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Showing content with the highest reputation on 07/06/22 in all areas

  1. CLEARLY it is LeChuck's skull still flying from the end of Monkey Island 1. It's like you guys aren't even fans of the games.
    5 points
  2. 4 points
  3. A couple of last minute fixes, and I'm officially releasing DREAMM 1.0. DREAMM provides a simple way to run your original DOS or FM Towns SCUMM games on a modern Windows system with high fidelity to the originals. Download it here: https://aarongiles.com/dreamm/ At this point, DREAMM will run all the known DOS and FM Towns versions of the SCUMM games, along with the Windows-only The Curse of Monkey Island. This includes: Maniac Mansion (both low and high resolution versions) Zak McKracken & the Alien Mindbenders (both low and high resolution versions, plus FM Towns version) Indiana Jones and the Last Crusade: The Graphic Adventure (both EGA and VGA versions, plus FM Towns version) Loom (both EGA and VGA versions, including CD-ROM talkie, plus FM Towns version) The Secret of Monkey Island (both EGA and VGA versions, including CD-ROM music, plus FM Towns version) Monkey Island 2: LeChuck’s Revenge (including FM Towns version) Indiana Jones and the Fate of Atlantis (both floppy and CD-ROM talkie versions, plus FM Towns version) Day of the Tentacle (both floppy and CD-ROM talkie versions) Sam & Max Hit the Road (both floppy and CD-ROM talkie versions) Full Throttle (CD-ROM) The Dig (CD-ROM) The Curse of Monkey Island (CD-ROM) How Is DREAMM Different From ScummVM? ScummVM is a modern reinterpretation of the original SPUTM game engine. It has a modern(-ish) interface, and runs lots and lots of games, but its fidelity to the original games is limited to the accuracy of the reverse engineering efforts, combined with how closely the ScummVM developers choose to mimic precise behaviors and details. In general, it does an excellent job at this, but may not achieve 100% fidelity to the original code, due to the fact that it is not actually running the original code. DREAMM, on the other hand, runs the original SPUTM game engine code in an x86 emulator. This means that fidelity to the original depends largely on how accurately DREAMM emulates the well-documented x86 architecture. Further, it means that you get all the original “chrome” (such as the save/load screens) and behaviors of the original game. Finally, DREAMM provides a streamlined, simple user interface that is customized for running the SCUMM games. In the end, for most people, the two are probably equivalent for running most games. But if you’d like to experience the games closer to their original form, complete with original bugs and user interface, DREAMM might be closer to what you want. Try them both! How Is DREAMM Different From DOSBox? DOSBox is a generic DOS emulator, and has a lot of similarities to DREAMM in how it is constructed. Both DOSBox and DREAMM emulate an x86 machine and all attached peripherals, and offer a fake implementation of DOS to service requests from the games. But DREAMM takes this concept further by optimizing its experience and interface specifically around the SCUMM games. This means that mouse cursor control is integrated, video updates are done without tearing, and idle time is given back to your system. It also means that DREAMM will help you install your old games into its environment, and will handle all the configuration of video and sound devices. Finally, DREAMM has the advantage of including a miniature 32-bit Windows implementation as well that allows it to run The Curse of Monkey Island, plus a miniature FM Towns layer that allows it to run the original FM Towns versions of the games that were released for that system!
    3 points
  4. ¿ɹǝɥʇoɯ ʎɯ noʎ ǝɹɐ ˙ǝɹɐqpɐǝɹɥʇ uıqqoq sı sıɥʇ
    3 points
  5. @tmetic / @El_Pollo_Diablo These are absolutely stellar works, you're really setting the bar here. 🥰 I have ... these guys.
    2 points
  6. I'm curious why you don't think it's Murray? You must be seeing something I don't -- a common occurrence with my aging eyes.
    1 point
  7. I bet it’s Murray. I would make the same face if my skull gets blasted out of a cannon. (I think it’s cartoon logic and he looks normal after the shot)
    1 point
  8. And now you'll have to explain to us what "slingshot kissing" is. These kinky dudes! 😘 I actually interpreted "kissing" as the sound that the slingshot makes. I can hear what it possibly refers to rather distinctly in my head, and am now in the involuntary process of continuously reproducing the sound with my mouth. My co-workers are looking at me funny, and it's all Dave's fault. On the prospect of Elaine and Guybrush kissing "for realz" Ron Gilbert is back at the helm, and just about the only thing he felt was totally wrong in CMI was that Guybrush and Elaine were married. They had grown distant in LeChuck's Revenge, and it was Guybrush who demolished any chance of them reuniting. Elaine deciding to go into conservation, that also seems to hint at her being "her own woman". But I wouldn't say "fat chance" to the expression of love, because that's a theme that the Guybrush-narrator in the trailer explicitly mentioned. There's love in this. And even gameplay with Elaine as a playable character. If we're lucky, LeChuck's Revenge has shown to us what separates them and Return to Monkey Island will show us what unites them.
    1 point
  9. Another tantalising Tweet about a bug: It made me realise: if this pertains to a scene with Guybrush Elaine, it will mark the first time they have ever kissed in the series. Maybe Elaine's line of "not here where everyone can see us" includes the player
    1 point
  10. Not seen this posted yet, but here's a petition that exists for no other reason than to show the team our appreciation: https://www.change.org/p/just-some-love-for-ron-gilbert-and-return-to-monkey-island?redirect=false
    1 point
  11. The 'original' fans in their 40s who in fact experienced The Secret of Monkey Island in 1990 as teens, those who want the "promised" pixel art back, may even be a minority. I think that a larger part of the vitriolic critics got their lasting bam-bam to the head with Curse of Monkey Island. They want CMI in HD (which wouldn't work, but that is an altogether different topic). And then there's yet another part of the critics who would "allow" any style, "JUST NOT THAT ONE". Most of those people, I guess, would ask from Return to Monkey Island exactly what you suggest. They want to return to the comforting warmth of their childhoods, and they seem to have the ultimate idea what stylistic choice Ron Gilbert should have made for them to find the path. Funny thing though: Rex' style, in my opinion, makes exactly that possible, for me at least. These tiny, puny games thrown together by a handful of people back then, they felt vast and grand. The secrets felt so plentiful and I was always the first person on earth to discover them (even when using a walkthrough). Every new scene could be any size, Guybrush could face any peril and challenge, and I would guide him out. No game today could render the same joy, that's the problem with adulthood. The latest Uncharted entries come close at tens and hundreds of millions of dollar budgets a pop. How are you doing that at a so much smaller budget, to an audience so used to big budget pizzaz? The ReMI art team approaches the impossible task from a multitude of directions: the color schemes are very similar to the original monkey island games, the backgrounds take a lot of almost forgotten keys from the earliest games, the contrasts are so strong, we have more expressive facial animation than ever before, and a lot of abstraction is reducing characters and backgrounds to their most recognizable, iconic forms. The alien and warped background compositions allow any scene, perspective, or exaggeration. This style does not limit RonDave in telling the story they want. Swordfight in a crow's nest? Spitting contest in a full to the brim amphitheatre? Labyrinth of doom in a fiery lava underworld? A monstrosity of a LeChuck ship that could easily house thousands? You try that in CMI's style, in Tales' style, in LeChuck's Revenge's style. It wouldn't look nearly as good as it would in ReMI's chosen style. This is the form that best serves the function.
    1 point
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