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Jake

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Everything posted by Jake

  1. 👕 I beat #Mojole #189 and all I got was this stupid t-shirt. 4/6 💛💛🖤🖤🖤 🖤🖤💛💛🖤 💚🖤💚💚💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  2. Maybe from the front page of the subreddit one can get the impression that the ending is massively disliked, because “I didn’t like it” posts are choking out the rest of the discussion, but when there is an actual poll, even in that community, extremely positive to at least neutral-to-positive reactions win out. So, plenty of people enjoyed it even if they didn’t all think it was perfect. They just aren’t posting about it as much there. Anyway, good take and theory on the ending! I’ve always read Elaine as maybe a little older than the other characters, at least in the hypothetical “kid fantasy” reality, and what you said tracks as a fun possibility.
  3. 0. Tales, unspoken but I know it’s there at the top. Thank you Remi.
  4. Though you’re right it does seem pretty unlikely for a substantial update like that to drop, Thimbleweed Park got two updates kind of like this! Neither of them are as intense as what you describe but they’re both pretty substantial updates for an adventure game: One of them opened the towns previously-closed arcade, and another added a bunch of extra dialog between the main characters (and introduced the hint system).
  5. There’s always one. (Honestly, respect. I like and miss WinAmp but couldn’t do it anymore.)
  6. 👕 I beat #Mojole #188 and all I got was this stupid t-shirt. 3/6 🖤🖤💛🖤💛 💚💚🖤💛💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  7. I love these….. and always have. Good to have to around the Mojo boards!
  8. I did actually! Return didn’t clock as particularly easy to me - it took me well over ten hours. Return is probably easier puzzle-for-puzzle than Thimbleweed though.
  9. I don’t know the entirety of how trivia cards work but the rules I know with high confidence are: * if you get one wrong it goes “back in the deck” to get spawned later. I don’t know if it’s randomly shuffled back in or actually moved to the back. * cards are randomly spawned - you don’t always get the card in the same place - but I believe the possible locations in each room are fixed. * trivia cards are tracked game-wide, not scoped to a particular save. this means you can’t save scum when you get one wrong but also means you can collect them across multiple playthroughs * the fastest way to spawn more trivia cards is to answer them. more specifically, past a certain point the game will stop spawning them if you’re playing with too many unanswered cards in your inventory. so your best choice seems to be to try and answer it right when you get it. if I’m wrong about any of that I hope to be corrected!
  10. Which adventure games are hard for adults who have been playing them for 20-30 years, but still have a structure like the old ones from that time? Asking because I used to think Monkey Island 2 was the hardest game I’d ever played, it took me weeks to figure out, but I was 11. Now when an adult who is a seasoned adventure gamer plays that game for the first time (like if they’d just never got around to it decades ago), they tend to say “surprisingly short.”
  11. Murray's theme from Tales does briefly play when he's first introduced in the chest! (Hopefully the below has the timecode embedded)
  12. Welcome, friend, to a very weird conversation we had a few weeks back:
  13. 👕 I beat #Mojole #187 and all I got was this stupid t-shirt. 4/6 🖤🖤🖤🖤🖤 🖤🖤🖤💛🖤 🖤💚💚🖤💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  14. Now to be a pessimist but it also can be read as “Disney and Lucasfilm own the IP, and they likely want to keep deriving value from it.”
  15. The music in this game is so good. This is a great rip and arrangement. LeShip has tiny musical homages to as many LeChuck, ghost, and ghost pirate moments that it can possibly squeeze in. I love it.
  16. Welcome! This was a great post thank you for sharing it. Also I have to ask: what phone news app did you use that recommended a Mixnmojo article?! I mean, that app clearly has excellent taste, but I don’t expect news aggregators to know this site.
  17. Honestly, Guybrush wandering around Myst solving really evil mechanical puzzles would be something I would enjoy.
  18. "Never pay less than 50 bucks for a Van Winslow dating sim with FPS elements."
  19. Thank you for clarifying, for my own sanity!! There’s a too-common trend online of people pulling a “that thing you like? my friend, bad news, it is a trope,” as if it’s some sage-like ultra-wise own, to the point that I am now basically triggered by anyone dropping a TV Tropes link without context 😬🤷‍♂️
  20. @BaronGrackle can you elaborate on this post? When people just hard link to TV Tropes without actually including their opinion or the relevance, I don’t know what to make of it. (Specifically, I think simply noticing a trope isn’t criticism, and it can also come across as condescending when someone says they like something, and another person in the community replies by simply observing that it is a trope. I don’t think that’s what you meant by it though.) IMO I think moments like that, even if they’re a trope* have different value in a game when you’re a participant and not a viewer. *ugh
  21. Eep ook ack! I failed at #Mojole #186. 🖤💚🖤🖤🖤 💛💚🖤🖤🖤 🖤💚🖤💛🖤 🖤💚🖤🖤🖤 🖤💚💚🖤🖤 🖤💚💚🖤🖤 https://funzone.mixnmojo.com/Mojole/
  22. I think this slow turn starts from the very very beginning even if it doesn’t seem like it. The prologue reveal of Boybrush seems like it’s one thing (I’m Guybrush as a kid in the carnival!), then you’re filled with increasing uncertainty (wait who am I? where is this? is this even the game?), then the ground comes in underneath you when you meet Guybrush (I’m guybrush’s kid playing around reliving one of his old stories). That arc is not exactly what the main game does, but it tells you immediately that it’s a game where you should brace for the unexpected, but also embrace the unexpected. Then the voodoo lady gets into it as well, including revealing her name and pointing out that maybe learning it is less fun than not knowing. Then all the meta storytelling stuff with the Chums. I think the ideas “this story is going to rattle itself apart, don’t trust it, but enjoy the ride” was reiterated enough times that I was ready to be upended by the time I reached the end of the game. I don’t think everyone was, or even if they were they resented that the game made them do that, but personally I was ready for it. In a way I wasn’t with Thimbleweed. (Thimbleweed ending discussion below) With Return, I have seen a handful of traditional endings at this point and didn’t need more of it. Curse was extremely clean, simple, romantic. Escape was bombastic and comedic, almost a send up of itself. Tales was (intending to be) epic, cinematic, full of voodoo and lore. With Return, as the game went on and I got closer and closer to the end, I found myself not knowing what I wanted to see specifically, but hoping whatever it was would be a pressure release on all the parts of the game and story that hadn’t been retread in all the sequels, and that’s almost entirely what the focus was on. I was ready for it to get meta and bizarre, to rattle itself apart and leave me wondering what I just saw, and was really happy when it happened. I don’t think, though, that I was expecting the conversation on the bench afterwards, or the little final conversation with Elaine, or the note in the scrapbook. That slowly closing epilogue was a secret earnest closer on the story that ended up exceeding and subverting my expectations. I had braced for an ending that wouldn’t be about the characters and would just be pure meta, and was so relieved when it didn’t.
  23. Well, the score is fantastic, and you can’t be blamed for wanting even more of it!
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