+Nimbus+ Posted January 13, 2002 Share Posted January 13, 2002 I read that Heretic 2 post, I use to play Heretic, I don't know what 2 was like, and I played the pre-quel to heretic I forgot what it was called, but anywho, what's a wall jump? Like if you hit a wall you can jump off it and keep going or somethin? I don't know. Link to comment Share on other sites More sharing options...
wardz Posted January 13, 2002 Share Posted January 13, 2002 think martial art films where they run into a wall then sumersault back over themselves. Thats what I reckon they plan anyway.. wardz Link to comment Share on other sites More sharing options...
+Nimbus+ Posted January 13, 2002 Author Share Posted January 13, 2002 Oh alright thanks, now this game will be like real star wars, Jedi Knight was kinda jump and that's it, but with flips and all I reckon a Matrix mod, I'd wanna make like a Lord of the Rings mod, have weapons replaced have archers, swordsman ahhh! Link to comment Share on other sites More sharing options...
StarScrap Posted January 14, 2002 Share Posted January 14, 2002 Does anyone have a clue as to how this would be implemented?(control wise, I don't care about the programming. What buttons would you push?) Link to comment Share on other sites More sharing options...
TrUeFoRcE Posted January 14, 2002 Share Posted January 14, 2002 star....the wall jump is probably just pressing the jump button when ur against a wall in air, and as for the flips etc.. my guess is there will be some sort of "Action" button that u press along with other buttons (foward, back etc..) that controls the type of flip u do... Link to comment Share on other sites More sharing options...
GonkH8er Posted January 14, 2002 Share Posted January 14, 2002 Well theres probably a backflip button, and im guessing if you're running forward and doing this, you'll do one while going forward. And if you're running and you do it against a wall, you'll run up it a bit then spring off it and land a few metres back. I hope they also have the option to choose which way you're facing when you land. So you can face away and bugger off if you're chicken, or you can turn back and face the wall if you've jumped over someones head, so you can slice their back open Link to comment Share on other sites More sharing options...
sanpilou Posted January 14, 2002 Share Posted January 14, 2002 maybe the acrobatics will be done just like in saber battle-X Link to comment Share on other sites More sharing options...
Oreckel Posted January 14, 2002 Share Posted January 14, 2002 Originally posted by GonkH8er I hope they also have the option to choose which way you're facing when you land... You most likley just use the normal head movement control (the mouse or left/right arrow keys) so you can move your head when you're in the air. Link to comment Share on other sites More sharing options...
Com Raven Posted January 14, 2002 Share Posted January 14, 2002 Try the Opera mod for H-L, is has lots of acrobatics, which are controlled with directions+jump (+ it depends where you stand) Link to comment Share on other sites More sharing options...
txa1265 Posted January 14, 2002 Share Posted January 14, 2002 ... or, perhaps like Oni, where there are key combos to do 'advanced' moves ... but then, they may diminish the pace. I liked them in the demo (didn't like the game enough to buy it), bt it would likely require a training level to accomplish - but that wouldn't necessarily be such a bad thing ... you could get saber training practice in there as well. Mike Link to comment Share on other sites More sharing options...
Denise Posted January 15, 2002 Share Posted January 15, 2002 The more advanced Oni combos were starting to get a little Mortal Kombat-ey towards the end of the game. It works well enough for single player, but for multi (where screwing up even a little can often be "fatal") it's just too cumbersome. And not everyone has fingers that twitch that fast, limiting the audience for such a control scheme. Link to comment Share on other sites More sharing options...
acdcfanbill Posted January 15, 2002 Share Posted January 15, 2002 i think a action button like in SBX would be good, i set that on my mouse, and put jump over near the shift button, because it is used less... Link to comment Share on other sites More sharing options...
Com Raven Posted January 15, 2002 Share Posted January 15, 2002 I wanna know how that'll be implemented from 1-person ... You really sommersault, or you see things as usual while model does ... Link to comment Share on other sites More sharing options...
ZeroXcape Posted January 15, 2002 Share Posted January 15, 2002 Mario64 anyone? Link to comment Share on other sites More sharing options...
Agen Posted January 15, 2002 Share Posted January 15, 2002 Mario64 anyone? Lol! Link to comment Share on other sites More sharing options...
Wilhuf Posted January 16, 2002 Share Posted January 16, 2002 In Heretic 2 (also by Raven), a wall jump was done like this: you jump into a wall, and, as you touch the wall, you hit the jump button. This caused you to do a flip up and off the wall. Relatively easy to do. The wall jump added hight and distance to your jump away from the wall. All done with movement keys, jump, and timing. Link to comment Share on other sites More sharing options...
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