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The Matrix Unplugged


Cazor

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er, ok, in order kinda

 

1st and 2nd to last question: we dont have a coder to do the complex linking of JA's physics and JA's player model clothing, so the only thing we can do is make them trencloats move relative to their legs, which actually looks pretty realistic most of the time.

 

the weapon system is gonna be coded and be new. its gonna look like max payne or HL with the categories like pistol/rife/etc.

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I swear, graves, you must have OCD or something.

Yeah, I got to see my therapist:D

but could you also update niobe cause me and other people have seen many problems with the face and hair?

I'm pretty much updating all my models as I get better. I'm sure I'll get it all right by the time this whole thing is released.

 

@wedge: nice:D

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You know these models could very well be passed off as real models in a professional game, and here you are making a mod... for no money or anything...

 

 

I mean I made mario... but that took like a week to do, and you sit here and make perfect models by the bunches just for the community.

 

 

Makes me proud that there is some good in this world Mr. Frodo :p

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1st and 2nd to last question: we dont have a coder to do the complex linking of JA's physics and JA's player model clothing, so the only thing we can do is make them trencloats move relative to their legs, which actually looks pretty realistic most of the time.

 

I mentioned this to Razor, Azymn, Ren, and Chosen and Unique.

 

Use bolt on clothing. Clothing that is weighted seperately than the models. From there enable ragdoll on them.

 

I see no reason how this wouldn't work.

 

If needed enable scaling to make the clothing fit other models. There are also the tail bones which are hardly ever used.

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I'm glad to hear from you that realistic clothing is possible:) The way it is now just looks awful imo.

 

You completely lost me on your explanation though. Weigh the clothes to what? Do I have to build a separate bone structure? If you wouldn't mind, could you possibly walk me through the process?

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I'm sure a new skeleton would work fine, but I was thinking along the lines of the humanoid skeleton. But don't waste your time. It would need special code changes to work. Which is why I said I mentioned it to the guys I did. Because their the heavy hitters, as far as coding goes.

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