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Showing content with the highest reputation on 11/17/20 in all areas

  1. To be fair, this isn't a case of it being just a product of its time, as it's not being released as it was in 2006. It's a new release brought up to modern standards, so anything that doesn't fit modern sensibilities is fair game to criticize. For example, Leisure Suit Larry in the Land of the Lounge Lizards got (and still does get) a pass for the depiction of the Indian-American clerk selling "lubbers" because it was created in 1987 (and even the first (SCI) remake was released in 1991) so it was a product of it's time. However, when Leisure Suit Larry Reloaded was released in 2013 it was open to fresh criticism about that character, since it was an updated product released to a modern audience. It's the same reason why the Yakuza 3 remaster removed a side quest making fun of a transgender woman. Updated releases need to keep modern sensibilities in mind in a way that straight-up re-releases don't.
    6 points
  2. Frank Cifaldi just posted THIS on Twitter. The source is apparently Game Player's PC Strategy Guide Vol. 3 No. 6 (Nov/Dec 1990), which is sadly unscanned on the Internet.
    5 points
  3. It’s simply respectful to adjust to modern sensibilities. I don’t see what the dangerous slide here is. Do you mean that changes like these could “anger fans”? Well it might, but I think it’s far more important to create art that is more welcoming and respectful to races and cultures who are fed up with, for example, whitewashing. I know what you mean, but keep in mind that "not influencing products from the past" is also political. Everything is political.
    3 points
  4. This thread is the internet's best work. Also, here are some photos of the LEC lobby from Mojo's 2001 trip: Were all those poster-sized adverts junked, or tucked away in a closet? Imagine: We could be one short bribe to Craig Derrick away from a proper scan of the Herc's Adventures cover.
    2 points
  5. From an old interview Mojo conducted with Mark Ferrari: It immediately sprung to mind when this alternate angle was shared, but Ferrari seems to be describing yet a third background related to this location.
    2 points
  6. I dig this screen a lot! Copy pasting my thoughts from Twitter. I love this alternate shot and am intrigued how it feels cutting to it after the title screen, as it’s a direct reverse shot instead of a „zoom in“. Plus the setting sun appears in the following room, the dock. The whole sense of space must‘ve felt very different. Also the gate framing the screen is really cool. Bummer that room isn't in the source files, I would've loved to plug that back into the game.
    2 points
  7. I asked Frank Cifaldi on Twitter if there was anything else of interest in that magazine scan and he kindly posted the whole article. Of special note (and I believe Laserschwert has seen this already) - the MI1 poster art in this article appears to show an early version of Guybrush's face.
    2 points
  8. That’s wishful thinking! The CMI sprites were almost definitely drawn in pencil and scanned in to photoshop and colored. That means they were technically drawn at “infinite resolution” since they were drawn by hand, but not really drawn to be seen at cardboard standee size. That single animation frame was probably redrawn just to be put on a standee.
    1 point
  9. I wouldn’t hold out much hope for those posters. I know that Ben was literally thrown in the dumpster out back when they moved offices, and that was a hand painted original! (It was rescued from the dumpster by programmer Graham McDermott and was up in Telltale’s office until Telltale closed — Graham was an early Telltale employee and wrote their dialog tool — and now I believe it’s in Double Fine’s office!, after being saved from telltales closure and sent there by some ex-Telltalers.) Theres a thread about that Ben, from Tim!
    1 point
  10. I see what you're saying Jenni, but I don't 100% agree with your argument. The 2013 Larry game was a remake, (even though it didn't do a good job at reimagining a 25 year old game). This is a remaster, which is basically polishing the game for new hardware. Recasting voice actors goes a long way to completely changing things that people loved about the game in the first place. Of course the extend of that is subjective. I for one am also happy that they changed the intro tune, which to me didn't really click from the get go. All in all, I don't really mind this time around, because as I said, the voice acting wasn't really the strong suit of the game, and I'm glad they're tweaking it, but it's a dangerous slide to be on. Maybe I don't fully understand, because I'm also not from the U.S., and don't really understand their politics, but I'm sad that in some cases, they influence good products from the past. (Which stretches further than Sam and Max alone.) All in all though, I'm really excited about the remaster, and I think it looks great! Wish it was December already!
    1 point
  11. Well, in this particular case, the reasoning behind recasting the character was that the voice actor was white (portraying Bosco, a black character) and that did not "sit right". It was not an offensive quote, or an offensive portrayal. Just... that. It's basically because this is apparently a thing that's been happening in the last year or few and mostly in the US. Looking at it from a country outside the US), this looks weird. It's pretty much specific to this current period and specific politics (and therefore marketing) in the U.S. P.S. The Larry game(s) always had intentionally garbage humour and I think one can find many insensitive quotes and situations. even for their time, if *for some reason* they are looking for them.
    1 point
  12. Hmm, I haven't tried with my old lucasforums account, but I'm pretty sure I was more of a lurker, and barely ever posted. Also the e-mail connected to that account was probably a now-defunct one on yahoo. I used to love reading threads on the lucasforums, especially ones on the sub-forums for the adventure game titles. But, anyway, hey all!
    1 point
  13. Only thing that should matter is if he did a good job with the voice acting or not. All the rest of it is, I agree, because of this day and age. I really don't think this should be a thing, but here we are, and the decision is already made by the devs of the remaster.
    1 point
  14. While a new Sam and Max game is always welcome, the trailers and footage haven't impressed me yet. I love the way Sam looks, but I'm not to sure about Max's design (how could they make the edges of his mouth so pointy?), his eyes are great though, more Purcell-y than the Telltale design. All in all it still looks like really basic VR gameplay, and the jokes don't really impress me yet either. I am however curious to see how they'll treat this, considering we've mainly seen the office, street and a training mission. Does anyone know why William Kasten stopped voicing Max? The new guy is pretty good, I'm just curious to why they decided to recast (I know it's the same voice from Poker Night at the Inventory 2).
    1 point
  15. There are several layout designs for this art in the FT Remastered concept art gallery. It seems this was going to be the cover art at one point, with a vertical orientation and a folding flap on the front like The DIG's US box. But then it got replaced with a 3D rendering of the same design, and a box with a horizontal layout but no flap.
    1 point
  16. I think it's less about having a tool to make adventure games. You are right, there are much easier tools today. But the idea to make a game in an old engine is incredibly thrilling to me. The thought of someone making a brand new SCUMM game that can be played on floppy disks on 30 year old machines sounds wild to me.
    1 point
  17. LucasArts Star Wars Posters X-Wing (1993) Created by Larry Holland and Edward Kilham Main box artwork (Floppy version) (Original artwork by Martin "Bucky" Cameron) Main box artwork (official promo poster) (Original artwork by Martin "Bucky" Cameron) Big thanks to @XwingGameSeries for scanning this poster! Main box artwork (CD-ROM version) (Original artwork by Ron K. Lussier) B-Wing Expansion artwork (Original artwork by Martin "Bucky" Cameron) Imperial Pursuit Expansion artwork (Original artwork by Martin "Bucky" Cameron) TIE Fighter (1994) Created by Larry Holland and Edward Kilham Main box artwork (Original artwork by Ron K. Lussier and Jon Knoles) Defender of the Empire Expansion artwork (Original artwork by Ron K. Lussier) Rebel Assault II - The Hidden Empire (1996) Created by Vince Lee, Michael Stemmle, Brett Tosti Main box artwork (Original artwork by William Eaken) Huge thanks to William Eaken for providing me with a photo of his painting! Also thanks to @Jake for the official promo poster and @ATMcashpoint for tons of scans. Dark Forces (1995) Created by Daron Stinnett Main box artwork (Original artwork by Ron K. Lussier and Jon Knoles) Big thanks to Jon Knoles for sharing the original rendering! Promotional artwork (Original artwork by David Grove) Jedi Knight - Dark Forces II (1997) Created by Justin R. Chin Promotional artwork (Original artwork by ?)
    1 point
  18. LucasArts Posters The Secret of Monkey Island (1990) Created by Ron Gilbert, David Grossman, Tim Schafer Main box artwork (Original artwork by Steve Purcell) Big thanks to Jake, for letting me scan his official poster for this! Also, thanks to everybody who donated scans to extend and clean-up the artwork. Main box artwork - SEGA CD Coloring (Original artwork by Steve Purcell) Main box artwork - FM Towns Coloring (Original artwork by Steve Purcell) Special Edition artwork (Original artwork by ?) For the alternate Guybrush head and the logoless version, I've utilized the modified poster created by Lee Swain, so thanks for that! Monkey Island 2: LeChuck's Revenge (1991) Created by Ron Gilbert, David Grossman, Tim Schafer Main box artwork (Original artwork by Steve Purcell) Main box artwork (Classic Coloring) (Original artwork by Steve Purcell) HUGE thanks to kiddomanteca for this scan! Rear box artwork (Original artwork by Steve Purcell) Big thanks to "Walter" for the necessary scans! Special Edition artwork (Original artwork by ?) Cover concept artwork (Original artwork by Steve Purcell) The Curse of Monkey Island (1997) Created by Jonathan Ackley, Larry Ahern Main box artwork (Original artwork by Bill Tiller and Larry Ahern) HUGE thanks to Bill Tiller for providing me with the original artwork!!! Escape from Monkey Island (2000) Created by Sean Clark, Michael Stemmle Main box artwork (Original artwork by Michael Koelsch) Thanks to ATMachine and Petr for their scans! Early box artwork (only used in advertisements) (Original artwork by Michael Koelsch) Thanks to ATMachine for the scan! Advertising artwork (Original artwork by Eddie Del Rio) Tales of Monkey Island (2009) Created by Mike Stemmle, Mark Darin Main box artwork (Original artwork by Steve Purcell) The Dig (1995) Created by Sean Clark, Steven Spielberg Main box artwork (Original artwork by William Eaken) Thanks to ATMachine, Petr and Sanguinehearts for their scans! Advertising artwork (Original artwork by Steven Chorney) Thanks to Petr for this scan! Sam & Max Hit the Road (1993) Created by Sean Clark, Collette Michaud, Steve Purcell, Michael Stemmle Main box artwork (Original artwork by Steve Purcell) Road atlas artwork (Artwork taken from H.M. Gousha Road Atlas 1993) (Thanks to Crumb for finding the source of this map, and to Jake for this scan!) Zak McKracken and the Alien Mindbenders (1988) Created by David Fox, Matthew Kane, David Spangler, Ron Gilbert Main box artwork (Original artwork by Steve Purcell) FM Towns box artwork (Original artwork by Hikaru Yuzuki) Day of the Tentacle (1993) Created by Ron Gilbert, David Grossman, Tim Schafer, Gary Winnick Main box artwork (Original artwork by Peter Chan) Main box artwork (edited version) (Original artwork by Peter Chan) LucasArts Adventurer #5, cover artwork (Original artwork by Peter Chan) (Thanks to susiboy for his scans!) LucasArts Adventurer #5, cover artwork (edited movie poster style) (Original artwork by Peter Chan) Maniac Mansion (1987) Created by Ron Gilbert, Gary Winnick Main box artwork (Original artwork by Ken Macklin) Edison family portrait (Original artwork by Steve Purcell) Full Throttle (1995) Created by Tim Schafer Main box artwork (Original artwork by Richard Green, Anson Jew, Peter Tsacle and Peter Chan) Main box artwork (wide version) (Original artwork by Richard Green, Anson Jew, Peter Tsacle and Peter Chan) Full Throttle II - Hell on Wheels (2002) Developed by Sean Clark Concept artwork (Original artwork by Eddie Del Rio) Grim Fandango (1998) Created by Tim Schafer Advertising artwork (Original artwork by Peter Tsacle) BIG thanks to CHAOSMAN for scanning his poster for this! Wall mural (Original artwork by Peter Chan) Thanks to BeleG for scanning his CD cover for this! Outlaws (1997) Created by Stephen R. Shaw, Daron Stinnett Main box artwork (Original artwork by Adam Schnitzer) Loom (1990) Created by Brian Moriarty, Jennifer Sward Main box artwork (Original artwork by Mark Ferrari) FM Towns box artwork (Original artwork by ?) Thanks to ATMachine for scanning! Zombies Ate My Neighbors (1993) Created by Mike Ebert Main box artwork (Europe) (Original artwork by ?) Main box artwork (USA) (Original artwork by ?) Main box artwork (Mexico) (Original artwork by ?) Thanks to winds for finding this photo! Ghoul Patrol (1994) Created by Kalani Streicher Main box artwork (Europe) (Original artwork by ?) Main box artwork (USA) (Original artwork by Del Thompson) Big Sky Trooper (1995) Created by Hal Barwood Main box artwork (Original artwork by ?) Thanks to Samnmax221 for his scans! Herc's Adventures (1997) Created by Dean Sharpe, Mike Ebert Main box artwork (Original artwork by Steve Purcell) Thanks to Scummbuddy for his scans. Rescue on Fractalus (1984) Created by David Fox Main box artwork (Original artwork by ?) Big thanks to David Fox for providing the original photographies! Ballblazer (1984) Created by David Levine Main box artwork (Original artwork by ?) Big thanks to David Fox for providing the original photographies!
    1 point
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