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What would you ask LEC?


Swoosh

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LFNetwork and SWBattlefront.net have been asked to come up with a list of questions to ask the Battlefront development team. Post some questions you'd liked asked and we'll narrow the list down to a managable amount and forward them to LucasArts. So post your questions here and be sure to ask some good ones!

 

Swoosh

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Mod tools - Will they be released with the game? Later on? At all?

 

With multiplayer games comes cheating - will PunkBuster or some other form of cheat-protection come with the game?

 

Will think of more later...

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Will it have robust anti-teamkilling features, like forgive/punish (in Enemy Territory) or ROE (in America's Army)?

Will the community be able to easily make new maps and mods for it?

Will it allow alt-tabbing out to the desktop? (IMO a crucial feature in a multiplayer game, to allow me to easily invite friends to play with me)

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As a comic book-reader, I've noticed some battlemachines from the original trilogy in the prequel trilogy (ex. the AT-AT walker in the Star Wars - Republic comics), will both timelines feature same elements? Weapons, jetpacks for original trilogy, speeder-bikes for prequel trilogy, and so on...

 

And a second question, how will you create the Star Wars "feel", besides working really hard on looks of the game? Music, atmosphere, soundseffect. Having played the Clone Wars game, I felt there was too much creative use of elements not seen in the movies, and didn't seem right to recreative the feel from the movies.

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i like the maps question. also i wonder what is there weapons list, how they plan to do anti-aircraft (meaning how affective the rocket launcher will be, if there is another infantry anti-aircraft weapon or is it just the rocket launcher, vehicles, and stationary guns seen in pics), a list of weapons, a list of special characters and abilities, list of classes, list of vehicles, and list of all gameplay modes. yeah so a list of anything they can give us, but the one i like the most is the number of maps and what are they (like multiple maps for each world or one map per world)

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1.) Is it going to feature lock-on targeting or a reticule for third-person?

 

2.) Is there a limit on how many vehicles can be on the battlefield?

 

3.) Other than bailing out, do players have the ability to stop a vehicle and disembark (as well as jumping into a stopped vehicle)?

 

4.) Will there be clan support, like automatic tags and friend lists?

 

-- Lingo

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1) Will SWBF use directx 9 or later technology?

 

2) What is the total list of vehicles and weapons that will be implemented in the game?

 

3) How long will single player take to complete?

 

4) IN single palyer which side do u take or can u choose? Are there different missions for each side?

 

5) How effective is the AI?

 

6) Will be the PC version of the game be able to adjust the graphics ie detail, ect ?

 

7) Will the weapons and vehicles have variety so a gamer will be able to choose a weapon or vehicle becase of a unique strengh?

 

Cheers

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1. what type of physics engine is being used, and will there be a difference in the physics quality in all 3 different version. Will there be only ragdoll physics on players or both players and vehicles and world objects? or none, just using physics sims on objects and characters inside a 3dpackage baking the animation and exporting it out a premade sequence?

 

2. Will there be different graphic enhancements for the xbox/pc version like...bump mapping, vertex/pixel shaders seen in games like kotor/halo/etc and what is the difference in texture resolution between the xbox and pc version.

 

3. what type of lighting is being used besides the soft blend that is similar to prince of persia, volumetric shadows on characters and world objects? or something more like ut2k3?

 

4. If mod tools are ever released will there be support for 3dsmax/maya/softimage/lightwave?

 

5. How are levels constructed/terrain? inhouse level editor, or modeled and exported out or a mixture of both?

 

6. Will there be a difference in player/vehicle polycounts between the 3 different versions

 

7. How has the developing for the ps2 limited the physics/graphics for the pc/xbox if at all?

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^there should be.

My questions, which haven't been asked yet:

Will it make any difference being a pilot in say, the empire than for the rebellion?

Is the republic army made out of just stormtroopers?

Will there be any maps of planets we haven't seen before?

How will single-player be different from multiplayer in the gameplay itself?

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How interactive will the terrain be?

What about accuracy and moving?

Will there be a stamina bar which allows people to jump and run at certain times?

Can people pick up enemy weapons?

If figting goes on near buildings, will they be accessable?

 

More to come

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How many people will the :atat: be able to carry?

How many (and what) vehicles are there?

 

I can eliminate some of the questions above by answering themself:

 

Is the republic army made out of just stormtroopers?

I belive you mean the Imperial army, and no. there is also an Imp Offiser that can spot Rebel stealth guys and call an air strike. also the pilot looks different.

 

How will single-player be different from multiplayer in the gameplay itself?

3) How long will single player take to complete?
4) IN single palyer which side do u take or can u choose? Are there different missions for each side?

not very. its the same, exept there are bots isntead.

 

what type of physics engine is being used?

they are making they're own one.

 

How many passengers will the gunship be able to carry?

6. dont know have many times I have said that.

 

 

[/battlefrontguru]

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Awesome :)

 

I'm a bit unsure about all the flying vehicles stuff; will we be able to fly all of them (some might be bots); air vehicle limit; good anti air?

 

The "at-sts" in the trailer looked more like AT-PTs with their heads so low(next to the legs) will this be improved?

 

maybe a bit to early:

After the release of SWBF do you plan to keep working on some small stuff for it afterwards? (patches) And also for example (before release) keep in communication with the community by for example LFN? (answer more Q here, post stuff here..suggestions etc)

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1.)Will vehicle interiors be moddled (like the BF1942 APC) or will we just the the vehicle like in Jedi Academy? If so, can we walk around inside the AT-AT?

 

2.)Will we be able to jump?

 

3.)Will be able to appoint a 'team leader' who could perhaps raise morale (i.e. increase health for troops in a certain radius around him)?

 

4.)Will the gun/vehicluar combat be balanced? Or will it turn out like BF1942 with a much heavier emphasis on vehicle combat?

 

5.)Will we be able to change day/night options for the levels?

 

I'll think of more soon.

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Originally posted by Boba Rhett

Hehe. I don't have any ideas for good questions that differ from what's already been posted but I want to know if we'll see Max hidden in the game somewhere. :D

 

We will. Certainly. You can't have a Lucasarts game without Max hidden in it somewhere.

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