Jump to content

Home

NeoMarz's Ultimate Clone Pack VM


NeoMarz1

Recommended Posts

  • Replies 1.8k
  • Created
  • Last Reply
Posted

I asked this before, but I didn't see anyone answer, so I'll ask again: Will the Clones Ultima pack ever be released for JO? Maybe after it's final for JA?

 

(Sorry if this question has been answered but I didn't see it.)

Posted
I just send the fixed .glm to Marz

 

Any chance I could send the new files for a fix? There are two new character folders. I dont know if your interested in a fix for the Custom Race Pack... If not maybe you can explain the fix to me. Thanks Pahricida. I had planned on putting this in V 2.0, but we hadnt heard from you. Marzout

Posted
and thank you for Add NPC too !

:king1:

codynohelmet20et.th.jpgcodynohelmet7ks.th.jpgcodynohelmet21tm.th.jpgcodynohelmet33nn.th.jpgboss0br.th.jpg

He looks so real !

 

You got a screaming Video card! The detail is incredible. Thanks for the images, I have been saving everyone you post. :) Marzout

Posted
Any chance I could send the new files for a fix? There are two new character folders. I dont know if your interested in a fix for the Custom Race Pack... If not maybe you can explain the fix to me. Thanks Pahricida. I had planned on putting this in V 2.0, but we hadnt heard from you. Marzout

 

I can't really keep up with your speed. :p

 

Well all I did was remove the bolt_l_hand from your model and import just that one tag from another Bone-setup that works, put the tag back into the hierachy and re-weight it to the tagbone.

Pretty cheap but more comfortable than aligning the tag yourself. :D

 

You can try using this file, it only contains the tag:

http://s37.yousendit.com/d.aspx?id=0ANICLA9Z701Q27PH5QN5MVA8Y

 

It is in .3ds but I already tried importing it to an existing model and it worked well.

 

In the end you could always send me the file if it does not work for you.

 

-Pahri

Posted
I can't really keep up with your speed. :p

 

Well all I did was remove the bolt_l_hand from your model and import just that one tag from another Bone-setup that works, put the tag back into the hierachy and re-weight it to the tagbone.

Pretty cheap but more comfortable than aligning the tag yourself. :D

 

Well dang, I would have to find a model in my sets that doesnt have that issue... I'm not sure, cuz I used this from one of my best setups. The fact of the matter, Ive never created a tag before, I know its pretty simple, but I hate going through the trial and error thing. Well, I'll see what I can do. Maybe I can copy the right tag flip it, and correct the normals, You think that would work? What is the hierarchy for that tag anyhow? and do I just weigh the tag to l_hand?

 

 

Hold On here! Duh!!! O.k. I just tried out the tag you linked me, I think I could get this to work. If you dont mind, I'm going to do a test fix, and maybe one of you out there can help me test it? I see the hierarchy does go to the l_hand, and weighted to the same, right?

 

Last question, can I weight it using vert selection, or do I have to use capsule? Marzout

Posted

anyone interested I'm putting up a Clone Wars UltimaVM server tonight. I'll leave it up for a little while... Might even be there. Sunday Night. 10:30 PM West Coast time

Posted

Hello all. Back before the release someone requested the Clone Assassin but no one (to my knowledge) made it so I decided to try my hand.

 

All I have done so far is the chest, shoulders and helmet so this is a very early WIP. I used Ruku's excellent Neyo and Clone-Dirty skins as a base. so without further ado: The Phase II Brawler Armor!

 

brawler4is.jpg

 

P.S. this is pretty much my first skin aside from a recolor for KOTOR so any advice is much appreciated.

Posted

Hmm, this is weird. I downloaded the CloneUltima pack 2.0 and all looked good, but when I try it in-game all the clones have missing shaders, there for the skins dont appear either, the only ones that work are Cody, Neyo and Beehive :S

Posted

The helmetless Cody is great. Just used it ingame for a bit. Loads of people use your clone models, can't go into a server without seeing them being used by someone.

Posted

:angel: :angel: :angel: Help Request :angel: :angel: :angel:

 

O.k. I made the first tag fix for the left hand on Cody. Does anyone know how to bring weapons into Modview so I can see if it worked. I need to test it to see if the left hand can hold the weapon properly when using two pistols for MB. I need to test this before I touch any of the other models. Marzout

Posted

when i played jk3 sp with your sp mod with the pack i saw that jaden wasnt a clone. so i converted the jetclone to jaden. its selectable in the player menu op sp and the sounds work.

 

here are screenies:

x1pxOYwqu4SjF54GdWQ1yW3BMOlzHZw37QZVuSiUDNV2feWPfWGkDV7JzVymtNE9LbkjQR78Syi_lUIOBWUUCly-d0a90yF8Z5gyfwmqN4_M3wBDmXpQhL9soFdJTZo2kUaBvJqzGCcC4q4Vc4z4Q33lA

x1pxOYwqu4SjF54GdWQ1yW3BMOlzHZw37QZVuSiUDNV2fcCSDbq1eeBklwP31Dxdf1I78Ms5VreyoOLNlP3YwmwABgjhj0voFND0J7o9OSzML4lXcs7dbmIZVWjcltnWTAUKxNqdIFwrDqm4bpBIUY-yPSF1ahlSA25

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...