tk102 Posted January 8, 2005 Share Posted January 8, 2005 Chained Force Lightning mod released. Two beam effects to choose from: Download (lightning beam) Download (shock beam) (PCGM links down...) Download from Lucasfiles.com Have you ever thought Force Lightning and Force Storm were just a little too much alike? This mod makes Force Lightning behave significantly different. The lightning now chains from one enemy to another with diminishing power in each arc. It's most effective on groups of 3 or more enemies where you can get a "closed-circuit", causing multiple zaps. Damage: First arc: 1d6 per Jedi level of best Jedi class (max: 10d6) Subsequent arcs: diminished by 1d6 for every arc after the 1st Range: 17m per arc This mod consists of just a single .ncs file: k_sp1_generic.ncs. Up until now, I don't think any other mod distributes that .ncs file (including AIOFPM). So it should be compatible with just about everything. Screenshots available at the download site. Link to comment Share on other sites More sharing options...
90SK Posted January 8, 2005 Share Posted January 8, 2005 Very nice! Very...evil. Super job! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 8, 2005 Share Posted January 8, 2005 Originally posted by tk102 Chained Force Lightning mod released. Download What else would you expect from someone with a Tesla avatar? Brilliant! Definitely in my override! Question. Since this affects the behavior of Force Lightning, will this take affect on characters that already have this power, or would I (we) need to start a new game? I assume it'll take affect once installed...but ya' never know everytime I look at your avatar tk, I have the sudden urge to hehehe Link to comment Share on other sites More sharing options...
RedHawke Posted January 8, 2005 Share Posted January 8, 2005 Now that's just something pretty darned handy tk! And EVIL too! Very nice! Link to comment Share on other sites More sharing options...
PoM Posted January 8, 2005 Share Posted January 8, 2005 Weeeow! That's handy.. And EVIL too! That's the point, i guess.. *MUhahahaaha!* Tk@ Can we see it bounce between enemies, or does it just..Well..Appear between all of them? Link to comment Share on other sites More sharing options...
tk102 Posted January 8, 2005 Author Share Posted January 8, 2005 @Chainz.2da: Yes, the effect is immediate. @Piece of Metal: I put a 0.2 sec delay between the arcs and each has its own sound, so you should be able to see the bounce. Lightning is kind of a 'messy' beam effect, so it's not as distinct as say the ending of Raiders of the Lost Arc. Thanks for the feedback! Let me know if you think it's under- or overpowered. I spent as much time trying to balance it as I did coding it. Link to comment Share on other sites More sharing options...
Renegade Angel Posted January 8, 2005 Share Posted January 8, 2005 Raiders of The Lost Arc....That movie was so cool! Have'nt seen it in a while though... Anyways TK I love the new lighting...It looks SO cool! Link to comment Share on other sites More sharing options...
Darkkender Posted January 8, 2005 Share Posted January 8, 2005 Nice Tk. This is how chain lightning should be I always knew you were a PNP RPG gamer at heart. Link to comment Share on other sites More sharing options...
tk102 Posted January 8, 2005 Author Share Posted January 8, 2005 Nice Tk. This is how chain lightning should be I always knew you were a PNP RPG gamer at heart. Too true. I owe a good portion of my vocabulary to TSR Inc. Link to comment Share on other sites More sharing options...
EnderWiggin Posted January 8, 2005 Share Posted January 8, 2005 Very Nice.... _EW_ P.S. Tesla was a very intelligent man... Link to comment Share on other sites More sharing options...
shosey Posted January 8, 2005 Share Posted January 8, 2005 Excellent idea tk! Reminds me good old Warcraft 3 and the chain lightning the far seer hero had. Link to comment Share on other sites More sharing options...
Darth333 Posted January 8, 2005 Share Posted January 8, 2005 Hehe looks good...and evil Link to comment Share on other sites More sharing options...
Bimmerman Posted January 8, 2005 Share Posted January 8, 2005 Very nice job! How would I modify the spells.2da table from the AIOFPM to allow my character to have both Force Lightning and Force Storm without overriding Lightning when leveling up? Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted January 8, 2005 Share Posted January 8, 2005 Great work. Keep em coming. Link to comment Share on other sites More sharing options...
tk102 Posted January 8, 2005 Author Share Posted January 8, 2005 @Bimmerman850CSi: 1. Open up the override version of spells.2da in KotOR Tool. 2. Locate FORCE_POWER_FORCE_STORM on row 25. 3. Change forcehostile number to 33 (something no other force power uses). 4. Change prerequisites field to **** (might not be necessary). 5. Change pips field to 1. Save. That should do it. Someone chime in if I'm mistaken. Link to comment Share on other sites More sharing options...
T7nowhere Posted January 8, 2005 Share Posted January 8, 2005 tk is makin KotOR mods again. looks cool I'll definately use it next time I dust off KotOR. Link to comment Share on other sites More sharing options...
Bimmerman Posted January 8, 2005 Share Posted January 8, 2005 Thanks a bunch tk102-that worked Link to comment Share on other sites More sharing options...
Shrub91 Posted January 8, 2005 Share Posted January 8, 2005 Is this compatible with your other mods? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 8, 2005 Share Posted January 8, 2005 Originally posted by tk102 @Piece of Metal: I put a 0.2 sec delay between the arcs and each has its own sound, so you should be able to see the bounce. Lightning is kind of a 'messy' beam effect, so it's not as distinct as say the ending of Raiders of the Lost Arc. What about the "shock" effect, wouldn't that be "cleaner"? Nice work all the same. Link to comment Share on other sites More sharing options...
Mav Posted January 8, 2005 Share Posted January 8, 2005 Sweet stuff tk awesome job Link to comment Share on other sites More sharing options...
tk102 Posted January 9, 2005 Author Share Posted January 9, 2005 MG said What about the "shock" effect, wouldn't that be "cleaner"? Not a bad idea Mono. I'll check that out. If it looks much better I'll re-release it that way. Thanks! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 9, 2005 Share Posted January 9, 2005 Happy to help! Link to comment Share on other sites More sharing options...
tk102 Posted January 9, 2005 Author Share Posted January 9, 2005 "Clean" (shock beam) version now available from PCGM. Link to comment Share on other sites More sharing options...
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