Arthenik Posted January 1, 2006 Posted January 1, 2006 Ummm... Are the pistols going to be fixed in v3 then?
~Dark Side~ Posted January 1, 2006 Posted January 1, 2006 The movie stances pistol stance sucks compared to what I found, I found an awesome pistol stance and rifle stance mod. Here: http://pcgamemods.com/mod/15531.html And here's the fixed JA+ version: http://pcgamemods.com/mod/15562.html He holds the pistol in both hands while ready to fire, and while firing. ~Dark Side~
Space Goat Posted January 2, 2006 Posted January 2, 2006 I asked this before, but I didn't see anyone answer, so I'll ask again: Will the Clones Ultima pack ever be released for JO? Maybe after it's final for JA? (Sorry if this question has been answered but I didn't see it.)
Pahricida Posted January 2, 2006 Posted January 2, 2006 Ummm... Are the pistols going to be fixed in v3 then? I just send the fixed .glm to Marz
Buffy Posted January 2, 2006 Posted January 2, 2006 and thank you for Add NPC too ! He looks so real !
NeoMarz1 Posted January 2, 2006 Author Posted January 2, 2006 The movie stances pistol stance sucks compared to what I found, I found an awesome pistol stance and rifle stance mod. Here: http://pcgamemods.com/mod/15531.html And here's the fixed JA+ version: http://pcgamemods.com/mod/15562.html He holds the pistol in both hands while ready to fire, and while firing. ~Dark Side~ Thanks! PErfect!!!!!
NeoMarz1 Posted January 2, 2006 Author Posted January 2, 2006 I just send the fixed .glm to Marz Any chance I could send the new files for a fix? There are two new character folders. I dont know if your interested in a fix for the Custom Race Pack... If not maybe you can explain the fix to me. Thanks Pahricida. I had planned on putting this in V 2.0, but we hadnt heard from you. Marzout
NeoMarz1 Posted January 2, 2006 Author Posted January 2, 2006 and thank you for Add NPC too ! He looks so real ! You got a screaming Video card! The detail is incredible. Thanks for the images, I have been saving everyone you post. Marzout
Pahricida Posted January 2, 2006 Posted January 2, 2006 Any chance I could send the new files for a fix? There are two new character folders. I dont know if your interested in a fix for the Custom Race Pack... If not maybe you can explain the fix to me. Thanks Pahricida. I had planned on putting this in V 2.0, but we hadnt heard from you. Marzout I can't really keep up with your speed. Well all I did was remove the bolt_l_hand from your model and import just that one tag from another Bone-setup that works, put the tag back into the hierachy and re-weight it to the tagbone. Pretty cheap but more comfortable than aligning the tag yourself. You can try using this file, it only contains the tag: http://s37.yousendit.com/d.aspx?id=0ANICLA9Z701Q27PH5QN5MVA8Y It is in .3ds but I already tried importing it to an existing model and it worked well. In the end you could always send me the file if it does not work for you. -Pahri
NeoMarz1 Posted January 2, 2006 Author Posted January 2, 2006 I can't really keep up with your speed. Well all I did was remove the bolt_l_hand from your model and import just that one tag from another Bone-setup that works, put the tag back into the hierachy and re-weight it to the tagbone. Pretty cheap but more comfortable than aligning the tag yourself. Well dang, I would have to find a model in my sets that doesnt have that issue... I'm not sure, cuz I used this from one of my best setups. The fact of the matter, Ive never created a tag before, I know its pretty simple, but I hate going through the trial and error thing. Well, I'll see what I can do. Maybe I can copy the right tag flip it, and correct the normals, You think that would work? What is the hierarchy for that tag anyhow? and do I just weigh the tag to l_hand? Hold On here! Duh!!! O.k. I just tried out the tag you linked me, I think I could get this to work. If you dont mind, I'm going to do a test fix, and maybe one of you out there can help me test it? I see the hierarchy does go to the l_hand, and weighted to the same, right? Last question, can I weight it using vert selection, or do I have to use capsule? Marzout
Pahricida Posted January 2, 2006 Posted January 2, 2006 Yup, In the hierachy the bolt_l_hand tag is linked to the l_hand mesh. The bolt is weighted to the l_hand_tag_bone or whatever it's called.
NeoMarz1 Posted January 2, 2006 Author Posted January 2, 2006 anyone interested I'm putting up a Clone Wars UltimaVM server tonight. I'll leave it up for a little while... Might even be there. Sunday Night. 10:30 PM West Coast time
Strider74205 Posted January 2, 2006 Posted January 2, 2006 Hello all. Back before the release someone requested the Clone Assassin but no one (to my knowledge) made it so I decided to try my hand. All I have done so far is the chest, shoulders and helmet so this is a very early WIP. I used Ruku's excellent Neyo and Clone-Dirty skins as a base. so without further ado: The Phase II Brawler Armor! P.S. this is pretty much my first skin aside from a recolor for KOTOR so any advice is much appreciated.
Falkener Posted January 2, 2006 Posted January 2, 2006 Buffy, you seem to make any player model or skin eye candy! Great screenies! =P
MasterDragoon Posted January 2, 2006 Posted January 2, 2006 hey Marz any plan for a v3 sometime cause if you get them backpacks modified if you do i can try n skin the rest of the delta squad for ya
Fortnox Posted January 2, 2006 Posted January 2, 2006 Hmm, this is weird. I downloaded the CloneUltima pack 2.0 and all looked good, but when I try it in-game all the clones have missing shaders, there for the skins dont appear either, the only ones that work are Cody, Neyo and Beehive :S
MasterDragoon Posted January 2, 2006 Posted January 2, 2006 well did u take out the clone ultimapack ? because i left mine in and it all works for me
MasterDragoon Posted January 2, 2006 Posted January 2, 2006 i just done a shadow commander guys just for fun you might like it
Falkener Posted January 2, 2006 Posted January 2, 2006 sweet drag! Hope it get's released in the next version! =P
Jamps Posted January 2, 2006 Posted January 2, 2006 The helmetless Cody is great. Just used it ingame for a bit. Loads of people use your clone models, can't go into a server without seeing them being used by someone.
NeoMarz1 Posted January 2, 2006 Author Posted January 2, 2006 :angel: Help Request :angel: O.k. I made the first tag fix for the left hand on Cody. Does anyone know how to bring weapons into Modview so I can see if it worked. I need to test it to see if the left hand can hold the weapon properly when using two pistols for MB. I need to test this before I touch any of the other models. Marzout
[JFH]Robert[L] Posted January 2, 2006 Posted January 2, 2006 when i played jk3 sp with your sp mod with the pack i saw that jaden wasnt a clone. so i converted the jetclone to jaden. its selectable in the player menu op sp and the sounds work. here are screenies:
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