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SW:TOR STYLE SITH ROBES


Riven Fall

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LUL :D Specter right :D its just screen of example what i trying to make, but i working on it, i working on helmet reskin right now, well i useing default revan robe model so its about just reskin not on remodel, i dont have expirience with modelling :C so.. working on it :D

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AU MAN!! this is amazing !! truly AMAZING keep up the Good work Riven Fall!! :D

Looks amazing you definitly have my download :eek:

picard-facepalm-o.gif

I've lost faith in humanity...

Anyway, Darth Revan reskin is bad for this Armor.

 

@Down

I've understand it, I tried too re texture this armor to Darth Raven one.

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Here first screen of my editing.

 

imask220.jpg

 

in editor looks good but in ingame smudget :C

 

Screen ingame: (i using revan hood mod for testing but i will resking robe too later, cause i dont want violate rights of modder)

beznzvuwi.jpg

 

So pls any help/advice how to better qualite this ingame thank you .)

 

USING THIS PICTURE FOR HELMET:swtor_sith_acolyte_mask.jpeg

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I believe it's smudged because of how the game maps the texture to the model. Take a look at the original Revan mask underneath and see if the proportions of it are different. I'd think it would be a little wider at the bottom than your texture, and you just need to adjust yours to match.

 

Warning: I am no skinner, and this is merely observational experience-based conjectural advice.

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I believe it's smudged because of how the game maps the texture to the model. Take a look at the original Revan mask underneath and see if the proportions of it are different. I'd think it would be a little wider at the bottom than your texture, and you just need to adjust yours to match.

 

Warning: I am no skinner, and this is merely observational experience-based conjectural advice.

 

It's also probably because of the size of the texture. If memory serves, the Revan texture is only 512x512, so some pixellation on more modern systems is perhaps not a great surprise.

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It's also probably because of the size of the texture. If memory serves, the Revan texture is only 512x512, so some pixellation on more modern systems is perhaps not a great surprise.

 

Yeah you're going to have to up the res at at least 1024x1024 if you want to get any detail. That's especially true of the mask since it's such a tiny area of the texture.

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Maybe later =), yea ur right i got 800x600 xD so thats why and its too dark cause i was in hangar and there darker lights previous pics was from medical area, nevermind as u could notice i didnt have finished rear side textures of mask thats why cause i try to discover hows texture position on model, i will provide u with new massages if i have some new progress =) thank you.

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