Rebel_Spy Posted March 3, 2003 Author Posted March 3, 2003 Sorry, no post lately, because I was sick. Well, I get more and more experience with uvw mapping, now I finally figure out how to put some uvw mapping into one single skin file. This coming week I have some meetings about my work, so I'll try to get the uvw map finished, but I don't know when.
Rebel_Spy Posted March 3, 2003 Author Posted March 3, 2003 Update! I do some modifications on the body... * Right now, just the body have 2180 polys. * Add other pouches to the belt. * I'm planning that some meshes can be turn on/off, like the tabards in the front/back, and the lower part of the tunic (over the pants). * Also I want to make two types of sleeves. * The hair could be turn on/off as well. (not yet, I delete the whole mesh, and model it again) What do you think guys? All feedback is welcome.
SkiTzoGuy Posted March 8, 2003 Posted March 8, 2003 Looking Good! WoW! Keep up With the good work man! Quinlan Vos is one of my favorite jedis I Shall Wait for Patiently for his day to come..
Rebel_Spy Posted March 9, 2003 Author Posted March 9, 2003 Guys, any comments about the surf on/off areas?
El Sitherino Posted March 10, 2003 Posted March 10, 2003 i like it. maybe you can make those pouches be surfaced.
El Sitherino Posted March 10, 2003 Posted March 10, 2003 yeah that way you can have just the basic belt and tunic.
Rebel_Spy Posted March 10, 2003 Author Posted March 10, 2003 O.K. that would be cool. What do you think if I make the lower tunic (that part over the pants, I don't know the correct name) also surfaced?
Knight4 Posted March 15, 2003 Posted March 15, 2003 thnx for tellin' me about this thread Rebel_spy =) u're doing great, keep it up.. [[]]
El Sitherino Posted March 16, 2003 Posted March 16, 2003 Quote Originally posted by Rebel_Spy O.K. that's would be cool. What do you think if I make the lower tunic (that part over the pants, I don't know the correct name) also surfaced? that'd be cool. i think it could make it kinda like a kendo uniform.
Elessar-Eärfalas Posted March 16, 2003 Posted March 16, 2003 coming along nicely buddy, and dont forget to take the critisism and comments as good things, theyll all help in the end!
SkiTzoGuy Posted March 20, 2003 Posted March 20, 2003 Are there any new updates on one of my favorite models?.. Keep up with the good work! practice and time makes perfect.. I wish good luck with your progress..
Rebel_Spy Posted March 20, 2003 Author Posted March 20, 2003 I have some news, good and not-so-good news... * the good one: I just figure out the whole uvw mapping issue. * the not-so-good one: I don't have too much time to actually make the uvw mapping...I have been writting my thesis and stuff
Khier Posted March 21, 2003 Posted March 21, 2003 I've learned a lot more about Mr. Vos here through comic books and stuff, he's actually quite a cool and interesting character, a bit darker. If I could map (although unfortunately I can't), I would totally make an SP adventure for this guy, since he'd be a really cool main character. Sounds like you may be a bit busy, but hopefully you can find the time to get this model done, and good luck on your thesis.
Crowy Posted March 21, 2003 Posted March 21, 2003 Quinlan vos totally rocks... he should have his own game by now... he kicks total ass... this model when released to the public to me will be a valued treeasure in the jk2 community!!!
Rebel_Spy Posted March 25, 2003 Author Posted March 25, 2003 Khier, thanks for the support, dude. About the Sp adventure, it will be nice having Quinlan and Aayla together on a mission. Also, I was thinking about modeling Master Tholme as well 'cause he and Quin have the same basic jedi attires, so it would be no problem at all. the only "but" right now is the tight schedule I have. I'll try to get some time to work on those projects.
Rebel_Spy Posted March 27, 2003 Author Posted March 27, 2003 Yesterday, I was taking a short time-off of work and college, then I find some tutorial about weighting the mesh and stuff. So, I figure out that the best way to practice this was using a Raven's model and re-weight it. But, instead of doing that I put together this... and I think, why anyone do this before?
Classic Luke Posted March 27, 2003 Posted March 27, 2003 Wow, most impressive. Can u get it in game? I hope so!!
Psyk0Sith Posted March 27, 2003 Posted March 27, 2003 Good idea, i know some people requested that a while back!
Rebel_Spy Posted March 27, 2003 Author Posted March 27, 2003 hell yeah!, this is gonna be a a good way to getting used to the weighting process. This is a great experiment for me, and sure when I finish him I will released, but my participation here is only the weight, 'cause the mesh, uvw maps and skins are from Raven.
Prime Posted March 29, 2003 Posted March 29, 2003 Glad to see that Quinlan is still under development, Rebel_Spy. I am a big fan of this character, and I'm looking forward to this model. Take your time, I know how busy life can get sometimes! Keep up the great work!
Crowy Posted March 31, 2003 Posted March 31, 2003 how goes the... uh weighting on quinlan? is that the right term? and also has anyone offered to skin? if not perhaps you should post in the skinning thread?
Rebel_Spy Posted March 31, 2003 Author Posted March 31, 2003 Crowy, mate, thanx for the interest on this wip. I appreciated. Unfortunely, I don't have too much time to work on the uvw mapping and other things, 'cause I have a tight schedule with my Master's thesis. As matter of fact, I have to submit a first draft to my Advisor tomorrow... So wish me luck on that first draft can become a nearly-final draft and leave some time for work on Quinlan, Barriss, and Tholme.
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