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Only Imperial Stormtroopers are so precise


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Originally posted by Xavier2

Now, due to Prime, we'll be able to immerse into the old adventure and beat the crap out of the stormtroopers. Great job man!!!

Thanks, but of course it isn't just me. Without Hapslash and bneezy this wouldn't be happening. :)
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well, im not posting on the forum much anymore, but i thought id crawl out of my dark lil corner for this. This looks fantastic! Im getting there with some models, already have a pistol and a few grenades ready for testing when i can get the game working again (long story). Wahoo, does the mod include a skill which means you cant hit a barn door with a nuclear warhead aswell???

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Originally posted by Prime

Thanks, but of course it isn't just me. Without Hapslash and bneezy this wouldn't be happening. :)

Good point.

 

Due to Hapslash, Bneezy and Prime, we can beat the crap out of the stormtroopers.

 

Wish i had the time to take my Luke Skywalker outfits mod:( . But i want to finish my clone wars stuff first.

 

Xavier2:lsduel:

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I've done a bit of work on the basic stormtrooper suit. It is still really rough right now, and there is almost no detail added to the armour. But this screenshot should give an idea of what it will basically look like:

 

storm1.jpg

 

There are still a lot of tweeks to do and detail to add. There are several parts of the suit that don't really line up with the proper features as well as I'd like. Hopefully the flaws won't be too distracting from the overall look. Since I intend it to be a Sith Trooper replacement, in most cases the skin will be seen from a bit of a distance which will help hide the weaker parts.

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Originally posted by FunSolo

is it the light ingame? or is it another (or darker) white on the helmet? :confused:

Basically, the armour has the "metallic" property on it left over from the original armour. The helmet does not, and that is why it isn't shiny. There still is some tweeking to do to try and get the "whiteness" as close as possible between the armour and helmet.
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Originally posted by Prime

Basically, the armour has the "metallic" property on it left over from the original armour. The helmet does not, and that is why it isn't shiny. There still is some tweeking to do to try and get the "whiteness" as close as possible between the armour and helmet.

 

well, sounds good, but i hope your able to release it soon :D

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The skin is coming a long pretty well, and I have most of the rough details finished. Now it is main just neatening everything and polishing things up. In the mean time, here are some screenshots. Unfortumately, most the details are sutle and not all that clear from these shots.

 

storm2.jpg

 

 

storm3.jpg

 

 

After the skin is done, I'll ask bneezy to set it up so that the Sith troopers are replaced. Also, I have a couple questions if anyone cares to answer.

 

1. Is there a way to prevent an NPC from switching to "melee mode?" I don't really want to have my stormtroopers with swords when you attack up close. Is there a way to force them to always use blasters?

 

2. Would it be best to disable the metallic quality of the armour? Stormtrooper armour seems more ceramic, which is less shiny. This would also make it similar to the helmet. But I do like the shininess also.

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Originally posted by Prime

Also, I have a couple questions if anyone cares to answer.

 

1. Is there a way to prevent an NPC from switching to "melee mode?" I don't really want to have my stormtroopers with swords when you attack up close. Is there a way to force them to always use blasters?

 

2. Would it be best to disable the metallic quality of the armour? Stormtrooper armour seems more ceramic, which is less shiny. This would also make it similar to the helmet. But I do like the shininess also.

The simple answer to #1 is take their Vibro-blades away. Editing the utc's might be cumbersome, but I bet one of the talented scripter in this forum could write a remove item script that could fire in each area where there are attackable sith troopers.

 

As for #2 I kinda like the shiny :D

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First of all its a perfect job!

 

Originally posted by Prime

1. Is there a way to prevent an NPC from switching to "melee mode?" I don't really want to have my stormtroopers with swords when you attack up close. Is there a way to force them to always use blasters?

 

Second of all i think that every sith soldier, although based in the same model is a unique character in the module, so i guess it would require some major change to unable the melle ability from all of them. Maybe one of the .2da files contains this property.

 

Originally posted by Prime

2. Would it be best to disable the metallic quality of the armour? Stormtrooper armour seems more ceramic, which is less shiny. This would also make it similar to the helmet. But I do like the shininess also.

 

I think you should try other effects, like envmaptexture Gunmetal or envmaptexture CM_Specmap and see what fits better to emulate the plastic glow of stormtroopers armor. I mentioned this in our last PM.

 

Hope i have colaborated.

 

Xavier2

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