razorace Posted February 4, 2003 Share Posted February 4, 2003 There's some screenshots of the new "True View" first person view for Masters of the Force. It's still in the prototype stage so it still hasn't been implimented for Non-Kyle models yet. Eventually it should work with all models (with a simple modification) and all weapons (automatically supported). Once it is all up and running, it will be very easy to make additional models work with the system. Woah, I have a leg AND a foot! I like to call this piece, "Sparks, Two Legs, and the Sky". Coming out of a roll in this shot. Kyle takes a shot nap. Look ma! No..err..anything. (This is the view in the middle of a backflip.) Lando getting a charge out of live...for the last 5 seconds of it. Lando does the electric boogy. Ok, that's enough bad jokes for now. Sides, I'm out of screenies. Later! Link to comment Share on other sites More sharing options...
The Truthful Liar Posted February 4, 2003 Share Posted February 4, 2003 . . . Link to comment Share on other sites More sharing options...
razorace Posted February 4, 2003 Author Share Posted February 4, 2003 I hope that's a positive "eek". Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted February 4, 2003 Share Posted February 4, 2003 Oh. My. Dear. God. That. Is. The. ****. Link to comment Share on other sites More sharing options...
Eldritch Posted February 4, 2003 Share Posted February 4, 2003 I get nauseous just looking at those screenshots. There's a good reason why you're not supposed to have a first person perspective when rolling and flipping... Link to comment Share on other sites More sharing options...
Wudan Posted February 4, 2003 Share Posted February 4, 2003 It's more true to saber combat. Don't do flips if you can't stand to watch. Or close your eyes during flips. I love it. Make it so that game admins can force it For a true roleplay experience. (oh, and what would it take for me to get my hands on this spiffy set up ... Me LIKES) Link to comment Share on other sites More sharing options...
razorace Posted February 4, 2003 Author Share Posted February 4, 2003 I'm working on ways to keep if from being a motion sickness magnet. The biggest problem is that a lot of animations move SO quickly that it just looks like a big fat blur. As for how I'm going to handle release this data, I'll have to talk to the rest of the team. It seems to me that we should release the source for this to maximize the coverage of this feature. Link to comment Share on other sites More sharing options...
Azymn Posted February 4, 2003 Share Posted February 4, 2003 Cool. Is that a 3rd-person perspective from in front of the head? Link to comment Share on other sites More sharing options...
Wudan Posted February 4, 2003 Share Posted February 4, 2003 Cool. I'll write a tutorial on that spectator cam I ported from Q3. I still think it's pretty cool, I'd like to see it in MOTF. Of course, that's up to you Link to comment Share on other sites More sharing options...
razorace Posted February 4, 2003 Author Share Posted February 4, 2003 Syrup: No, it's linked to the actual eye tag surface on the player model. The model preperation involves blanking out the head on the model. (Otherwise, you'll see parts of the insides of your model's head.) wudan: Maybe, I'm trying to focus my codding time on stuff that actually effects the gameplay. Sides, I'm not really sure there's a need for additional spectator views. Link to comment Share on other sites More sharing options...
DarkLord60 Posted February 5, 2003 Share Posted February 5, 2003 So does this work for every model? Link to comment Share on other sites More sharing options...
razorace Posted February 5, 2003 Author Share Posted February 5, 2003 Like I said before, this will work with ANY model with a easy to make addition skin. Look at Kyle's fpls and fpls2 skins for details. Link to comment Share on other sites More sharing options...
acdcfanbill Posted February 5, 2003 Share Posted February 5, 2003 Why look, its a few other screenshots Link to comment Share on other sites More sharing options...
acdcfanbill Posted February 5, 2003 Share Posted February 5, 2003 and try this on for size... Link to comment Share on other sites More sharing options...
razorace Posted February 5, 2003 Author Share Posted February 5, 2003 1. The dooku saber is from Bill's 2 gig JK2 dir, not MotF. 2. Ignore the debug messages in the upper left. 3. Yeah, I suck at saber combat. Bill's such a pull whore. Link to comment Share on other sites More sharing options...
acdcfanbill Posted February 5, 2003 Share Posted February 5, 2003 yea, i should really find that offensive pk3 and remove it :S i only pull cause razor is pushy Link to comment Share on other sites More sharing options...
PerfectJamie Posted February 5, 2003 Share Posted February 5, 2003 cool now thats one thing i always wanted! so when i have a blaster in my hand can i see the same way i can with the saber? (my hand holding the blaster, etc.) one more thing that should be worked out is the force powers, it makes saber combat cheap (pull him down then slash him while spraying lightning on him) how about so you can only do moves like grip, lightning and so on when the saber is off (like the movies) and powers like push, pull and saber throw takes half the force bar and it takes time for it to charge up (mabe jump doesnt take any force) Link to comment Share on other sites More sharing options...
razorace Posted February 5, 2003 Author Share Posted February 5, 2003 That's unrelated to the current stuff I'm working on but, yes, MotF will be altering the Force Powers eventually. Link to comment Share on other sites More sharing options...
Khier Posted February 8, 2003 Share Posted February 8, 2003 Hmm, very interesting, this true view is, potential, this mod has Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2003 Share Posted February 13, 2003 FEET! YES! Link to comment Share on other sites More sharing options...
razorace Posted February 13, 2003 Author Share Posted February 13, 2003 Yeah, I figured it was pretty cool too. Link to comment Share on other sites More sharing options...
PerfectJamie Posted February 13, 2003 Share Posted February 13, 2003 i hope this mod gets released soon! you didn't answer my question though, can i see myself holding a blaster just like i can see myself holding a lightsaber? i hope so now that you have the cool looking legs mabe you can add sp shadows in mp or is it too laggy? Link to comment Share on other sites More sharing options...
razorace Posted February 13, 2003 Author Share Posted February 13, 2003 Sorry, I guess I missed the question. Yes, you can also use True View with the other weapons. And, no, I'm not planning on implimenting SP type shadows in MP. I believe it takes up a lot of CPU time and it might already be in there (if you look for it). Link to comment Share on other sites More sharing options...
ksk h2o Posted February 13, 2003 Share Posted February 13, 2003 you do indeed have some pretty awesome additions in your mod razorace Link to comment Share on other sites More sharing options...
razorace Posted February 13, 2003 Author Share Posted February 13, 2003 Thanks. Link to comment Share on other sites More sharing options...
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