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Quake 4 news/november magazine article


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Yup, Raven's first Doom3 engine game.

 

My hunch is that this is the "multiplayer portion" of Doom3, much like Unreal Tournament was for Unreal (and UT2k3 was for Unreal 2). Big graphic-spazz games take forever to make these days, so making an engaging and well-polished SP & MP campaign in one package takes forever.

 

Plus, it seems like ID software is better at making engines than making engaging games anymore (much less engaging SP games). But there's something to be said for the "retro" feel of their FPS's. If nothing else their influence is extended through the use of the engines that are liscensed out to companies like Raven.

 

Not that I care much about Quake4 (Q3A was fun, the rest of the series was a bore), but how many bets that this will get finished before DukeForever?

 

 

Edit: Read the preview and it sounds like they're saying Raven is going for SP & MP. Well, if anyone can turn Quake into a decent Singleplayer game, Raven can, but it depends on how much time they're given and what other projects they have to work on at the same time.

 

PS: Wasn't Heretic II a "third person slasher," not a first person shooter? (even though you did a lot of shooting, I thought it was only third person, granted it's been a long time since I saw the game...)

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God, look at all those idiotic people moaning about the graphics.

 

"OMG IT L00KS LIKE D00M" "i'm not impressed :("

 

If it did look like Doom 3, it would only have a 4 player limit and you'd be running around trying to aim while your fps goes to around 5 every few seconds. :indif:

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Originally posted by |GG|Crow_Nest

But the Source engine still wins no matter what :p

It's not the "best engine" that wins. Its the game that can use an engine at its best for that game, that wins. Meh.

 

And that its got the doom3 engine doesnt mean the game will be like doom3...engine is code, code and code. You could make a teletubbies game off it.

 

Maybe i'm interested, i dunno. Wasnt really interested in HL2 until i noticed i got it for free with the card

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Originally posted by |GG|Crow_Nest

They totally modified the Havok 2.0 from scratch, so i think that the Source is 100% Havok 2.0-free. If you know what i mean

Um ... I'm not really sure what that has to do with what I said.

 

I was saying that it is easy to say 'source engine rulez' because there is no game shipping based on that engine. Once one is released - and in particular once HL2 is out (since the Vampire game will likely come first) - *then* we can discuss the pros and cons of the Source engine.

 

Mike

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Originally posted by |GG|Crow_Nest

But that was months ago, it should be fixed by now.

 

Well the CS: S Beta and the Source Stress Test should answer that I guess...anyone here have either of them?

Oh, and just curious...if Valve modified Havok so much that it no longer has any trace of the Havok code, then why didn't they make the physics engine from scratch? ;)

 

Anyway...I like what the preview said about Quake IV going all out war. I always felt when playing Quake II that it was really supposed to be a huge epic war...now we'll finally get to see it! :)

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Originally posted by Gabrobot

Well the CS: S Beta and the Source Stress Test should answer that I guess...anyone here have either of them?

Oh, and just curious...if Valve modified Havok so much that it no longer has any trace of the Havok code, then why didn't they make the physics engine from scratch? ;)

 

I dont have the CS:S beta cause its only avaliable to CS:CZ and ATI coupon holders. Which are bundeled only in ATI Radeon 9600XT and 9800XT video cards. I got my 9600XT from Creative and they dont get the coupons

 

Dont have Stress Test too cause its part of the CS:S beta. But Radeons have been doing quite well so far in DX9, the FX seems to run better in CS:S than HL2. Im not surprised anyway.....

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Quake 4 looks mildly interesting. On the one hand i think that moving all these WW2/Vietnam team based shooters to more varied settings (such as the Q2 invasion) is a good idea...

 

but on the other hand i think that maybe they should have stuck to keeping DOOM3 as single player and Quake4 as multiplayer... as diluting the effort and focus seems like a waste of time.

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Originally posted by Pal™

I've played the beta. It rocks. :D

 

Heh of coruse. Theres nothing great about CS:CZ, only it has deleted scenes, and my friends still say their better than CS:S's graphics, bull****.

 

Besides CS:S. CS 1.6 is the next best thing. CS:CZ is basically just CS 1.6 but with only very very little graphical improvements with new maps, whats worse is that its only Single Player.

 

Right now people are buying CZ only because of CS:S.

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Originally posted by |GG|Crow_Nest

Did you hear that the RC date has been accpted by VU?

 

I think it was that the RC was sent to VU, not that it got accepted yet.

 

Should be going gold within a week, if the RC doesn't have any glaring bugs. Even then, considering what a cash-cow HL2 would be even with bugs, I think Viviendi wont't care...:(

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Originally posted by Tyrion

I think it was that the RC was sent to VU, not that it got accepted yet.

 

I thought somewhere stated it was already accpeted? Well my mistake. VU is short of cash, so i dont think they'll care about bugs and just release the game ASAP.

 

Anyway, i dont think Quake 4's physics are gonna be that great, if Doom 3's physics sucks, so will Quake 4's (They use the same engine)

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Originally posted by |GG|Crow_Nest

Anyway, i dont think Quake 4's physics are gonna be that great, if Doom 3's physics sucks, so will Quake 4's (They use the same engine)

 

How so? I would agree that Doom 3 has some problems with how it's physics are configured (overly bouncing grenades, zero bounce bodies, ect.) but those are just numbers in .def files. The physics engine itself is really good...you can control the mass, density, friction, "bouncyness", gravity...you can morph the rag dolls into the animations (for example when a zombie dies it has a certain death pose that its limbs tend to spring into, but the rag-doll physics are morphed with it...in fact, try killing a zombie so it doesn't gib and then turn on "dragentity 1" and grab it by its foot or arm or something and swing it around) and whatever else is needed. I'm willing to bet that Raven will use the physics engine to great effect.

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