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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. I thought that, but then I thought "would it be annoying if threads about every aspect of the game spilled into the main forum?" (eg. "Is Ron a liar?" -- doesn't really seem worth a new thread). I don't know, I guess the current main thread is sort of a "ReMI Daily Chat". I suppose we could start a new forum, rename the current MegaThread™ to "Daily Chat and News" and keep spoilers to its own thread... I mean once the game hits, is splitting things into two forums inevitable anyway? I don't know. I'm completely in two minds...
  2. Hmm. Just because something is on archive.org doesn't mean it's not copyrighted. That website has a special exemption (which I expect to be revoked any day now...) Anything produced in 1977 is certainly still copyrighted...
  3. I don't really find any of these quotes to be contradictory. He summed it up perfectly in his most recent blog post: "The muse comes when the work starts". You don't start with a perfectly formed idea.
  4. Yes, back to sanity... 👕 I beat #Mojole and all I got was this stupid t-shirt. 3/6 🖤💛💚💛🖤 🖤🖤🖤🖤💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  5. Yes! You've summed up my problem with this better than I've been able to. Thanks
  6. I know I've quoted this before, but here's Ron talking in 2013. He started work on Thimbleweed Park in 2014...
  7. Weird. Maybe. I bought my Amiga version on release, though. (UK release admittedly.) I wonder.
  8. I'm too old for this insane technology 🤯 😆
  9. Thanks for your work on this! And for your comments about reporting bugs. It used to be very disheartening when you’d report them, so I gave up back in the day. It does seem much better these days though. Question: Are the enhancements enabled by default? (I hope so!)
  10. I remember offering the stick to Guybrush in the English Amiga version — never saw that bug?
  11. That’s a pretty huge oversight to me if you look at what I wrote about what I believe to be most important in storytelling. (“Oh I guess we should give them personalities” shouldn’t be an afterthought.) THIMBLEWEED PARK ENDING STUFF
  12. I used to work in packaging for DVDs. Designed plenty of DVD box sets back in the day. As cool as these are you can’t actually use them to get “exact dimensions”. Unfortunately you still need the printer’s cutter guide, which would be supplied as a separate plate. This is because there’ll be lots of bleed on those images, and without the cutter guide you won’t know where the bleed begins, or where the folds are. (The industry standard is at least 3mm — but there’s no harm in adding more.) Don’t get wrong. I’d still love to own them. They’re extremely interesting, and I bet you could make some very good guesses using them. Just not “exact measurements” in the way you might expect.
  13. Does it say something about the game that even as a Ron Gilbert fan you’ve not finished the game in 5 years?
  14. Yep, it’s my biggest concern that Ron tries to out meta himself to the detriment of the story. It’s weird. I agree with the things that Ron says in interviews and on his blog about adventure games. The importance of story. The importance of the game world. Why adventure games suck, etc. but then I play Thimbleweed Park and I go… what happened to all that stuff you said? I believe it’s 1. Story above all else. 2. Love your characters. In the first version of TP, the main characters didn’t really have any personality. Dialogue for them was patched in later. Am afterthought. And then the story was completely jettisoned at the end. As I’ve said before: I hope he’s gotten that out of his system. But I think the presence of Grossman, who seems to really get it, too, might keep it more on track. Very interesting that neither of them said they replayed the sequels though.
  15. I missed the conversation about insult sword fighting, but although it comes close to being a grind, the genius of it (and why I still love it) is two reasons: 1. I'm a sucker for collecting things (except the dust in TP). 2. It was super satisfying to take that knowledge and apply it future fights, and then to the Sword Master's insults. The rhyming in CMI didn't add that much to me. I think I almost would have preferred it if they'd ditched that aspect and just had new insults that worked better (the rhyming meant they weren't quite as funny as SOMI's if you ask me). I disagree that it was the same puzzle though, because although the mechanics are the same, it takes the same amount of effort to solve in each game -- you have to think and remember.
  16. I have no idea what means. It could only have been more of a cliffhanger if Guybrush had been left hanging from a cliff. Ron also had this to say in the chat: I think ReMI is going to be a very interesting trip! I see we've gone right past the analysing the minutia of what we've seen and are now deep into "what if" territory... Soon enough someone will correctly guess what we're about to see (if it hasn't happened already). God, I hope they release more stuff soon!
  17. Yep, that crossed my mind as well! I wonder... Actually Laserschwert's AI upscaled Curse backgrounds and videos still look fantastic when squished back down to the original resolution (better than what you see in the final game). It feels like it should be reasonably easy for the smart brains at ScummVM to find a way to drop new assets in. The videos in particular look fantastic. It's basically CMI Remastered. @Serge? WATCH FULLSCREEN:
  18. True. I'm just trusting what I've read here. I know a bit about SAG-AFTRA productions when it comes to TV/film, but I don't know much about VO work. I don't think you can "mix and match" with film and TV? If SAG-AFTRA get wind of a non-union production they contact their members and warn them not to participate. I know sometimes union actors used pseudonyms to work on non-union stuff to reduce the chances of being told off. So it seems it's all or nothing with film/TV. Is it different with VO work? If they wanted Earl Boen and other cast from the previous games, sometimes actors will ask if it's union. And being that it was LucasArts (ie. connected with LucasFilm), maybe they wouldn't want to risk getting a black mark against them from the unions? That said, didn't Lucas famously quit the DGA? I don't even know if the Star Wars movies were union films at all! Were they Indies? Maybe you can explain?
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