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Jake

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Everything posted by Jake

  1. Disc and GOG versions only, for inexplicable reasons.
  2. I don’t think so. Madison’s gang is, if memory serves, referred to as “dark magic pirates” and I think the graffiti is some sort of spell or threat? But I was never clear on it. Have they taken over Melee by force? Some sort of charm? It’s a point where the fact that I last played through six months ago is hurting my ability to remember details since this was already fuzzy.
  3. They’re related to Madison’s gang but I didn’t entirely understand it.
  4. It’s undocumented but right stick also works for hotspot switching and lets you do it directionally. Just great all around.
  5. 👕 I beat #Mojole #183 and all I got was this stupid t-shirt. 3/6 🖤🖤🖤🖤🖤 💛🖤🖤💛💛 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  6. Ooh! I think I saw others in a Steam post but can’t find them now. I hope they have the time to both list them all out somewhere on a wiki or GitHub, AND time to do a full keybind screen at some point. I’d really like to put “open inventory” on middle click in a future playthrough.
  7. I’m tempted to do a music-only stream or something like it just to be able to hear it in isolation.
  8. Your English is great. If you hadn’t said anything nobody would have noticed
  9. I hadn't even realized there wasn't a battle against LeChuck until people online started pointing it out! Now I kind of wonder what one would be like, but I also think its pretty great that they didn't do it. LeChuck is stuck on the wheel, now along with Madison and her crew, but Guybrush managed to get out (it seems, at least?!). I know the folks who like Tales had wondered if any of its plot elements would come up in Return, especially the LeChuck/Guybrush/Voodoo Lady stuff that appeared in the very late parts of Tales' story. I didn't expect them to reference any of it, and they didn't, BUT when I think back on those parts of Tales, I remember Elaine was consistently pushing Guybrush to not keep falling into the same patterns (which LeChuck was insisting the Voodoo Lady was forcing them into through deceit). In Return, Guybrush actually escapes the pattern, with some nudging from Elaine, but LeChuck definitely does not! Guybrush eventually pops out of it to a theme park where everything is stuck on loop, but he's not part of it anymore, and can go home. I know that is probably not the primary read of that ending scene, but that whole notion of Guybrush and LeChuck on an endless wheel from Tales re-entered my brain this week and I was glad to see that Return has some resonance and resolution to that thematic arc, even if the "lore" parts about the voodoo lady are left behind.
  10. I think Murray’s theme from tales gets a little appearance in a cutscene.
  11. I don’t know how much there is. I heard it described as playing a DVD with the deleted scene special features stitched back in. In my experience that is good for satisfying intellectual curiosity and sometimes it works really well, but often you say “ah yeah I see why that was cut, in context.” Seemed like a good “second playthrough” feature to me.
  12. I should talk about this in a later-game thread. non-plot spoiler, but I will put this in spoiler tags anyway, alludes to thoughts on greater themes of the game and series maybe best saved for when youve played it all:
  13. This is close to my arc with it. I got to the end and literally sat back from my computer in my chair and said "huh." And then was quiet for a little while. Then paced around my house for ten minutes thinking . Then went and excitedly told my wife all my thoughts on it because I had no one else to tell because nobody knew the game existed yet (she said "cool" or something, and I can't blame her because it WAS COOL).
  14. Unrelated to anything, the structure of Return has made me think back to 2 and how it also told its story through a frame flashback, and opens on even more storytelling (Bart and Fink). Monkey Island 2 also has moments of the events of the past game being seen through this murky lens (“the Voodoo Lady said SHE did in LeChuck!”). Return takes that and runs with it. Not just the frame story but the lure guild where you take your story and keep pushing it until the truth gets farther and farther from you in the fog. Storytelling, subjective truth and reality, unreliable narrators, and just letting things run on for too long out of blind excitement come up a lot in the series! Not sure what that means but 🤷‍♂️ Anyway we are now crazy deep in frames! This isn’t quite right but almost, if you tilt your head and squint, we have Guybrush in a park telling his kid, who is reenacting with his friend at the fair, the story of Guybrush hanging from a rope in a hole, telling Elaine about the time he told two pirates on a beach about the events of Monkey Island 1.
  15. Wally's doormat is a map of the inside of his store, with a little "you are here" dot on the doormat.
  16. I like this read a lot, though I think it gets complicated (in an exciting way!) by Elaine revealing at the end that she's got a map to some lost island and they're about to go there. I read that moment as "real" and not in the imagination of the park. But it's all very fuzzy and misaligned... and I really like it that way. I like the stuff you said about Guybrush seeing everyone else crash themselves against the rocks of the Secret too. In general I like that the game is not "about" just one thing. It's not some beautiful multilayered metaphor or anything, it's kind of raggedy and has about six endings on top of each other, but for me that worked really well. From the beginning of that walk and talk with Elaine, through finding the note in the back of the scrapbook, I feel like Return tried its best to close the book on a bunch of different layers and throughlines of the story, from the most literal in-universe ones up to explicitly meta conversations about the game series itself. The different moments didn't all hit for me equally, but by the end I don't think there was any more I wanted from it than what I got. ESPECIALLY if you take into account that Curse is still valid, Tales is still valid, hell even Escape is still valid if you want. I said in some previous pre-spoiler threads that one of my favorite things about Monkey Island has always been the sense of the world getting dogeared and frayed and kind of crackling with dangerous energy when you get too close to the edge of it, and Return was... all about that. I think about the final shot of Guybrush on the bench often. I really like the ending. I can really feel myself starting to ramble so I will stop and eventually collect my thoughts better! There's too much
  17. This game has approximately one infinity little details that are good. I'm going to list a few of the ones I liked here. These are probably bigger things than the main "Details of Monkey Island" thread, because I'm not feeling the need to drill so deep yet, but it's in that spirit: Stuff that didn't need to be there but made me happy or excited me. Not sure how to spoiler tag this so I'll just go whole hog, but if that isn't necessary we can just leave them open?? A thing in the prologue: A cool thing in part 1: A couple good details in part 4: There are many more but there are a few that came to mind when thinking back on my playthrough.
  18. It's a thread where maybe we should also put everything we say inside spoiler blocks? Who can say. Anyway hi Dom! Here: I've added something.
  19. Yeah it’s great. Unexpected, but totally fits. So much good subtle stuff going on in there too, like the background changing after they follow the parents to the edge of the scene.
  20. Did anyone ever say it would explain the ending, or just that it would start there? 🤔
  21. Noooo sorry, I was doing some last minute forum shuffling and it might have caught you in it! I'm done meddling now, I promise.
  22. Use this thread if you've just started playing and want to talk about the early game, without getting into the rest. If you've played the Prologue and are just getting into Part One, but don't want late game spoilers, this is the thread for you. My simple take is... I love how this game starts. It's absolutely nothing I would have expected. It was a delight to be playing through and having absolutely no idea what was happening, or would happen next, until the ground finally slowly came in underneath me.
  23. The game is out! Spoiler forum is up! Here is a little (spoiler-free) info about how it works. If you're ready to wade in, go for it but remember, it IS a spoiler forum! ☠️ YOU HAVE BEEN WARNED ☠️ If you want to keep talking about Return and Monkey island in general in a spoiler-free way, there are plenty of threads here in General Discussion. Enjoy downloading
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