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KotOR III: The Search For Revan


darth-ackbar

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No but that could be because I'm not actually on the walkmesh, I set the spawn position to 0,0,0 which i think is just underneath the actual model.

 

That being the case, it would spawn you at (x,y) = ( 0,0). The z value should normalize to whatever the walkmesh is located at.

 

Make sure that you have built a .lyt and .vis file for your mod too.

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OK, I've sorted out the 'nothing there' problem. What I did was, put the mdl, mdx and wok files in the Override folder where they are supposed to go :D

 

Unfortunately, I now have another problem, when I try to warp to the module, the loading screen gets about 70% and then the game crashes, WTF?

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I dont want to get into a huge conversation about the final party member, as I have said, I will not be telling you who it is until much closer the release date, maybe not even then. I will say, it isn't Revan, it isn't Kreia and it isn't a party member from the previous games. However, those of you who have played TOR will know who it is...

 

Also, all the party from KotOR and TSL will make an appearance, unless their dead, yes that means kreia sorry :)

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Finally, after much hard work I've got my own module in-game. This is still a WIP but here is a small part of tatooine for your viewing pleasure:)

 

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EDIT: Sorry, you'll have to click on the links to see the pics, Imageshack isn't working for me today.

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