Jump to content

Home

Leaderboard

Popular Content

Showing content with the highest reputation on 09/03/21 in all areas

  1. Here we go: So, this was basically a crowd-funded project a friend of mine and me did with a few collectors (only 30 boxes got produced). I did all the designs and layouts, aside from the map (which was drawn by the wonderful Cristina Urdiales, which I then digitally "aged" for the print). Also, the great CanvasQuest helped me to get the enamel pin produced, and you'll soon find it in his store as well. All the other artworks used are obviously not mine, but sourced from all over the Special Editions.
    3 points
  2. Yeah it’s an interesting one. The archivist in me thinks that fixed versions of games should be versions of games, and not a pseudo version that sort of arises from the emulator/tool massaging the implementation. For example there are numerous editions of Monkey Island 1 & 2 that were released for various platforms with many small variations. Should the tool be smushing those variations into one definitive version, or letting the differences stand — like a missing prop description, or minor dialogue fixes? If so, then what about bugs? Different versions of classic games have different bugs because of how patches didn’t exist back then. Should the tool also smush those fixes together? I think for casual players or those seeking the ‘best’ experience then it does make sense to do the above. However, few casual players are going to be using ancient versions of games and trying to run them on modern systems — they’ll just pick up the Special Editions. It’s going to be enthusiasts playing these old versions, for whom I feel the tool’s primary job is to preserve the original game exactly as it was, and if there is any ‘fixing’ that is done very transparently in a toggleable way. Otherwise, what if you do want to play SOMI with its bugs intact — whether it be for the experience, or to check something (i.e. research)? With that said, I think the ship has sailed as far as ScummVM being a serious archival tool goes. It seems the only real avenue for that is using something like DOSBox, or another way of simulating the original runtime conditions, so that there is no interpretation or decision making happening. BTW this wall of text isn’t meant to savage your contribution Thunderpeel. It is more a general concern I have about the scope and direction of ScummVM, which is admirably volunteer-run but also constitutes the only official way of playing a lot of games, and the primary way people play them unofficially.
    1 point
  3. You're welcome, I'm glad it did! This whole project was done out of love, really. Love for my father, who I miss more than I could ever express, and love for how technology used to be. Gosh, I'm so nostalgic these days.
    1 point
  4. Okay, so it turns out one of my colleagues had a USB floppy drive at the office. I didn't know he was cool like that! I brought my stack of floppies and we created images of them. To my amazement, they all worked except disk 5 of Atlantis and the Roland upgrade disk for Loom but I was able to find images of them on archive.org So then I brought the images back home, mounted them in DOSBox-X and installed the games in the same way awesome people used to do. It was really fun to see the original installers and hear the PC speaker beeps when asked to insert the next floppy disk. And finally, I copied the installation folders on my Linux machine and added them to ScummVM. Here are a few screenshots I managed to snag between two sips of Chardonnay.
    1 point
  5. Whoa whoa whoa. I was asking about this insane CD-ROM version of Psychonauts. Wing Commander IV barely installed the executables, never mind anything else, and I spent way too much money on the DVD version back in the day. It was a sneak peek at what it would be like to be @elTee.
    1 point
  6. Figured I'd run an update set of photos since I finally unboxed my games. Also, fellow forum visitor created awesome custom Special edition MI en Tales boxes. Also, Defenders of Dynatron.
    1 point
  7. Some people have recently been trying to run Curse of Monkey Island natively rather than through ScummVM. I wrote programs to help with this years ago but haven't updated them since ScummVM became more capable. Here for when I forget this in a week for posterity is a quick guide to getting CMI working in Windows 10: Install the game using my installer The game will work fine in windowed mode but will just crash in fullscreen so... Get DGVoodoo2 In the zip extract the dlls in the \ms\x86\ folder to your CMI folder The game will then run fine in fullscreen. If you want to change the aspect ratio and scaling extract dgVoodooCpl.exe to the CMI folder and run it. For those who don't want to go digging for their original cds, archive.org has ISO images for CMI. Why is this necessary? CMI has a 16 bit installer, so it wont work in 64 bit versions of Windows. Hence my installer. CMI normally needs the cd's inserted to play - my installer and launcher fixes that. In Windows 10 CMI refuses to work in fullscreen no matter what compatibility settings I try. DGVoodoo2 converts the old graphics API's to their modern equivalent and this lets CMI work fullscreen.
    1 point
  8. Well, I wasn't planning on playing the games from the actual floppies. My plan is to copy the disks to my local hard drive or, if required, run the DOS installers in DOSBox to get a working copy of each game that I can run with ScummVM. I guess it's a sentimental thing; I wanted to play the same versions my dad had used himself.
    1 point
  9. I found this old 2-paged ad from a magazine:
    1 point
×
×
  • Create New...