overture Posted December 10, 2010 Share Posted December 10, 2010 KSE is not registering my force points right. I maxed out every skill and attribute. But my force points are still at 40. and I'm already at the highest level in game. Link to comment Share on other sites More sharing options...
lunatic_pandora Posted March 26, 2011 Share Posted March 26, 2011 Hi there. Firstly, thanks for such a great and comprehensive savegame editor. My problem is that having changed my character's gender from male to female, the voice (as in, during combat, or if i click on their picture to select them) remains a man's voice, which is a little off-putting. Anyone have this issue? Any solutions? Thanks for your time. Link to comment Share on other sites More sharing options...
JoFlashStudios Posted April 25, 2011 Share Posted April 25, 2011 Try the "soundset' property. You'll probably want to change it to "Player_Female_W" or "Player_Female_B". Link to comment Share on other sites More sharing options...
Darth Peg Posted August 19, 2011 Share Posted August 19, 2011 I'd just like to say that the KSE editor 3.3.3 is by far the best game editor I've found for Kotor 1 & 2. But I have a problem with it now, I used to have Windows Vista on my pc and the editor worked fine. Now I've upgraded to Windows 7 it doesn't seem to have any effect on my game saves! The editor loads up fine, finds all the saved game files ok and it still appears to work on Windows 7 as it did on Vista but when it comes to loading up the edited files nothing has changed in the game! Has anyone else had this problem? Can anyone help me please? Many thanks. Link to comment Share on other sites More sharing options...
Darth Peg Posted August 24, 2011 Share Posted August 24, 2011 I'd just like to say that the KSE editor 3.3.3 is by far the best game editor I've found for Kotor 1 & 2. But I have a problem with it now, I used to have Windows Vista on my pc and the editor worked fine. Now I've upgraded to Windows 7 it doesn't seem to have any effect on my game saves! The editor loads up fine, finds all the saved game files ok and it still appears to work on Windows 7 as it did on Vista but when it comes to loading up the edited files nothing has changed in the game! Has anyone else had this problem? Can anyone help me please? Many thanks. If anyone has read my original questions above, I have found the answer to my own question! Let me explain; What I did to solve said issue was too run the editor as an administrator and also to run program in compatibility mode for Windows Vista. Doing these two things seems to have worked and the editor is working as it once did. I haven't tried it on KOTOR 1 but this works for KOTOR 2. Link to comment Share on other sites More sharing options...
Master_Lin Posted August 31, 2011 Share Posted August 31, 2011 @Darth Peg thanks god you found how to solve it, I've been looking for a solution since 2 days now ! But my problem was the savegames tree wouldn't update after I uninstalled and reinstalled the game, it kept the old savegames, not those I've been creating lastly. Again, thanks ! Link to comment Share on other sites More sharing options...
Lowso Posted February 23, 2012 Share Posted February 23, 2012 This might be a dumb question but i`m new at this.... How do i add force powers to my character? I go under feats and i see all the passive feats, but i dont see any way to add powers such as drain and stun. am i missing something ?? Link to comment Share on other sites More sharing options...
Mandalore5 Posted February 23, 2012 Share Posted February 23, 2012 It's in Classes --> Force powers (for a Jedi/sith class). Link to comment Share on other sites More sharing options...
Ssteelrat Posted March 24, 2012 Share Posted March 24, 2012 ok so been racking my brain at this for a while now, is there a way for me to edit my XBOX saves using this editor. I am currently using my old xbox360 hard drive to act as a transfer between my new 360slim and my computer. any and all help will greatly be apreacheated Link to comment Share on other sites More sharing options...
Obi-Wan Bologna Posted March 25, 2012 Share Posted March 25, 2012 ok so been racking my brain at this for a while now, is there a way for me to edit my XBOX saves using this editor. I am currently using my old xbox360 hard drive to act as a transfer between my new 360slim and my computer. any and all help will greatly be apreacheated Interesting idea, I would like to know if this would work too, as I much prefer the Xbox gameplay, but love all the extra cool stuff you can do with the PC version Link to comment Share on other sites More sharing options...
Darth Peg Posted April 1, 2012 Share Posted April 1, 2012 This might be a dumb question but i`m new at this.... How do i add force powers to my character? I go under feats and i see all the passive feats, but i dont see any way to add powers such as drain and stun. am i missing something ?? Hi, Sorry for the late reply, I've only just got internet access again. What you need to do is; click on Classes, then click on what ever Jedi you might be (Guardian for example), then click Force Powers. It will show you what you already have on the left and on the right is what powers you can add. Link to comment Share on other sites More sharing options...
Twilight-Kun Posted April 4, 2012 Share Posted April 4, 2012 what Globals need to be set to "Yes" to get aboard the Leviathan? (KOTOR) preferably all light side choices have been used I seriously don't want to start over after I screwed up my game... Link to comment Share on other sites More sharing options...
TSL_Revan Posted August 14, 2012 Share Posted August 14, 2012 I need some help with the Kotor 2 half of the editor. When I change things, nothing happens in the game. It works for Kotor 1, but not Kotor 2. I tried running it in Vista Compatibility, and Administrator mode, but when I do it in administrator mode, it doesnt recognize that I have saves at all. I'm running Windows 7 64x. Thanks for any help Link to comment Share on other sites More sharing options...
Dagon3 Posted August 17, 2012 Share Posted August 17, 2012 Hello I have recently gotten an error when using KSE 3.3.3. I have used the KSE with Kotor 2 for a long time without any problems but suddenly I am not able to edit anything at all anymore. Nothing works. The following error is from my latest save. The first error message I get is as follows: Error msg: Could not open P:\sith lords 2\saves\000049 - game 48\ PARTYTABLE.res for writing. at \PearApp\Bioware\GFF.pm line 907. The other error message I get is: Bioware::GFF::Struct::writeHeader2 at\PearlApp\Bioware\GFF.pm line 907. Bioware::GFF::write_gff3 at \PearApp\Bioware\GFF.pm line 268 main::CommitChanges at kotor_savegame_editor3.3.3.pl line1655 main::_ANON_ at kotor_savegame_editor:3.3.3.pl line 2566 Tk callback for.button 5 Tk::_ANON_ at \PearlAp\Tk.pm line 247 Tk::Button::butUp at \PearApp\Tk\Button.pm line 111 ButtonRelease-1 (Command bound to event) And this is what I got from KSE.log: 08-17-2012 17:44:45 KSE startup v3.3.3 08-17-2012 17:44:46 KSE could not find saves directory for KotOR1. 08-17-2012 17:44:46 KSE found KotOR2 saves directory in P:\Sith lords 2 08-17-2012 17:44:46 KotOR2 spells.2da override detected. 08-17-2012 17:44:47 KotOR2 appearance.2da override detected. 08-17-2012 17:44:50 #2#000020 - Game19 clicked 08-17-2012 17:44:50 #2#000020 - Game19 clicked 08-17-2012 17:44:51 #2#000049 - Game48 clicked 08-17-2012 17:44:51 #2#000049 - Game48 clicked 08-17-2012 17:44:53 #2#000049 - Game48 clicked 08-17-2012 17:44:53 Populating Level1 for #2#000049 - Game48 08-17-2012 17:44:53 Populating Feats: #2#000049 - Game48#Feats 08-17-2012 17:44:53 Populating Journal for #2#000049 - Game48 08-17-2012 17:44:57 #2#000049 - Game48#Experience clicked 08-17-2012 17:44:57 #2#000049 - Game48#Experience clicked 08-17-2012 17:44:57 #2#000049 - Game48#GoodEvil clicked 08-17-2012 17:44:57 #2#000049 - Game48#GoodEvil clicked 08-17-2012 17:45:03 Changing GoodEvil value to 0 using field # GoodEvil 08-17-2012 17:45:03 Committing changes for 000049 - Game48 Tk::Error: Could not open P:\Sith lords 2\saves\000049 - Game48\PARTYTABLE.res for writing. at /PerlApp/Bioware/GFF.pm line 907. Bioware::GFF::Struct::writeHeader2 at /PerlApp/Bioware/GFF.pm line 907 Bioware::GFF::write_gff3 at /PerlApp/Bioware/GFF.pm line 212 Bioware::GFF::write_gff_file at /PerlApp/Bioware/GFF.pm line 268 main::CommitChanges at kotor_savegame_editor3.3.3.pl line 1655 main::__ANON__ at kotor_savegame_editor3.3.3.pl line 2566 Tk callback for .button4 Tk::__ANON__ at /PerlApp/Tk.pm line 247 Tk::Button::butUp at /PerlApp/Tk/Button.pm line 111 <ButtonRelease-1> (command bound to event) 08-17-2012 17:45:10 ---------Termination--------- Is there any way to fix this without having to start a new game? I have tried to load save games from long before but that did not work. I also tried using the 3.3.2a version but that did not work either. Thanks for the help Dagon3 Link to comment Share on other sites More sharing options...
rev1011 Posted August 18, 2012 Share Posted August 18, 2012 Most of the time when it says "bound to event", clicking "apply" won't have any bad affects, atleast not for me. Just like the "wearable hood" mod, or a few blaster mods. Only when I click on an item that either conflicted with the line or game files, which then leads to the item no longer appearing on your KSE inventory as (e.g)"lghtsbr01 - USM Kavarsaber" but instead appears as "BadStrRef [0424010]" (do not save when this happens!). That example normally stops the item showing in my in-game inventory or simply messes my save up. >.< Never-the-less, the item can still be spawned in-game by using the "~" and entering the "giveitem" code. Although, it normally doesn't work like it should. (E.g)I had a few different armor mods and wanted to try them all, but it said BadStrReff when I added one or two of them threw the KSE. I tried using the give item code instead, and when I got them, they either made the game crash or appeared to look like the robes/armor from another mod (which was not how they were meant to look). This is due to file conflicting or 2DA Confliction. Other things I noticed. When importing my KSE from my laptop to my pc, I tried getting the KSE to apply these changes that I made on the save file, but when I played the game, nothing got changed. I then downloaded KSE again, to which I then discovered I had to change the KSE's configuration to "run as administrator" and to run on the same windows compatability setting as what my Kotor was running on. Another problem I had where I had a KSE in both my Kotor 1 and kotor 2 overide folders. I could use KSE fine with Kotor 2, but with Kotor 1, the KSE never displayed any save games from K1. I then discovered I had placed a copy of the original KSE in my kotor 1 override folder, but the the original KSE was in my "downloads" folder(this KSE worked when I attempted to edit k1 with it). Link to comment Share on other sites More sharing options...
banesith Posted October 4, 2012 Share Posted October 4, 2012 i finished the first encounter with atris and done everything in the polar area but when i talk to aton and say continue talk with kreia nothing happens and i cant talk to kreia or beo-dor and i cant tell t3 its time to go Link to comment Share on other sites More sharing options...
Hassat Hunter Posted October 4, 2012 Share Posted October 4, 2012 Use TSLRCM (or just not drop your weapons right away). Not sure what it has to do with KSE though... Link to comment Share on other sites More sharing options...
kovak007 Posted October 30, 2012 Share Posted October 30, 2012 Ok, i just escaped from the leviathan, and now i am stuck with the cutstart thing, i have not modded the gender, or class, and its not working, also, candorous, while he has computer stats, he cannot use the brig terminal, so i kinda need help... Link to comment Share on other sites More sharing options...
Gvaz Posted January 7, 2013 Share Posted January 7, 2013 Hi, KSE works fine for me, no real issues except.... KSE does not know where my KOTOR 2 folder is. Every time I run the program I have to manually enter it into the program. It sees my KOTOR folder just fine. I have the games on steam. What do I do to fix this? Link to comment Share on other sites More sharing options...
Gvaz Posted January 12, 2013 Share Posted January 12, 2013 I am stuck can anyone help? What values do I change in order to get the cutscene to go back to Onderon? I'm running the latest versions of TSLRCM and the hk factory mod (whatever that weird naming scheme is) and mostly just texture mods and the korriban tomb and corescant planet mods, and some force power mod. Anyways, I did Onderon last and I've tried a whole bunch of **** figuring maybe that would advance the plot so the mandalorean would call me back, and he hasn't. Every time I enter the ship, it starts to fade to black, then goes to normal as if it wanted to run something but it couldn't. My journal shows up with: "hey this bith has his arm cut off" "Hey this is master Kavar, I'll call you later" "from the datapad you found on korriban, t3 says you can go to the planet m4-78 to find jedi master Vash the Stampede" (a little embellishment but that's the current progress) I've completed all other planets, and all other content. Everything. I'm stuck, right here and I have no idea what to do. Can I warp somewhere? Can I change some values in KSE in order to force it to fire? help Link to comment Share on other sites More sharing options...
Hassat Hunter Posted January 13, 2013 Share Posted January 13, 2013 Ehm, did you *find* Vash on M4-78EP? From looking at the logs, that's not the case. And explains why Onderon doesn't advance. Link to comment Share on other sites More sharing options...
Gvaz Posted January 13, 2013 Share Posted January 13, 2013 Ehm, did you *find* Vash on M4-78EP? From looking at the logs, that's not the case. And explains why Onderon doesn't advance. Yeah I just did the robot planet (god damn I can see why they cut it out because it was plodding and awful) and it finally triggered. How do I get rid of this Bith quest? I've already found out GOTO's identity and used it as evidence. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted January 13, 2013 Share Posted January 13, 2013 It should go to closed as soon as you enter his hideout. Link to comment Share on other sites More sharing options...
Gvaz Posted January 13, 2013 Share Posted January 13, 2013 It should go to closed as soon as you enter his hideout. You mean Goto's yacht? I'm way past that. edit: Man now I'm gonna have to go youtube the HK Factory thing. I saw something flying to telos, and got the torture scene with HK47 and they said I had to wait, but now I'm on malachor and I never got any chance to go to the factory Link to comment Share on other sites More sharing options...
Hassat Hunter Posted January 13, 2013 Share Posted January 13, 2013 No, the Bith's place in the Flophouse. Odd. You should have gotten it if you had the torture scene. Can only imagine another mod interfering there... Link to comment Share on other sites More sharing options...
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