Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 Doesn't matter now, got it working! Just used GMax like you said Thanks a lot. Now I can get back to actually modeling stuff! EDIT: Think I have everything I need worked out now, here's an ingame screen of the rifle Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 29, 2011 Share Posted December 29, 2011 Just to help in the future, that mapping problem happens to me when I resetxform a lot of the time. What I do is resetxform before I even apply the UVWMap modifiers. After I'm done skinning, I save the UVWMap. I resetxform again and (sometimes it doesn't even mess up) when it messes up again I just apply the UVWMap I had just saved and it works fine. I hope that confusing mess I just wrote helps a little haha... The model looks great in-game. My only suggestions are that you should check on the lighting; check this thread out and make sure to check out both solutions: http://www.lucasforums.com/showthread.php?t=207929 Also I think you should look into adding some slight metal shaders for the models. If you don't know how to do that, just use the forum search for something like "shiny texture", "txi", "CM_baremetal", or something Good job though, I'm liking the models a lot. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 29, 2011 Share Posted December 29, 2011 Looking grand so far yes it could use a shine to it. and if possible some kind of reflect in the scope so far so good Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 29, 2011 Share Posted December 29, 2011 Looks great! Link to comment Share on other sites More sharing options...
UltimateHK47 Posted December 29, 2011 Share Posted December 29, 2011 LOVE ITTT! Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 Added some shine. I'd been trying to figure out how to do that for ages Hopefully by the end of the day I should have some screens of a finished Heavy Blaster Pistol and some variants of it Link to comment Share on other sites More sharing options...
Marius Fett Posted December 29, 2011 Share Posted December 29, 2011 That's a vast improvement over the original models, nice work on this! Might want to turn the CM_BareMetal down slightly however, but that's just my personal opinion. Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 29, 2011 Share Posted December 29, 2011 I agree with Marius, the shine is a little strong. Usually just like a 20% or so opacity level gives a nice subtle shine. But mess around with that. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 Changed the shine a little bit, looks a bit better I think. Also finished the heavy blaster. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 29, 2011 Share Posted December 29, 2011 Changed the shine a little bit, looks a bit better I think. Oh yes, that looks a lot better, nice job! Also finished the heavy blaster. That is such an improvement over the original, it's unbelieveable. I look forward to seeing what you accomplish with the rest of the weapon models! Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 Thanks. I'm now having a problem where the unique versions of the Heavy Blaster come up ingame as pure white with normal shading. I've tried just about everything and it is always pure white. It's not the texture because I tried a different texture on it and it still didn't show properly. There's obviously something wrong with my export and it's not linking to the right texture but I have no idea how to amend that. Link to comment Share on other sites More sharing options...
Zhaboka Posted December 30, 2011 Share Posted December 30, 2011 Oh gosh, that shine is great! Loads better than the original. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 30, 2011 Share Posted December 30, 2011 Try opening the ascii model in Notepad (the one you exported from Max) and check that the texture is listed. If not, add it in, save then compile. Link to comment Share on other sites More sharing options...
Snard Posted December 30, 2011 Share Posted December 30, 2011 Those look amazing. Literally the best blaster models I've seen for kotor. The blasters you're having problems with kinda look like Uzi's. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 30, 2011 Share Posted December 30, 2011 It looks great, although you may want to make the heavy blaster's texture darker in order to be more in feeling with the original game's look. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 30, 2011 Author Share Posted December 30, 2011 @Marius; You mean "bitmap [texture]"? I've made sure that it's the right one several times. EDIT: I changed the texture name to the same name as the Aurora base/model name and it worked. I didn't think they had to be the same. @Fallen Guardian; Will do. Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 30, 2011 Share Posted December 30, 2011 Heavy blaster looks so great. Can't wait for the download. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 30, 2011 Author Share Posted December 30, 2011 While the mod is in development I might release each class of weapons in modules, because it will probably be a while before the entire pack is done. I've got all the Heavy Blasters done, I just have to fix this glitch I'm having where the gun is nearly five times the size it should be ingame and I can zip it up and put it on Mediafire for the time being. EDIT: All finished with the Heavy Blasters. Download them here: http://www.mediafire.com/?y1fyae7qf90j13c Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 30, 2011 Author Share Posted December 30, 2011 Uploaded with ImageShack.us Finished Repeater model, UVs and textures next. Link to comment Share on other sites More sharing options...
Snard Posted December 30, 2011 Share Posted December 30, 2011 I'm really impressed at how quickly you are getting these done. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 30, 2011 Share Posted December 30, 2011 I just tested out the model in-game and it looks great, although I would suggest scaling down the size a bit because as of right now it's quite a bit larger than the original and it looks a little silly. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 30, 2011 Author Share Posted December 30, 2011 All of them? Or just one of them? As in, just the heavy blaster or one of its variants, like the Mandalorian Heavy Pistol for example? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted December 30, 2011 Share Posted December 30, 2011 I only had time to test the regular heavy blaster but I'd assume that since they're same model that they are all too large, unless you made multiple variants. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 30, 2011 Author Share Posted December 30, 2011 Yeah each one has its own variant. I'll have a look at the models though. Link to comment Share on other sites More sharing options...
Kelvin Posted December 30, 2011 Share Posted December 30, 2011 Changed the shine a little bit, looks a bit better I think. Also finished the heavy blaster. Mmmm i love those weapons, but i think the weapons are too shiny, too clean, they seam to have been polished recently... Maybe it's just me but i think they would look better if they weren't that nicely done, i mean, so clean and shiny. Im not talking about drawing scratches everywhere. They are going to be used more than once right? I mean, sometimes we want to reach perfection so badly, that we pass by and don't stop at the 100% limit of perfection, and we polish it 'till it is unnatural. Link to comment Share on other sites More sharing options...
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