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Jake

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Everything posted by Jake

  1. Forum News! FYI there will be a spoiler-only subforum going up tomorrow morning at the same time as the game coming out! I'm sure there will be some people who don't want to talk about Return spoilers yet, either because they can't play for a while, or don't want to see any of them until they've completed the game, which is why we'll be quarantining them in a dedicated forum for a while. The forum also has a nice "ignore" function that can filter the spoiler subforum and all of its posts out of your browsing experience, if you'd like. Eg spoiler forum threads won't show up in a "new post" search or activity feed list. Within the spoiler subforum itself we're requesting that people not use spoilers in thread titles, and tag their threads with "Part X" tags (or a few others like "early game" / "late game") so if you do decide to wade into the spoiler forum mid-playthrough, you can choose what you want to engage with. In the meantime despite the temptation, I don't think it's worth "pre-creating" a bunch of spoiler threads, because they'll just get filled with mush in the next few hours while people go stir crazy. I kindly ask that you wait until you've actually played the game a bit and have something spoiler-filled to say before starting a spoiler thread! I think that also means this thread will close when the game goes live or shortly after. End of an era! So live it up in here for the next 10 hours or so.
  2. Marius re your spoiler: Im sure it was! πŸ‘• I beat #Mojole #181 and all I got was this stupid t-shirt. 6/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ’šπŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  3. Tales had a shorter window and less press, but I also feel like the landscape of games was smaller then so you didn’t have to be as loud. There were far fewer big service games running always churning out news, and far far fewer independent developers and publishers out on social media and news sites talking about their games. So you may be right that it’s the same! It’s very hard to tell. We’ll see.
  4. πŸ‘• I beat #Mojole #180 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ’› πŸ–€πŸ’›πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  5. Hey folks, here are a few guidelines for this forum: Before starting a new thread, look to see if your comments could fit in an existing one! If not, feel free to start new threads! Please tag your post appropriately! Every post will eventually be tagged as "return spoilers" but beyond that, try to add one tag for the latest part of the game you're discussing. The recommended tags are: Early Game (for the prologue, menus, any very early content up through the start of part 1) Part 1, Part 2, Part 3, etc (pick just one, for the farthest part of the game you're talking about) Late Game (for any discussion that you want to have about the end of the game, the whole game, any post-game thoughts) Please keep spoilers out of your thread titles. And finally, remember that this is a SPOILER FORUM. By visiting it, you might be spoiled! You'll have no one to blame but yourself by coming in here at all. ⚠️ If you don't want to be here, you can ignore this forum by going back to the General Discussion area, and clicking "IGNORE." It will be hidden from search results until you stop ignoring it.
  6. Steam bundles and promos used to be handled more clunkily than they are now, they were a lot closer to games than to just being a collection of metadata. Strange that it’s still showing up like that!
  7. πŸ‘• I beat #Mojole #179 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ’šπŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ–€πŸ–€πŸ’›πŸ–€ πŸ’šπŸ–€πŸ’šπŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  8. It’s not identical to the system in Thimbleweed Park: Delores, but is similar. You get between one and two verbs per object, depending on the complexity of the object. If it’s a door you can look at it, and also open it (or close it if it’s already open), or if it’s a person you can look at them or talk to them. It seems like a streamlined system compared to SCUMM games, but also seems to have more complexity and discovery to it than modern one-click systems like Telltale’s.
  9. Somehow Monkey Island returned... And we're playing it. I was fortunate enough to be a playtester on the game so I already got to the end a while back. I am extremely eager to discuss the entire game with all of you so I made this thread. I'm guessing it'll take a little while for others to get there but in the meantime this thread is GAME WIDE spoilers. That means ending discussion etc is fair game in here! I'm going to hold off on posting my thoughts for a minute so some others can catch up but... I can't wait. It's been a long few months holy hell.
  10. Releases always make someone grumpy. If they’d released it at a convenient European time Americans would have been mad instead (including the developers, who in my experience always prefer to release games at times convenient to them in case some surprise goes wrong). They probably should have given the time earlier but beyond that I don’t think there’s a way to please more people and also ensure the day is as positive as possible for the developers (though as I pointed out up thread, if anyone looked at the public Nintendo documentation for the region where the developer, publisher, and license holder are located it says downloadable games release at 9am pacific.)
  11. The sense I get is they didn’t want the game to be about that, but considered the idea of it being something that just happened in it or was part of the fabric of it. I can see why that wouldn’t work, in execution, in the sixth entry of a series. It’s not something that could easily happen in the folds between the pages of the story, people would want to know about it and have it be plot relevant. And I think that’s a very realistic expectation.
  12. πŸ‘• I beat #Mojole #178 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ’›πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  13. Nintendo says 9am pacific time on release day is the usual time. https://en-americas-support.nintendo.com/app/answers/detail/a_id/17395/~/when-are-new-games-added-to-the-nintendo-eshop%3F
  14. πŸ‘• I beat #Mojole #177 and all I got was this stupid t-shirt. 6/6 πŸ–€πŸ–€πŸ–€πŸ’›πŸ’› πŸ’›πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ’›πŸ–€ πŸ–€πŸ’šπŸ’šπŸ’›πŸ’š πŸ–€πŸ’šπŸ’šπŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  15. I love the scrapbook. Hearing Dom read the lines in the IGN video was great.
  16. I think I’m going to set up a separate subforum and fresh threads when release hits, so for now I’d consider this still a speculation thread.
  17. whoa. a maniac mansion-style game that starts with the full collection of teens and act 1 is to recruit three of them would be... awesome? (I know some RPGs have this sort of structure for recruiting party members. I remember a very adventure game-like version of it in the prologue of West of Loathing. But I don't think I've really seen it applied at large scale to a full on point and click. Could be cool!)
  18. I think if you were making an adventure game that had some sort of interactive narrative element (rpg style or telltale style "dynamic" character relationships, either entirely narratively based or stat based) you could start delving into side quests, either optional or mutually exclusive or whatever else. Like you said Kestrel, I think players would need to know the rules around them. If you're just making a SCUMM style game, side quests will potentially muddy the water of "what is progress" (since in a SCUMM game players understand any puzzle solution to be progress, thats the arrangement you make with the developer when playing those games). I think as long as the rules of how your world works are communicated early on, you can try things like "side quests in an adventure game." That doesn't mean it literally needs to say it on the box, but you would need to build an early scenario whose job (in the game design sense) is to train players on the rules, on what their actions in the game world mean. That is a half-baked post, I'm sorry. Please don't debate me on the finer points because I just dashed it off.
  19. This, for a while, seemed to be all he did. LucasArts was a sandbox created for other people to play in (β€œjust don’t lose money”), and ILM increasingly became the toybox a set of other directors could play with when making effects-filled blockbusters. George as benevolent king of a quality-first entertainment empire was the impression I had when I was the most engaged with it all, in the mid 90s before the special editions started to unravel things, then the phantom menace hit.
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