.

 

-I know the VO's aren't complete so the only thing I'll say that is that they often did not match up with the written dialog.

 

-There are lots of spelling errors and stuff which I'm sure will get polished. But there is the re-occuring ",..." which kind of bothers me :xp:

 

-

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I didn't understand the scene with the assassin and Moza at all. It seemed pretty poorly written :/

 

-Immediately the uniqueness of Quan and Kyle struck me as being super awesome.

 

-I LOVE how everyone you see has their own name (reminds me of Elder Scrolls) and clothing/items equipped. It really makes it feel like a totally new place.

 

-You picked perfect modules for all the new areas. Really love the crash site, it fits perfectly.

 

-No DS/LS choices? I'm assuming it's just a limit of the demo because the skins aren't finished yet or something but still. There are supposed to be dynamic and unique choices and stuff so I'm really disappointed that we don't get to play with them a bit.

 

-More of a suggestion than feedback here. If party members like Quan have their own saber hilts, I really think you could benifit from giving party members like Uldir a custom weapon of their own. It wouldn't be hard to find an alread-made weapon that's suitable and all you'd need to get is the modder's permission. You could even use one of mine if you wanted :¬:

 

-Story, story, story! I love it! Totally different from anything I've played. Really keeping me wondering here!

 

-Weird dialogs, dunno how to put this. More times than one, combat starts and I get a dialog option. I pick it and I kind of get stuck between combat and dialog - it's very weird.

 

-Do I even need to mention all the character/robe/armor skins? They are so awesome.

 

-Did I end at the right spot??

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Ended at the blue screen scene which the chancellor. Was able to walk around the blue screen module with my party after the dialog. Is that right? Also was I supposed to see the blue screen? Seemed a little sloppy.

 

Overall I give it a B. I really enjoyed playing something new, but it just all wasn't there for me. I know it's a beta and I'm really looking forward to some great progress. I'm sure you're a ways into act 1 so as always good luck! Can't wait to play whatever comes next. :thmbup1:

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I will be making some separate playable character mods at a later date, to be used with K2. There aren't any real DS transitions for them yet anyway .

 

 

 

I'm not sure why that would be (without more specific info from you), unless you haven't re-named all the files back to the original names. Try copying the files from the backup directory that was provided in the mod (they should be the un-modded TSL originals).

 

Just for future reference, here is the installation txt file:

Show spoiler
(hidden content - requires Javascript to show)
-----------------------------------------------------------------

Revenge of Revan Demo (Beta)

-----------------------------------------------------------------

AUTHOR: Thomas "Logan23" Monahan

NAME: Revenge of Revan Demo (Beta)

TYPE: Story Mod

VERSION: 1.0

SIZE: ???? (ZIPPED) 1.99gig (UNZIPPED)

DATE RELEASED: 8/13/2011

WEBSITE: http://www.moddb.com/mods/revenge-of-revan

 

 

-----------------------------------------------------------------

DESCRIPTION

-----------------------------------------------------------------

 

Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).

 

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.

An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

 

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.

The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.

 

-----------------------------------------------------------------

INSTALLATION

-----------------------------------------------------------------

 

Once you downloaded the Zip/Rar file of Revenge of Revan Demo, it’s time to install.

 

 

DIRECTIONS FOR VANILLA AND MODDED KOTOR2 BELOW AND HOW TO SWITCH BACK AND FORTH BETWEEN GAMES (KOTOR2---ROR)

 

 

 

INSTALL WITH VANILLA KOTOR2.................

 

To install, you take the RoR’s override folder and copy and paste the files into your kotor2’s empty override folder. If there is no override folder, then you can create a new folder in the main kotor2 folder. Now you have transferred the RoR override folder files.

 

Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version.

 

Next Modules folder- Just copy and paste the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here.

 

Next Movies folder- Here you will need to rename the PerMov01 file to( 111PerMov01) so that the computer won’t see it. Then you simply copy and paste the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

 

VOs – All RoR VO files are global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here.

 

RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name-

Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

 

Change list:

mus_a_100

mus_jedi

mus_a_003

mus_a_232

mus_a_31

mus_a_503

mus_main

mus_sion

 

Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

 

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

 

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

 

Now you are done and ready to play RoR. =)

 

 

--------------------

 

*INSTALL WITH MODDED KOTOR2...................

 

You want to first take your original override folder for kotor2 and change the name to ORGoverride or something else so the game will not see the folder. Then create a new override folder and then take the files in RoR’s override folder and copy and paste them into the new clean override folder. Now the game will only see the new one.

 

Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version.

 

Next Modules folder- If you have a mod that uses/ has a 001EBO.mod file, you want to rename it to something like GG001EBO, just so the game won’t see it then just copy and past the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here.

 

Next Movies folder- Here you will need to rename the PerMov01 file to ( 111PerMov01) so that the computer won’t see it. Then you simply copy and past the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

 

VOs – All RoR VO files a global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here.

 

RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name-

Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

 

Change list:

mus_a_100

mus_jedi

mus_a_003

mus_a_232

mus_a_31

mus_a_503

mus_main

mus_sion

 

Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

 

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

 

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

 

Now you are done and ready to play RoR. =)

 

 

----------------------------

 

SWITCHING BACK TO KOTOR2 VANILLA OR KOTOR2 MODDED......

 

 

This is how you can switch between both games without uninstalling RoR…

 

Right now RoR is installed

 

You want to take the override folder and rename it RoRoverride and take your original kotor2 override folder (ex. ORGoverride) and return it back to just override. Now the game will see your original kotor2 override folder.

 

Launcher- You do the same and change it to RoRLauncher and return the original back to just simply Launcher.

 

Next Modules folder- You can leave the RoR’s modules since they should not conflict except the 001EBO.mod file which needs to be changed to RR001EBO.mod so the game does not see it.

 

Next Movies folder- You can take and rename the RoR’s PerMov01 version movie …and rename to RRPerMov01. Now you can return the one you changed earlier back to PerMov01 so the game sees the original or just copy and past the PerMov01 movie file from RoR’s back up file.

 

VOs – All RoR VO files should not conflict with any of the games or other mods. If you ever find another mod that did use the same file name simply copy but don’t replace and then do name changes so you can use what ever mod you're using at that time. This case is very unlikely.

 

RoR’s Music Score- You will take the file named

Change list:

mus_a_100

mus_jedi

mus_a_003

mus_a_232

mus_a_31

mus_a_503

mus_main

mus_sion

 

Now add RR in front of each file (ex. RRmus_a_232), this will allow the game to not see them. Now return the originals back to their original names for those files or you can also take the files from the RoR backup file and place the originals back into the kotor2’s StreamMusic folder.

 

Then re-install your back up of the dialog.tlk file (re-name the current one to "dialog (RoR).tlk" and re-name the "dialog (original).tlk" back to simply dialog.tlk).

 

 

Now you are done and ready to play your original kotor2 setup.

 

For future installations we will be looking into an exe file to do this for you.

 

Now you can have both games and be able to change them to allow you to play which one you want when you want.

 

 

 

-----------------------------------------------------------------

FAQ

-----------------------------------------------------------------

 

Q - What is Revenge of Revan (RoR)?

A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it.

 

Q - How long was Revenge of Revan in development for?

A - We started Pre-production is Feb/March 2008 and went into main production in Aug 2009- Present.

 

Q - Does Revenge of Revan replace the main storyline/game?

A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.

 

Q - What are the requirements?

A - A PC copy of The Knights of the Old Republic 2 (Sith Lords)

 

Q - Will my choices in kotor1 and kotor2 carry over to RoR?

A - Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.

 

Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?

A - Yes, (Not in Demo) the player will be given at certain points to include those choices or not to. Some of these choices are restricted by the choice of the Exile's alignment.

 

Q - What if I want to play canon?

A - The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment, which you can simply tell Drayen that you don't care, and the game will set it up as Canon alignment and gender.

 

Q - How long is the Demo?

A - The Demo is about 2 hours long.

 

Q - Will there be any patches or updates to the Demo?

A - There will be a VO patch and an updated intro movie patch which will include any bugs discovered in the game.

 

Q - Are there new Features?

A - Yes, there are new features including the lightsaber creation progression system, holonet news and others.

Some of these are only introduced in the Demo, while in Act 1 you will see the features in use.

 

Q - When will the next release, is that Act 1?

A - The next release is Act 1 which is half the game. The release date has not been determined at this point but we are well into production for this section of the game.

 

 

 

-----------------------------------------------------------------

VOICE ACTORS

-----------------------------------------------------------------

Master Drayen: Dave "Vordyn_Kael" Yeisley

Bastila: Kateel

Bao-Dur: Dave "Vordyn_Kael" Yeisley

Uldir: Michael DeJesus

 

Jawa: Caleb "JuniorModder" Behren

 

 

Extra Voices:

Michael DeJesus

Dave "Vordyn_Kael" Yeisley

Zhaboka

 

 

-----------------------------------------------------------------

RoR Team

-----------------------------------------------------------------

Logan23

Redrob41

JediExile

Lord of Hunger

Jonathan7

Vordyn_Kael

Qui-Don Jorn

Quanon

Darthstoney

Canderis

JuniorModder

JoeWJ

Paige Lehnert

VarsityPuppet

SimonKTemplar

 

 

 

-----------------------------------------------------------------

SPECIAL THANKS

-----------------------------------------------------------------

 

-Darthstoney.................................Opening Movie

-Bead-V........................................Armband for Cameras

-Quanon.......................................Phantom Ship

-Kyvios

-Holty1-5.......................................Stim Merchant/Script

-Canderis

-VarsityPuppet

-Sithspecter

-Silveredge9

-Sith Holocron

 

 

- Kotor Tool....................................Fred Tetra

- K-GFF GFF Editor/DLGEditor........tk102

- ERF Editor/TSLPatcher.................stoffe

- MDLOps......................................cchargin/JDNoa

- Lipsynch Editor............................JDNoa

 

 

SCi-Fi 3D.com

-M. Simha...................................."Temple Spires" image

-Tobias Schmidt (Zorbi)..................."Coruscant 3" image

-Dan North....................................."Endor" planet model

-Tom Sehenuk (Model)...................."Space Station"

-Knut Watzen (Max Conversion)......"Space Station"

-Top (Original)................................."Coruscant"

-Preben Hermann (Conversion)........."Coruscant"

 

 

 

-----------------------------------------------------------------

PERMISSIONS

-----------------------------------------------------------------

- Permission granted from Deathdisco to allow the use of the Coruscant module.

 

- Permission granted from Doc Valentine to use images of the Coruscant skybox.

 

- Permission granted from Darth Darkus to allow the use of Armored Jedi Robes mod.

 

- Permission granted from DarthParametric to allow the use of one of his lightsabers.

 

- Permission granted from TriggerGod to allow the use of one of his lightsabers.

 

- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.

 

-----------------------------------------------------------------

» DISTRIBUTION AND USAGE NOTES

-----------------------------------------------------------------

This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.

 

 

-----------------------------------------------------------------

» LEGAL

-----------------------------------------------------------------

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Logan, maybe you could add this to the first post, or would that be too many characters for the thread to allow in one post?

 

I already added a few models using 2da editing but I can't get the heads from the models to show up as selectable by the PC at start-up.

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I already added a few models using 2da editing but I can't get the heads from the models to show up as selectable by the PC at start-up.

 

Moynal, I know people will try to edit 2da to try to get those heads into vanilla kotor2 but please don't voice it in the thread here or ask for help since your not suppose to be doing this publicly do to the permissions restriction mentioned in the readme txt file.

 

Redrob41 in time will release them as a mod. I would ask you to wait for that.

 

This is a RoR game asset. And these assets are not allowed in other people's mods.

 

Thank you

 

Logan

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Moynal, I know people will try to edit 2da to try to get those heads into vanilla kotor2 but please don't voice it in the thread here or ask for help since your not suppose to be doing this publicly do to the permissions restriction mentioned in the readme txt file.

 

Redrob41 in time will release them as a mod. I would ask you to wait for that.

 

This is a RoR game asset. And these assets are not allowed in other people's mods.

 

Thank you

 

Logan

 

Sorry I just thought that I could use them but not release them as a seperate mod. What I mean by that is that I thought I could use them in my "Vanilla" TSL game for personal use and not be violating your terms

 

Edit: If I have to I guess that I should wait for the mod release. Do you think the mod could come with those heads as selectable like the NPC ones?

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Sorry I just thought that I could use them but not release them as a seperate mod. What I mean by that is that I thought I could use them in my "Vanilla" TSL game for personal use and not be violating your terms

 

I understand you meant no harm.

 

Officially--your not allowed to use them in the vanilla tsl till redrob41 releases a mod for this, the transitions are not fully complete anyway.

 

Unofficially--there is no way from me stoping you from doing anyhing privately but this should not be discusses publically in the forums nor should you share this if you did do this since these are ment to be part of RoR and I don't want want people slicing out section of the game's assets and passing it around the community.

 

Thank you

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Hey guys there is a bug I'm working on fixing.

 

Do to where the bug is i will mention what is the issue in a spoiler

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When you are getting arrested and fight the Jedi, make sure you are in control of the PC at the end of the fight.....if you are in control of Uldir there is a chance the next dlg will not fire correctly and then you will be stuck.

 

I'm working on a fix right now will have one done either tonight or tomorrow night. Just want to give you guys a heads up that are playing the mod.

 

Logan

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I just released a Fix Patch 1.0 for RoR Demo

http://www.moddb.com/mods/revenge-of-revan/downloads/fix-patch-10-ror-demo

 

The Patch fixes the issue mention where the dlg would break if you control Uldir at the end of a key fight.

 

The Patch also resolves the confusion around finding the Black Boxes Quest. You will see a text pop up telling you have found a encoder/recording device which is the Black Box.

 

The Republic Scientist who will tell you to see Bao-dur even after he left the module has been resolved so there is another dlg shown after Bao –dur leaves.

 

I started to add more detail in descriptions of datapads and quest items along with changing the icon to the Calm plant item so you can not wear it. The Crystal used for the door has different icon and now can not be used as a lightsaber upgrade.

 

You can find it at moddb.com download section and later at Deadlystreams

 

The Next Patch will add VOs as well as tweak and polish some of the Demo’s content.

 

This will include:

VOs

Re work of the assassin scene

Possible LS/DS options at 1 to 2 points in the Demo

And more to be announced as we closer to the Patch’s release

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I'll be impatiently waiting for the full version of this mod. First off, respect for you logan and the whole team who is working on this mod. Can't imagine how many time you already spent on it and how many effort you put into this.

 

The only thing I can do to help you out is to give my feedback on this beta demo.

 

Sadly we didn't get to experience all the new gameplay content in the dialogs you invented. The means to manipulate like a true Sith gets me on. K1 and TSL lacked it... You could be only openly moronic evil which is rather pathetic.

 

Onto my feedback (I'll hide it as it may contain spoilers):

 

Story:

I'm not a script wrtier and can't say I know anything about creating plots. The story of this mod seems believable for SW universe and is introduced really nice. I got the hang of what's going on really quickly. The holonews are great idea and helps a lot in this.

I'm only talking about this demo mod ofc, I don't have any idea what might happen next.

I would be more worried about those smaller happenings and dialogs in them. Those need polishing imho. Tho it might be a little too late for that.

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Quad died when I came to like him... but the idea of his ghost to appear through force is cool. Like Obiwan before Luke.

 

Characters introduced:

The ones introduced aren't as unique as those of K1 and TSL in look and characters but once you play some time you will get to like them. Quan is a big plus imho. I've been reading its pain in the ass to model heads so I didn't expect anything out of space yet I liked some cosmetic changes and reskins.

 

Gameplay of the demo content:

First of I must admit I felt that no matter what I say in dialogs the game follows one road. But that's just the beginning so I can't say anything more.

Like I mentioned before, we only got notified that we will be able to use light side or dark side means in dialog to either manipulate or encourage and some other options. We weren't able to test it. That's a shame imho.

 

I played only human and got humans in party so I don't know about those 'race feats/bonuses'.

 

Great job with the new content such as playable alien races. I was a little scared by the early screenshot but in game they look cool.

 

Credits.

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In one Corellian quest you try to help pay off a guy to the exchange and you need credits. That's the only area of game where credits exist. Other than that you don't see any shop to buy from. What do we need money for?

 

Items. Well, there were none besides quest items.

 

Biggest flaws are dialogs.

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Sometimes the scene goes on longer than it should considered how less the character has to say.Then, there is another thing. For example at the beginning when PC talks to his friend who just became a knight. I picked an option asking if she passed the test and she proclaims she just passed the test as if I didn't ask about it... There are few spelling errors and other mistakes like the same word dupliacted one after another or sentence which begins of a small letter. Other punctuation errors that should be corrected.

I don't know how much you progressed with VOs... but some text/dialogs should be rewritten. Tho I'm not a specialist on that matter...

 

Another thing.

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There are large numbers of NPCs with uniqe names. I don't know if that's such a good idea tho it shows the effort put into this mod. What I mean is that I would prefer if NPCs that doesn't include any quests and their only purpose is to fill the space to not be named. Thanks to that a player should know who to talk to in order to advance further in the game. But that's only me. And yeah, it looks more lively if there are many NPCs, I like that.

 

Technical problems/bugs I encoutered:

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- At the Jedi Academy when Assasin tries to kill Moza while fighting my PC cancelled combat after one attack and I needed to engage again or it began to 'autoattack', each time the same thing happened.

- Camera rotation when starting a conversation with the Janitor's repair droid in Jedi Academy. It should be static I think? But is moving a lot.

- "Exits" aren't placed directly on the doors but float mid air before (in the cantina on Corellia and Hotel doors).

- On Corellia a guy named Marcus greeted me like we were old buddies but I couldn't talk with him or anything. Probably because I didn't have Quan in my party. Later on after I picked him up I couldn't speak to this guy again. Tho later after jungle quests we talked in cantina.

- If You won't include Quan Drayen in your party on Corellia and you'll enter to the Palace, the conversation will get cut and you will end up before Palace again. Shouldn't it spawn Quan Drayen by default if you enter there and didn't include him in the party? Or he should be permanently added on party when landing on Corellia. Or it should forbit to enter there if you are without Quan.

- After Uldir Tanic join the party, I did get a blade for him to equip but it doesn't include any description or name.

- There is a metal box on Corellian's Base Camp which say it's empty yet there are items inside. (Next to the ship you landed on).

- At Crash Site there is a Plasteel Cylander which is unable to access, right next to debris from which I got few items.

- I told Quan that my home planet was Suurja but the name on my datapad in inventory says it Iridonia

- The scene in the cave when Quan dies needs improvment, maybe cut some dialog too... For example the choice between 'Nooo!' and 'Master!' is rather silly and not needed at all :<.

- After I left the cave and was about to be arrested... I made some dialog choice and gave up my ligthsaber, then I was attacked anyway and few seconds later a movie appeared and the game crashed.

 

Cosmetic/Taste flaws (rather personal opinion):

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- The twilek announcer on the holonews has not fitting voice set for annoucing the news... If you know what I mean. Don't know tho if there are other voice sets for fem twilek in KOTOR to use.

 

Movie:

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The opening movie is badly edited. I don't mean the FXs or textures just the way it was cut togheter. The zooms are bad. Maybe they were to make more dynamics in the scene but they do the opposite. It would be better if those zooms happen the whole scene but a lot slower! It won't look static nor bad then. Right now those zoom are too fast and end before scene change to other which results in flow break which is really important in fast paced scenes.

 

Think that's all I wanted to share with... Hope it might be of any help. Now, I know it may look like I'm only seeing the negative things but it's different around! I really like the demo mod and I can't wait to play the full thing. Good luck and good job so far!

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