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The graphics in JA


Echuu  Shen-Jon

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I only looked on the first page, because I've learned, that people get really mad, when you dig up a thread! :rolleyes:

 

Anyways!

 

Wil there be grass, trees and such in JA? JO had none or little of these. Of course there was many missions in door, but the only good graphic level was the Swamp, but you didn't have time to watch the graphics because it was a little confusing!

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On my old PC, I tuned the resolutioin down to 800x600 for the swamp and canyon levels, cause they made my framerate drop. That was with a GF2MX...

 

On my new PC I never experienced any framerate problems :D

 

Yeah I'd like prettier environments, I don't care if the specs are going up; that's evolution in games land :D

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Heh...I thought this was going to be another of those threads complaining about the engine, or something. :p

 

I agree that it would be nice to have another Swamp-like level, or perhaps a forest. I'd love to see something like the Tokara Forest map from UT2K3 with giant trees. :)

 

I don't see any reason why they couldn't do it, and at an acceptable frame-rate, because SOFII had quite a few jungle levels with lots of grass, bushes and trees. Also, it would make a nice contrast to the Icy wastes of Hoth, and the sandy wastes of Tatooine (the sand is coarse and rough BTW :rolleyes: )

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Originally posted by StormHammer

Heh...I thought this was going to be another of those threads complaining about the engine, or something. :p

 

OK ... I'll make it one ;)

 

Gamespy talked about JA as a 'disappointment', as they expected more, wanted Kyle (talk about reviewing your expectations, not the game itself) and about the graphics. Specifically, they said that the Q3TA engine shows its' age in comparison to Doom III, HL2 and Deus Ex 2. They also say that Elite Force 2 seems to be doing better with the same engine.

 

Personally I hope that it just due to the build of the game. I played the EF2 demo on decent hardware and thought it looked pretty nice ... if they can do the same with JA I'll be very happy.

 

I agree that it would be nice to have another Swamp-like level, or perhaps a forest. I'd love to see something like the Tokara Forest map from UT2K3 with giant trees. :)

 

Hated the Swamp on my Dell Inspiron 8100 (1.2GHz, 32MB Geforce 2GO) ... love it on everything since ...

 

I don't see any reason why they couldn't do it, and at an acceptable frame-rate, because SOFII had quite a few jungle levels with lots of grass, bushes and trees. Also, it would make a nice contrast to the Icy wastes of Hoth, and the sandy wastes of Tatooine (the sand is coarse and rough BTW :rolleyes: )

 

I agree - SoFII had frame problems in some places, but not in the junglrd ...

 

Mike

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Tokara forest, yeah... only Kashyyyk instead! Wookies galore! :chew1

 

Outdoor maps are nice, but I don't think it's beneficial to add them if the graphics can't make it look good. if the map is unnaturally small, or has to be contained by big cliffs, etc. (like in JO) I don't think it looks as genuine. Games like Tribes, Mechwarrior, and Ghost Recon were made for outdoors, and they were great, but the indoor parts were lacking. Games like Half-life and Jedi Knight had okay indoor maps, but their outdoor maps were limiting. the Unreal 2 engine offers the best solution, because it really doesn't favor either one. Splinter Cell, for example had very nice indoor and outdoor maps. UT2K3 had nice ones too. U2 even had maps with a little of both, but the lame/short/uninpired gameplay hampered it. I have high hopes for the future of level design.

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Originally posted by Emon

Yavin swamp was poorly put together, and JO lacks the terrain system in SoF2 (which JA now has).

 

I thought that the Swamp was a very nice level ... easy to get lost, but eventually find your way.

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Originally posted by Prime

Every effort should be made to have outdoor levels, if it is feasible to do so, IMO.

 

Absolutely!

 

And I see no issue - the Yavin levels were pretty good, as were the various SoFII levels outdoors (Kamchatka in the snow, Columbia jungles, Hong Kong streets).

 

I think we know there is a tricky balance here - they are trying to use an older engine that they have heavily tweaked, also have the best hit and damage system out there, and are trying to provide detailed external and internal levels, as well as excellent AI, and a pseudo-ragdoll system where there was none, and NPC's, and so on. And it all has to play well on a reasonable hardware setup.

 

Mike

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Trees and grass and such will only be present in appropriate maps. I don't think you will have it in Nar Shaadaa :cool:

 

Btw what is the best recommended video card for a Quake 3 Engine or Unreal engine game? I want to upgrade soon and my preference of company would be NVidia (I don't care for all the crap that ATI cards come with, no way am I going to pay a buttload extra for a buttload of things i don't use). NVidia cards have served me well. What would be a good choice? It seems that a few individuals that have posted here have NVidia cards . . .

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I would check out ExtremeTech.com ratings for performance and buy the highest performing card you can afford. Here's a link:

 

http://www.extremetech.com/article2/0,3973,1061932,00.asp

 

ATI currently bests nVidia in general. I have nVidia cards in all of my Dell laptops, and a GF4Ti4600 in my desktop system. Depending on the tech business climate in the next few months I may pick up a new desktop or just a new video card. If I go vid card, it will be ATI.

 

As for requirements - I would say that you should be able to play SoFII comfortably on your system if you expect decent JA performance. Just a hunch ...

 

Mike

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A good 4200 can overclock *very* nicely. I believe there is an Asus on newegg with really fast ram for around 130-40.

 

The Radeon 9700 is a great card though, for a good price. I hated ATi in the past because their drivers were just awful (they have greatly improved I hear), I'm still not a big fan, but I'm not a fan of nVidia anymore either, that overgrown hairdryer they tried to market put me off of them. ATi are now allowing other comapnies to utilize their chipsets to make their own cards, and as far as I know the ATi products dont force you to buy the Radeon x000 Super-Duper TV-VGA-DVI-Tuner-FM-AM + toaster interface cards.... In fact they never did, maybe thats just all that was available in your area, but they have always had just a plain jane card, and always sold their Radeon 'All-in-Wonder' cards with all the features along side the basic cards.

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Er, guys, before this becomes a general discussion about graphics hardware, please keep in mind the topic of the thread. ;) Thanks. :cool:

 

As Mike stated above, I'm sure that if you can run SOF2 at a good frame-rate, JA will run at a decent speed as well. We'll have to wait and see what the minimum specs are, though, and I doubt Raven will have a really clear idea of that until they've tweaked the game to death.

 

I'd hazard a guess and say the minimum specs will be higher than for JO. So if your system struggled to run JO...I think you might have problems.

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Yavin Swamp was my favourite level from the whole game, maybe because it was the only in the wilderness level I can remember. I guess the fact the engine couldn't seem to cope too well with large outdoor areas had a lot to do with that. I kinda enjoy those kind of levels, they at least break up base after hideout after another, more different base.

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