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Everything posted by Jake
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Which Monkey Island has the smallest number of monkeys?
Jake replied to Vainamoinen's topic in General Discussion
I think the top right one on Booty Island was named something like the island of parrots? @Marius please help me out -
๐ I beat #Mojole #196 and all I got was this stupid t-shirt. 5/6 ๐ค๐๐ค๐ค๐ ๐ค๐๐ค๐ค๐ค ๐ค๐๐ค๐ค๐ค ๐๐๐ค๐ค๐ ๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/
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Also, though I voted for LeShip since itโs just a chefs kiss of nostalgia, I love the BrrrMuda music. Itโs such a cool expansion of the Monkey Island sound into new places. Itโs a genre mashup that Iโve never really heard before, but works so well.
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I recommend a playthrough with voice turned all the way off and maybe even ambience turned off. It sounds great and gives you a legitimate old school feel.
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Approx: 00:00 LeShip Main 02:44 Lower Deck 05:30 Crow's Nest 08:15 Murray 11:08 Underwater 13:54 LeChuck 16:38 Spyglass 19:25 Spy Ship Cutscene Agreed it probably makes sense to do this as gapless
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
To be totally clear I love that Return did dive all the way into the multi-layered nature of especially the first two games. I also like that they did it with their own unique tone. Monkey Island 2 had this creeping dark underbelly to it, and everyone was kind of a dick, and it was great. Thimbleweed Park actually really had that mood going on, and I appreciated it the. I liked that Return did itโs own thing, though, and scratched and picked away at the surface of those layers, but did it inside a shaggy dog hangout story about a bunch of old people.- 706 replies
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
There are a few others in the Crossroads (I canโt remember all of them). Thereโs the Grog machine sitting there of course, though thatโs almost a Monkey Island meme at this point. The boat that takes you to the different crossroads island is initially boarded via a queue system that is meant to evoke the way guests are loaded onto ride vehicles in a theme park (and it has a tiny puttering gas motor and seems to run on a track when it starts and stops). The music is a deliberate callback to the underground tunnels. When LeChuck is killed and the screen goes to white, there is some ambience from a theme park bleeding in under the voodoo sounds. Does any of that mean anything??? I couldnโt tell you because it never felt to me like there was any sort of direct symbolic correlation between these images and any one meaning in a high school literary analysis sense, but it โfelt rightโ to us so we did a bit of it. We had talked about going more full bore and having the grave Guybrush dug himself out of be made of cardboard and astroturf and that sort of thing - waking up in a more explicitly artificial world - but in the end decided to keep it more grounded and less explicit.- 706 replies
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Only good answers from Tony Gilroy it seems. I love this outlook.
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
๐ค๐ They clearly put a ton of thought into it. Again, itโs just not the thing you want, which is fine.- 706 replies
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
I think you might be projecting if youโre implying the Curse team effectively censored themselves for mass appeal, when itโs probably just that they didnโt like that stuff and didnโt want it in their game. I think the team did see themselves as artists and did feel free to create what they wanted, and itโs just very different from what you wanted. I think that team just didnโt like those surreal and mysterious themes that came to a head at the end of 2, so they chose to interpret that moment as โI hope LeChuck didnโt cast a spell on him or somethingโ being the literal plot truth, and based their game on it. Even though I like Curse a lot, itโs never been the Monkey Island 3 that I wanted, because it ignores the things youโve been talking about (which I also love about the series), but Iโm sure itโs the game they wanted to make, with the only real compromises coming from budget and scope restrictions, not creative or thematic. Personally I didnโt ever care if I got โRons original visionโ in future monkey Island games, but always wanted them to live in that exciting space where uncertainty exists, where the world feels like itโs almost projected on paper and you can see that unreality and feel like you could poke a hole through it or fall through at a moments notice, if you dig too deep. I donโt think that stuff remotely appealed to the leads on Curse, though. In that case they were the ones who were irritated at the thought of the potential head on car crash with those themes, and drove the car as far away from it as possible as the motivation for their game. Youโre probably right that it was a big contributor to its success - not necessarily because those themes are unpalatable, I think, but because their absence from the plot made Curse a soft reboot in a way, a great entry point in the series for a new era of players. Sorry my thoughts on this are kind of jumbled. Itโs not something Iโve thought about enough.- 706 replies
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
Counterpoint: Iโd argue that they didnโt ignore it, but that all the sequels are consciously attempting to deal with the aftermath of 2 in their own ways, with the knowledge that if they ever had attempted to say anything definitive, fans would have rioted and punished them for trying. Those teams were all in a damned if you do, damned if you donโt situation. I donโt think they all liked the ending of 2, but every sequel was made in response to it in some way. For example, the original design document to Curse: Mediocre but real example: I dreamed of a moment in Tales where Guybrush hits his head or takes a huge punch from LeChuck and wakes up in a first aid tent, is bandaged up by a nurse, walks outside and is back in the story, and to never mention it again. Not the most genius idea of all time, but I know Iโm not the only one who worked on these games and was drawn to the idea of crashing head-on into the dual-layer blurry reality we get a glimpse of at the end of 2, but knowing a head-on crash like that would be rejected by everyone everywhere for different reasons. Instead some games tried to fold it into the reality of the game, some games did their own version of surreal piracy, some tried to acknowledge it but only around the edges. (Anyway I know this isnโt really what you meant. You know they didnโt literally ignore it, you meant they didnโt try to imagine exactly what he wanted and try to do that. I think that would have been far worse than them instead reacting however they most naturally wanted to and making that game. Someone imagining what Ron would have done and just sort of futzing around would have probably created something far less memorable than the games we got!)- 706 replies
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I donโt think itโs possible to get them all in one paythrough, as they seem to be delayed a few steps behind you, and depend on the order in which you get the keys.
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๐ I beat #Mojole #195 and all I got was this stupid t-shirt. 3/6 ๐ค๐ค๐๐ค๐ค ๐๐๐๐ค๐ค ๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/
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A Grumpy, Terrible, Dinky Explorer
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Thank you ๐ And I agree. I initially tried to split it up into ten 10ish minute pieces or three 7ish minute pieces or something, so the album could have more variety, but it works best as it does in game, as a giant suite.
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Weโre gonna need a second black tshirt.
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I scanned archival assets for Laserschwert and all I used was this black tshirt.
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
Ah damn theyโre even outsourcing the inscrutable shitposts to bots now!? Mojos days are truly numbered.- 706 replies
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Mojo has just posted all the unedited OGGs to twitter so I assume tools are coming soon. From the game rips I made a 20 minute edit of LeShip which includes all the variants and also weaves in the Murray intro cutscene as a mid-song bridge into the Murray track, and closes on the spyglass cutscene, since it ended up working out well as a way to end the track. https://remi.mojodb.com/music/LeShip.mp3
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Return to Monkey Island ๐จGAME-WIDE๐จ Spoiler Chat
Jake replied to Jake's topic in General Discussion
I think Iโd want something that played it straight, but maybe allude to it a little bit. Like, if the game opened with a little sliver of Guybrush narration, the slimmest reference to it being a frame story or being somehow recounted, but was otherwise just a rollicking adventure. I feel like Return existing means a next game doesnโt HAVE to get deep into this if it doesnโt want to, it just has to be aware that it happened, and playersโ brains will do the rest on their own.- 706 replies
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I added a โneverโ option. Hope thatโs alright!
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Throwaway lines and gags in MI games, that actually weren't
Jake replied to Redbeard_1973's topic in General Discussion
Confirmed: It happens if you leave the game for a couple days and then load your save! -
Full Throttle Remastered Limited Run Games physical release
Jake replied to Sopabuena's topic in General Discussion
Yes true it is a remastered bandana. -
๐ I beat #Mojole #194 and all I got was this stupid t-shirt. 4/6 ๐๐ค๐ค๐ค๐ค ๐ค๐ค๐๐๐ ๐ค๐๐๐๐ค ๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/