Toasty Fresh Posted December 30, 2011 Author Posted December 30, 2011 Actually, depending on the finish a weapon may shine more after use. If you go to any war museum and look at the guns there, in many areas the finish has been rubbed off after use and shines very clearly. Also, this is Star Wars. It's not a war fought in horrible muddy dusty places, it's usually fought in urban environments which are very clean and clinical. There aren't a whole lot of opportunities to get a gun filthy.
Snard Posted December 30, 2011 Posted December 30, 2011 My personal favorite is the heavy blaster. The textures are amazing, the UV mapping is almost perfect, and it looks much better than the old blaster textures.
none223 Posted December 30, 2011 Posted December 30, 2011 +1 to the heavy blaster. That looks AMAZING! I think the shine is fine, I don't see any problems with it. Look forward to seeing more work!
Ferc Kast Posted December 30, 2011 Posted December 30, 2011 These gun models look amazing. Any plans to do lightsaber hilts or virboblades/swords as well? I look forward to seeing more progress on this project.
Toasty Fresh Posted December 30, 2011 Author Posted December 30, 2011 Thanks for the criticism everyone! It really helps Any plans to do lightsaber hilts or virboblades/swords as well? I look forward to seeing more progress on this project. Lightsabers, not at this stage, because there are already a multitude of mods that deal with replacement lightsabers, so my work would basically be a duplicate of those. As for swords, it's a possibility but I'd wager I'll want to get the guns out of the way and released before I start on melee stuff. They might be two completely seperate downloads.
Toasty Fresh Posted December 30, 2011 Author Posted December 30, 2011 Light repeater done. Expect a download in a few hours.
Fallen Guardian Posted December 31, 2011 Posted December 31, 2011 Looks great, I look forward to downloading it.
Toasty Fresh Posted December 31, 2011 Author Posted December 31, 2011 Download here: http://www.mediafire.com/?vhnuvbzc636xeha Probably finishing blaster rifles next.
Fallen Guardian Posted December 31, 2011 Posted December 31, 2011 Just tested it out, it all looks great. Really good job!
Rinku Posted December 31, 2011 Posted December 31, 2011 Everything looks great so far. I'm going to download both packs and I'll get back to you with my thoughts.
Toasty Fresh Posted December 31, 2011 Author Posted December 31, 2011 Finished blaster rifles today as well. It was quick and easy since I already had the models and textures done. Download: http://www.mediafire.com/?e2qjz270rd2efsy
Fallen Guardian Posted December 31, 2011 Posted December 31, 2011 Dang, you are getting these done fast! It looks good, although the rifles seem a bit too large, maybe scaling them down a bit would help? Also, some rifles such as Jurgan Kalta's assault rifle and the Mandalorian assault rifle look a little too similar to the light repeating blaster rifle. Perhaps you could include the sidescope that was on the regular blaster rifle. Other than that though they look amazing and are a vast improvement.
Toasty Fresh Posted December 31, 2011 Author Posted December 31, 2011 It looks good, although the rifles seem a bit too large, maybe scaling them down a bit would help? Also, some rifles such as Jurgan Kalta's assault rifle and the Mandalorian assault rifle look a little too similar to the light repeating blaster rifle. Perhaps you could include the sidescope that was on the regular blaster rifle. This may sound like an excuse, however I deliberately left off the scope to highlight the fact that it's an assault rifle and not a marksman rifle. Also it's little visual features like these that I like, to make each weapon feel like it belongs in a class yet each weapon feel different in some way. I appreciate the insight, however. At the moment I'm in a bit of a dilemma. I'm trying to do a model for the heavy repeater but the original just looks so weird and the design is just not very good. It's basically a box with a long tube on it, so I may have to adapt some form of my own design.
Fallen Guardian Posted December 31, 2011 Posted December 31, 2011 This may sound like an excuse, however I deliberately left off the scope to highlight the fact that it's an assault rifle and not a marksman rifle. Also it's little visual features like these that I like, to make each weapon feel like it belongs in a class yet each weapon feel different in some way. I appreciate the insight, however. At the moment I'm in a bit of a dilemma. I'm trying to do a model for the heavy repeater but the original just looks so weird and the design is just not very good. It's basically a box with a long tube on it, so I may have to adapt some form of my own design. That's actually quite a good reason to not have the scope on it. As to your having to make your own heavy repeater design, I wish you luck in your attempt.
Toasty Fresh Posted January 1, 2012 Author Posted January 1, 2012 I was hoping to have pistols done today but my computer seems to be conspiring against me. Hopefully I manage to get it to come together and have it uploaded soon. EDIT: Done, download here: http://www.mediafire.com/?di2lo51ciixlcjl
Fallen Guardian Posted January 1, 2012 Posted January 1, 2012 Excellent work on the pistols, although they do seem a bit large.
Toasty Fresh Posted January 1, 2012 Author Posted January 1, 2012 Excellent work on the pistols, although they do seem a bit large. I lined them up so they're to scale with the original models. It could just be the added trigger guard and making them look different to what you're used to.
Marius Fett Posted January 2, 2012 Posted January 2, 2012 I have to say; these new gun models are a definite permanent addition to my Override folder. These are some top quality models! Not only that, the textures are also fantastic! I've had a look through the .tga textue files and i'm in awe! You should really post some tips on how you do your texturing.
Toasty Fresh Posted January 2, 2012 Author Posted January 2, 2012 Thanks for the compliment but they're nothing compared to real next-gen stuff. If KoTOR supported current-gen specular and normal maps they'd be much more impressive, the lack of it holds my texturing back as I'm not used to having to paint the lighting onto my models. I suppose I could post some basic tips at some stage when I have some time though. By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all.
Marius Fett Posted January 2, 2012 Posted January 2, 2012 That'd be much appreciated, if you could do that. I'm afraid running them through MDLOps is the only way that I know of.
Dak Drexl Posted January 2, 2012 Posted January 2, 2012 By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all. Yeah running them through MDLOps will work, but usually they just work anyway if your .uti's don't contain anything that's unique to one of the games. For example a property that's in TSL that isn't in k1.
Marius Fett Posted January 2, 2012 Posted January 2, 2012 ^its the model files that are the problem, not the item templates. The model format in TSL differs slightly from that of KotOR.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.