Xcom Posted February 16, 2005 Share Posted February 16, 2005 If it was mentioned, please ignore. Would it be possible to configure paths for two games (kotor and kotor2), so you can switch between the two without having to restart the tool? Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 16, 2005 Author Share Posted February 16, 2005 The next version has the ability to maintain two sets of path information and also lets you work with both games at the same time. When editor windows are opened for a given file, they also indicate which game they are from. 400th post Link to comment Share on other sites More sharing options...
Darkkender Posted February 16, 2005 Share Posted February 16, 2005 Thank you Fred it is good to see that, that option will make it in there after all. Especially considering your earlier hesitation and troubles with that aspect. It is always good to see you looking out for us. Link to comment Share on other sites More sharing options...
Mav Posted February 17, 2005 Share Posted February 17, 2005 Thanks for the continued hard work Fred, I can't wait for the next release Link to comment Share on other sites More sharing options...
SpaceAlex Posted February 17, 2005 Share Posted February 17, 2005 Yeah, thank you very much Fred. Without your KT many people would't bother moding KOTOR. Link to comment Share on other sites More sharing options...
Xcom Posted February 17, 2005 Share Posted February 17, 2005 Originally posted by Fred Tetra The next version has the ability to maintain two sets of path information and also lets you work with both games at the same time. When editor windows are opened for a given file, they also indicate which game they are from. Excellent. Thank you! Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 19, 2005 Author Share Posted February 19, 2005 Screenshot showing new tree layout and module description and location info (thanks helpers!). Tree Structure Here's one of the new path manager: Path Manager Link to comment Share on other sites More sharing options...
Mav Posted February 20, 2005 Share Posted February 20, 2005 Looks Great Fred, makes me wonder though... what were those whited-out buttons... hmmmm ... lol Link to comment Share on other sites More sharing options...
Bimmerman Posted February 20, 2005 Share Posted February 20, 2005 Hey- please ignore this if this question/problem has already been dealt with. When I try to use KOTOR tool for TSL, I get an error message saying that my "chitin.key file appers to be corrupt. You may want to reinstall KOTOR to fix this." Problem is: I have reinstalled it and gotten the same message, and the game runs fine, and KOTOR tool works on .2da's at least just fine. So I am wondering if this is just a bug in my version of Kotor tool(vers. 1.0.1768.1782) or if my copy of the game is messed up. Also- everytime I start KT up it asks whether I want to install the newest version: when I click yes, it goes through the installation, and the vers. number doesnt change, and it asks again the next time I boot it up whether I want to install the newest version, which I just did. Any help would be appreciated. Link to comment Share on other sites More sharing options...
SpaceAlex Posted February 20, 2005 Share Posted February 20, 2005 Originally posted by Bimmerman850CSi Hey- please ignore this if this question/problem has already been dealt with. When I try to use KOTOR tool for TSL, I get an error message saying that my "chitin.key file appers to be corrupt. You may want to reinstall KOTOR to fix this." Problem is: I have reinstalled it and gotten the same message, and the game runs fine, and KOTOR tool works on .2da's at least just fine. So I am wondering if this is just a bug in my version of Kotor tool(vers. 1.0.1768.1782) or if my copy of the game is messed up. Also- everytime I start KT up it asks whether I want to install the newest version: when I click yes, it goes through the installation, and the vers. number doesnt change, and it asks again the next time I boot it up whether I want to install the newest version, which I just did. Any help would be appreciated. Are you using KT to edit Kotor 2 files or Kotor 1 files. Because if you're using it for K2, then the error is normal, because KOTOR tool doesn't fully support TSL. At least not the version avaible to download. Anyways. Great job Fred! I'm getting more and more excited to get my hands on it. Link to comment Share on other sites More sharing options...
Bimmerman Posted February 20, 2005 Share Posted February 20, 2005 I was using KT to edit both KOTOR 1 and 2 by manually changing the paths when I wanted to switch from one game to another. This only happened when I was editing K2, so if you say its a common error b/c KT does not fully support K2(I didnt know that) then I guess i dont have a problem after all. Thanks for the help. Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 20, 2005 Author Share Posted February 20, 2005 Mav's correct. The error mesaage appears because the validation being performed is for Kotor 1. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted February 20, 2005 Share Posted February 20, 2005 I was testing this version of Kotor Tool and I think it still has that problem older versions had with some made robes/armors. It wont open them It also said my chitin.key appears to be corrupt, it says it was altered from the official version tho I havent installed anything on my game yet. Also, where can I find that old .GFF editor that modders used before Kotor Tool could be used to modify items? Link to comment Share on other sites More sharing options...
Mav Posted February 20, 2005 Share Posted February 20, 2005 there is no need to worry about the chitin.key that is just because KotOR tool isn't fully compatible with TSL yet and you can get the old GFF editor by, actually checking the useful tutorial sections and stickies, but I'll do it ofr you this time click here read section 2.2 c. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted February 20, 2005 Share Posted February 20, 2005 Ahhh so it is normal that error. Ok. Thanks man, I really apreciate Link to comment Share on other sites More sharing options...
wolverine66 Posted February 20, 2005 Share Posted February 20, 2005 I am having a problem opening the .2da files. If I click on one in a folder I get a message saying that "there is no editor available for that file type". If I try to open one from inside kotor tool it doesn't do anything at all. Any suggestions would be greatly appreciated. Thanks, AL Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 20, 2005 Author Share Posted February 20, 2005 Originally posted by wolverine66 I am having a problem opening the .2da files. If I click on one in a folder I get a message saying that "there is no editor available for that file type". If I try to open one from inside kotor tool it doesn't do anything at all. Any suggestions would be greatly appreciated. Thanks, AL To open 2DA files, either click the 2da shortcut button on the toolbar or choose "Open 2DA file editor" from the Tools menu. You can select and open the files from within the editor. Link to comment Share on other sites More sharing options...
wolverine66 Posted February 20, 2005 Share Posted February 20, 2005 Thanks, for the quick response but it still does not work. It just adds a box to my task bar like there should be another windows but there isn't one. Link to comment Share on other sites More sharing options...
JAshton83 Posted February 20, 2005 Share Posted February 20, 2005 Happens to me too for some reason - the 2da editor opens off screen. Just right click on the 2DA editor button on the task bar and click Maximize. Link to comment Share on other sites More sharing options...
wolverine66 Posted February 21, 2005 Share Posted February 21, 2005 Thanks, worked like a charm. Link to comment Share on other sites More sharing options...
JAshton83 Posted February 21, 2005 Share Posted February 21, 2005 Happy to help. It's a minor inconvenience in Fred's (Fantastic!!!) tool. Have fun editing! Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 21, 2005 Author Share Posted February 21, 2005 It is probably caused by a bug I discovered in the window state persistance code. If you have a window minimized when it is closed, negative values get stored for the windows location (-32000,-32000, if I remember right). I am adding code to fix this. Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 21, 2005 Author Share Posted February 21, 2005 Just an update: I think I have finally figured out a way to handle two cases that never worked right in Kotor Tools Item Properties editor - Disguises and Traps. Both are unique in that they have a Property and Subtype but no cost table. I somehow missed this in my initial development of the editor. I *think* I have it working correctly, as an item I made, when equipped, makes you look like Bastilla. I haven't figured out a good test case for the Trap property yet.... Link to comment Share on other sites More sharing options...
Mav Posted February 21, 2005 Share Posted February 21, 2005 Sounds great Fred, and sorry but I can't help you with the Trap property I don't even know what it does. Link to comment Share on other sites More sharing options...
Darkkender Posted February 21, 2005 Share Posted February 21, 2005 This is Great that you found the bug Fred. As to the trap type I think that it is tied to a 2da file I was going over this one a while back in GFF editor. Link to comment Share on other sites More sharing options...
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