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Showing content with the highest reputation on 11/03/20 in all areas

  1. Thanks to a VERY generous collector, more stuff is in the works. Behold:
    10 points
  2. I think it's less about having a tool to make adventure games. You are right, there are much easier tools today. But the idea to make a game in an old engine is incredibly thrilling to me. The thought of someone making a brand new SCUMM game that can be played on floppy disks on 30 year old machines sounds wild to me.
    3 points
  3. I am very sorry to inform you, that I have added the artworks to the Monkey Island Special Editions to the thread.
    2 points
  4. Plus, if you want your game in ScummVM, there's Wintermute (it even has 2.5D capabilities ala Grim Fandango). SCUMM is certainly fascinating to play around with (I've dabbled in ScummGEN when I compiled and added some missing pieces to the ScummGEN Indiana Jones fan game), but if you really want to make adventures, there's plenty of modern tools out there.
    1 point
  5. Now the origin of Guybrush's design in Curse of Monkey Island seems much more obvious... I know it's not a big find, but it blew my mind.
    1 point
  6. How did we ever tolerate the originals?!? (J/k) They do looks tons better though!
    1 point
  7. I'll get back to that offer. Life's a bit busy right now, but eventually I'd like to re-do a few of the posters with the better tools we've got over the years.
    1 point
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