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Showing content with the highest reputation on 08/20/24 in all areas

  1. I'd love some updates concerning the bandcamp soundtrack release and of course the GOG release too ... I never liked Poker and I've come to actually hate crossovers during the last years. But STILL Poker Night 2 had a real spark to it, it really considered the possibilities. How about a bad guy edition for Poker Night 3 ... say, Wreck-It Ralph, Biff Tannen, LeChuck, Agent Smith, Doctor Robotnik, and/or of course Skunkape?
    2 points
  2. Any Poker Night fans out there? 😎 Just me?
    2 points
  3. 🎙️ Join me TODAY for the YouTube premiere of my conversation with the legendary composer Peter McConnell! 📝 In this conversation, we discuss Monkey Island 2: LeChuck's Revenge, Full Throttle, Grim Fandango and more! ⏰ Today @ Noon (PT)
    2 points
  4. SBCG4AP could benefit from some 3D model updates. Important characters like Homestar did not make the transition to 3D well. I don't think its a big issue, but. I guess that's another thing a remaster could improve. I do agree its stylization has meant its aged more gracefully than other games. I'd love to see a Tales of Monkey Island remaster. I'd love it a lot. I'd lose my mind. I guess Skunkape can go a lot of ways now. Whether another remaster, or a new game, I'd be there for most of what they could do next. Whatever it turned out being.
    1 point
  5. Still no luck on GOG. They have a national holiday in Poland today, and as any European knows, if Thursday is a national holiday, not much is going on on Fridays either. So chances are it isn't even coming this entire week. 🥺 Ah well, the good news is that I have at least 25 hours left to sink into the ridiculously addictive Steamworld Heist II which came out last week. I fully intend to write long form individual episode reviews and musings once I finally am on The Devil's Playhouse. Might be a good thing that I can't rush it. I would guess that the rights are not nearly as easily acquired as those for Sam & Max. So we'll likely never see what Flotsam Town would have looked like if it wasn't broken in two for the Wii's undersized RAM. Re-doctoring the art style of Tales game might give some folks ideas about what could be done to Return, so it might still be a good thing that it likely isn't happening. There I said it moment: Instead of another Remaster, Skunkape could do S&M Season 4.
    1 point
  6. More pipe dreaming: I'd love to see Wallace & Gromit's Grand Adventures get a glow-up, get them looking even closer to the films. I wonder how close the Telltale engine could get. (If Skunkape did it really quickly they could get it done in time to tie in with the new W&G short coming this winter!)
    1 point
  7. This is amazing! Looking forward to playing this after I finish my run of Paper Mario 2! Thank you, Skunkape, for doing the seemingly impossible!
    1 point
  8. Just found their big news post on Steam about the changes to this remaster. Along with the addition of point and click interface, about 6 bugged out lines of dialog were restored. Read on for more goodies. https://store.steampowered.com/news/app/2648050/view/4324104099033012358
    1 point
  9. It was both reasons! The highly detailed textures in the original were very heavily based on photographs, basically textures lifted from the CSI games. It added a really satisfying level of busyness to each screen, but when we tried to actually up the resolution and light it, as you guessed, it didn’t work that well. It ended up looking “old” instead of “a cooler version of what you remembered.” So we opted to simplify textures but add more detail to the scenes themselves, and also looked at how hit the road and Steve’s paintings handled “stylized” dirtiness. We also did want the game to be more of a piece with the other two seasons, while still having its own feel. So the overall density of environments and amount of caked on dirt, graffiti, and gunk is still way higher than in the other games. It also has film grain on by default, heavier vignettes in the corners of shots, and is color graded more aggressively into gunky “old film that’s been left out in the sun” tints, especially in the dark areas of shots. And for what it’s worth, the first two seasons were also not direct uplifts of their original styles. With season one we really looked at hit the road and the covers to the comics for inspiration, and wanted that season to feel closer to those than it previously had. So it’s pretty bright, has lots of high contrast spotlights, and is a little more flat. For season two we wanted things to feel a little more like a monster movie, so there is more underlighting coming up from below. We also decided season two would have a lot of two-tone lighting so many scenes are lit above with one color and below with another. For season 3 the goal was basically, try and make it feel like season 3 but more polished, while keeping it stylistically in line with the other two seasons, so the trilogy as a whole feels cohesive even if each individual season has its own mood and details. It’s definitely a more noticeable change with season 3 since it had more of an overt style to begin with than the previous two. (Or maybe more accurately, all 3 seasons had a style but season 3’s managed to actually punch through and be noticed to a greater degree than the other two.)
    1 point
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