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Everything posted by Jake
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π I beat #Mojole #177 and all I got was this stupid t-shirt. 6/6 π€π€π€ππ πππ€π€π€ π€ππ€ππ€ π€ππππ π€πππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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I love the scrapbook. Hearing Dom read the lines in the IGN video was great.
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Return to Monkey Island [OPENING Spoilers only!]
Jake replied to KestrelPi's topic in General Discussion
I think Iβm going to set up a separate subforum and fresh threads when release hits, so for now Iβd consider this still a speculation thread. -
whoa. a maniac mansion-style game that starts with the full collection of teens and act 1 is to recruit three of them would be... awesome? (I know some RPGs have this sort of structure for recruiting party members. I remember a very adventure game-like version of it in the prologue of West of Loathing. But I don't think I've really seen it applied at large scale to a full on point and click. Could be cool!)
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I think if you were making an adventure game that had some sort of interactive narrative element (rpg style or telltale style "dynamic" character relationships, either entirely narratively based or stat based) you could start delving into side quests, either optional or mutually exclusive or whatever else. Like you said Kestrel, I think players would need to know the rules around them. If you're just making a SCUMM style game, side quests will potentially muddy the water of "what is progress" (since in a SCUMM game players understand any puzzle solution to be progress, thats the arrangement you make with the developer when playing those games). I think as long as the rules of how your world works are communicated early on, you can try things like "side quests in an adventure game." That doesn't mean it literally needs to say it on the box, but you would need to build an early scenario whose job (in the game design sense) is to train players on the rules, on what their actions in the game world mean. That is a half-baked post, I'm sorry. Please don't debate me on the finer points because I just dashed it off.
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This, for a while, seemed to be all he did. LucasArts was a sandbox created for other people to play in (βjust donβt lose moneyβ), and ILM increasingly became the toybox a set of other directors could play with when making effects-filled blockbusters. George as benevolent king of a quality-first entertainment empire was the impression I had when I was the most engaged with it all, in the mid 90s before the special editions started to unravel things, then the phantom menace hit.
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Gave it a shot π I beat #Mojole #175 and all I got was this stupid t-shirt. 5/6 π€π€π€π€π π€π€π€π€π π€π€π€π€π π€π€π€ππ πππππ https://funzone.mixnmojo.com/Mojole/
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Which Monkey Island has the smallest number of monkeys?
Jake replied to Vainamoinen's topic in General Discussion
Those are already released. Weβre only counting visible living game launches. -
Which Monkey Island has the smallest number of monkeys?
Jake replied to Vainamoinen's topic in General Discussion
Which Monkey Island has the smallest number of Mondays until itβs released? -
Maybe the new movie will be an adaptation of the long delayed Fountain of Youth fangame. If we see a de-aged Ford it will be canon!
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EXCEPT in the opening scene of Escape where elaine calls Guybrush βSnugglecakesβ!!! Why is she calling him the nickname of one of the pirate barbers of Puerto Pollo? An innocent slip of the tongue, or something far more damning??
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π I beat #Mojole #174 and all I got was this stupid t-shirt. 4/6 π€π€ππ€π€ πππ€π€π€ π€πππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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Damn looks like someone leaked the Tales Season Two design document.
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Yeah it is a shame. Past a certain point telltale wouldnβt do a dub unless a regional publisher would pay for it.
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I loved that show as a kid, and rewatched it when it was put out on DVD and was amazed at how much of a flat nothing it was. It didn't help that they all got re-edited from short frame stories told out of order into boring hours-long movies with no breaks, but I don't think preserving the original format would have really saved anything either.
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You may have misread me: I meant there were some of those people within LucasFilm itself, not referring to the fan community. Fans are welcome to be whatever they want, including huge lore heads! I welcome it all. (I read the heir to the empire trilogy and played most of the games, but didnβt get much deeper than that. Wore out my VHS copies of the movies and made a ton of lightsaber battle movies with my friends in the mid 90s though.)
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That was already built on two decades of slop though. Star Wars was slop mountain and that was part of the fun for me. That universe is actually not built to make sense. Itβs often cited as either being a pulp adventure serial, or an epic myth, but either way those arenβt the kinds of stories built atop Tolkien-style worldbuilding pre-gaming. You just pile what happens next on top of what came before. There are no rules until you need the next one. Thatβs how actual storytelling works! Youβre right that post prequels they tamped things down a lot, but it was still a shaggy dog. Iβm fine with the fact that they decided to fully shear that shaggy dog when making ep 7, but I wish theyβd let it grow out again. Instead it is constantly trying to be a beautiful show dog, which is against its nature. I have no way of knowing this for sure but I get the feeling George Lucas doesnβt really care about βcanonβ in the modern sense, where every piece of lore needs to perfectly touch. He seemed a lot more impressionistic with how he liked to work. Everything that was already made only existed as a convenience or a jumping off point for what he wanted to make next (this seems to be how Ron and Dave are thinking about Return to Monkey Island). There were Star Wars lore heads out there but they were at the fringes of the organization, having their fun cleaning up the mess, but not in a way that was primary to the IP or the vibe. The way Disney seems to be handling Star Wars, βloreβ is king, βcanonβ is king. I think the change from the former outlook to the latter has drastically shifted how Star Wars is made, consumed, and perceived. Anyway I see we donβt agree on this and wonβt really get any farther discussing it because weβre repeating our points to each other so Iβm going to disengage at this point! Thanks for providing a place for me to wring out my thoughts on Star Wars
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I could choose to see them that way! In fact I often take it one step further and pretend rise of skywalker doesnβt exist And it mostly works! But there is still the fact that the people creating the work and building the universe are going about it in a fundamentally different way. Though youβre right that I can continue to ignore things if I want, my counter argument to that is any new piece of Star Wars media now reminds me that Iβm ignoring the other stuff. The old EU wasnβt built around Marvel style cameos trying to all be backdoor pilots for each others shows. So it goes. It just means Iβll engage with Star Wars less than I wish I could, which is historically nothing new!
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Telltale was cheap π€·ββοΈ They must have decided that since Italian was the smallest playerbase out of the standard EFIGS translation list (English French Italian German Spanish) they could save some money by not paying for it. Of course, that cheap out means fewer Italians will buy it so it becomes a self fulfilling prophecy. I donβt really understand it, but itβs how a lot of decisions were made.
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People who hate on the fridge are 100% wrong. It is stupid but it's good. Its the actual fun part of that scene. People hating on (and fixating on, and memeifying) that fridge scene was actually one of the tangible moments where I realized my taste was fracturing from a bunch of people I knew, and where I felt like memes were starting to overpower peoples actual personal opinions. This is to say: that is an early moment I realized I was getting old. (I think that is a bad movie, though, to be clear!)
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The voodoo lady said SHE helped LeChuck escape from the ice! (this didnt happen)
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The Telltale Forums are still up! I think most of the old forums are archived, but you can still go read all the old Monkey Island content if you want. When you played Escape did it bug you that we never learned how he escaped the ice in the roller coaster?* *did it actually explain this and I forgot?
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Indiana Jones and the Fate of Atlantis though π
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Though there are similarities to the EU, itβs absolutely not the same. The EU deliberately existed on a different plane from the films. The old rule was, if a new movie comes up that invalidates EU, so be it: that part of the EU doesnβt matter. That happened multiple times over the years, creating little funky contradictions. (Not to mention the movies themselves were created one after another, with characters, locations, and concepts introduced just to serve the needs of the movie, and no real thought to what else could happen with them, until after the dust had settled.) The different book series and comics and stuff also didnβt all fully hinge on each other, and werenβt incentivized to promote each other. And, a lot of the EU was fanciful βwhat ifs,β about strange pockets of the universe, or characters or eras we had never seen before. Their goal was often to make the universe bigger. This made the whole EU feel βopt in.β If there were parts you liked, you could enjoy that and ignore the rest. The gap in canon priority between the films and the EU also, at least for me, created a nice cushion of air where my imagination could slot in. "I wonder what happened here?" could be met just fine with my own answer. Now there are no tiers of canon, it's all one thing. And now the Star Wars universe is undeniably built with an aim for getting you to engage with the other parts of it, to create feelings of missing out when things show up cross media that you don't understand. It's the feeling of reading a superhero comic where the asterisk shows up on a line of dialog and tells you "see Fantastic Four #203": The Dark Saber showing up at the end of Mandalorian, or walk-on roles in Rogue One by characters from the animated TV shows. The whole thing is now entirely about stitching the corners together, filling in gaps in space and time in the lore. It means that any character who ever shows up, almost definitely already has a backstory locked in, a spinoff series or comic planned, where you will be told exactly what happens to them. To me that makes it all seem SMALLER. Nothing is expanding Star Wars outward anymore, itβs all looking in on itself. And there's no real room for you to imagine the rest of the universe for yourself, instead fans are asked to marvel at the web being woven for them.