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Jake

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Everything posted by Jake

  1. Must be very close if they’re test-posting.
  2. Thanks! I can't update the Mojo post but I will update that in support documentation so it's more clear. You can get two copies for the price of one
  3. This conversation feels like it’s going in circles. The same few people stating the same opinion over and over. No minds are going to change, no new ideas are going to be introduced; I strongly suggest moving on. The long and short of it is we didn’t want the performance in the game anymore, we had the power to change it, and we did. We also changed the old lighting that we didn’t want in the game anymore. We will be making sure the original release remains available for anyone who wants to play it.
  4. What place is that?
  5. That’s wishful thinking! The CMI sprites were almost definitely drawn in pencil and scanned in to photoshop and colored. That means they were technically drawn at “infinite resolution” since they were drawn by hand, but not really drawn to be seen at cardboard standee size. That single animation frame was probably redrawn just to be put on a standee.
  6. I wouldn’t hold out much hope for those posters. I know that Ben was literally thrown in the dumpster out back when they moved offices, and that was a hand painted original! (It was rescued from the dumpster by programmer Graham McDermott and was up in Telltale’s office until Telltale closed — Graham was an early Telltale employee and wrote their dialog tool — and now I believe it’s in Double Fine’s office!, after being saved from telltales closure and sent there by some ex-Telltalers.) Theres a thread about that Ben, from Tim!
  7. I’m pretty sure that isn’t a real screenshot. Is that a composite made for the special edition (which does include a spiffy closeup as a nod to the box)? It looks like a scan of the art from the back of the box pasted into frame with Guybrush. The pixels on the dog look anti aliased, while Guybrush is crisp. From what version of the game did you rip this resource? If it was the special edition that’s an untrustworthy source.
  8. I have seen the source because I helped with the material prep for the event today. That’s how I knew there was no evidence of Spiffy in it when I made that post. I couldn’t talk about it yet because the event wasn’t announced.
  9. I used to have a giant Grim box like that! I think it fell apart at some point though.
  10. I suspect the Foundation will put pieces of it up online, similar to some other things they've shared. And yeah that was awesome! Loved to see those LeChuck closeups!
  11. It was not a good camera. If I ever come across anything higher res I’ll let you know, but I doubt it. The novelty of that camera was that it took photos at all, not that it took particularly high res ones.
  12. Found this mix in my parents garage. I will unpack it later but it contains some old Adventurer issues (mostly duplicates of the same few issues), some Monkey Island 1 and 2 marketing one sheets, and an amazing Zak McKracken nose glasses display and giveaway contest form. Also found this LucasArts 20th anniversary mug.
  13. Ah yeah sorry I wasn't blaming YOU for the folds. Just blaming the poster itself for only being released in folded form.
  14. @m1ckey holy crap! Even in that beat up state, that poster is an incredible thing to see. I haven't ever seen such detailed shots of the LeChuck's Revenge box. Any chance you can get that scanned at high resolution?
  15. I too mourn the weird troll that is including a fan enraging item called "the Ultimate Insult" in a collectors edition, but I'm sure I'll welcome whatever comes next. @Laserschwert it sounds like the issue is not that the archival standards are low, but that covid has meant they are basically inaccessible.
  16. Seemed like the Ron event should get its own thread so i made one...
  17. This was mentioned in the archaeological discoveries thread but it probably deserves a thread of its own, so here we are. The Video Game History Foundation has launched a new preservation project, where they archive and investigate the source code and assets to games. More about that here! Their first Video Game Source Project is... The Secret of Monkey Island! They've apparently been digging through the source code and art from Monkey Island and will be discussing it live with Ron Gilbert during a ticketed event. (I'm going to just steal all their content and repost here): The Secrets Of Monkey Island: An Evening With Ron Gilbert (Tickets) Friday, October 30th 2020, 1PM-2:30PM PDT Discover secrets and never-before-seen content from The Secret of Monkey Island with Ron Gilbert and The Video Game History Foundation About this Event Iconic PC hit The Secret of Monkey Island turns 30 this October, and we're celebrating by diving deep into its creation with Ron Gilbert...and the game's original source code! Join us for an incredible afternoon of stories and secrets in the-making-of two classics: The Secret of Monkey Island, and The Secret of Monkey Island 2: LeChuck's Revenge. This livestream event features: Fireside chat with Monkey Island creator Ron Gilbert, hosted by Video Game History Foundation founder Frank Cifaldi Never-before-seen content, including deleted scenes and unused art Stories from the game's development Audience Q&A This is a virtual event that will take place via a livestream link with your ticket order. (The stream will be archived and available to view later with your ticket.) 100% of ticket sales go to support The Video Game History Foundation, a 501(c)3 nonprofit preserving, celebrating, and teaching the history of video games. I figured we would want a thread to be able to talk about it while its happening, so here it is. I'm, uh, extremely excited to say the least.
  18. I can only find two of the Devils Playhouse posters in my files, and only 4x6 versions that were pack-ins for a retail release. I will keep digging but here are those in the meantime!
  19. I might have higher quality versions of these. Will dig around. This is just a painting Purcell has sold prints of in the past, not a poster associated with a game box or marketing. At what point are these just bootlegs?
  20. I'm also a big fan of Stan's theme. This is a rare arrangement found on the PS2 copy of Escape From Monkey Island. Ultimately they must have gone a different direction This guy must have learned it from the PC speaker version. Amazingly Resident Evil VII used the Stan theme for one of their central pieces of music And you know, I always love world of fish, a true classic
  21. Really good instrumentation in the Special Edition, I agree, but you haven't really enjoyed it until you play the older releases.
  22. Here’s a cover of The Office from Sam & Max Season One/Save The World: I always enjoy the Neskimos cover of Phatt Island the live one has a drunk guy who is mad they skipped to monkey island 2 https://m.soundcloud.com/neskimos/monkey-island-2-phatt-island-1 but they did a studio recording as well it seems.
  23. But Remi what do you REALLY think of Curse?
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