Tesla(DF) Posted November 26, 2005 Share Posted November 26, 2005 I'm going to make a disable cull shader for my kilts, and a spec shader for my ARCs, also make a Envmap for the visors Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 26, 2005 Share Posted November 26, 2005 By all means go ahead, I don't care at all =D here is the meager amount of editing I have done to the Commando map he sent us all Oh and one last thing, there are two GMs on PCGM and I already made one, make sure yours is super excellent. This looks like a great team project so far, my only complaint is the UV layout could be massively improved...use maximum space for UV sheets! anyway, keep up the good work. P.S.: Glad to see you here Cuillere, better late than never . Link to comment Share on other sites More sharing options...
Ruku Posted November 26, 2005 Share Posted November 26, 2005 Ahhh Psyk0Sith, me meet at last Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 26, 2005 Share Posted November 26, 2005 Aye.... and he quoted me! I feel special. Ruku PM if you think having a envmap on the visor and a spec shader at the same time on the helmet will work and how that could be achived. Crafty shader work Link to comment Share on other sites More sharing options...
Ruku Posted November 26, 2005 Share Posted November 26, 2005 Aye.... and he quoted me! I feel special. Ruku PM if you think having a envmap on the visor and a spec shader at the same time on the helmet will work and how that could be achived. Crafty shader work I don't think an env map specifically for the visor is really worth it, nor necessary. A spec map should suffice. Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 26, 2005 Share Posted November 26, 2005 Marcus + shaders = bleh Link to comment Share on other sites More sharing options...
Shao_X Posted November 26, 2005 Share Posted November 26, 2005 Two bonus model ideas: - Helmetless Commander Cody - Armourless Jango Fett (in casual garments, seen in AotC) Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 26, 2005 Share Posted November 26, 2005 Alright since I have nothing better to do, can I do Commander Neyo Marz? Once I get the basic skin down I'll ask you for parts. Link to comment Share on other sites More sharing options...
alex533 Posted November 26, 2005 Share Posted November 26, 2005 anyone considered the clone pilot or 'beehive trooper' ? Link to comment Share on other sites More sharing options...
Kyjik Posted November 26, 2005 Share Posted November 26, 2005 how about a Bacara model? ^^ Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 26, 2005 Share Posted November 26, 2005 I couldn't wait. This is all I could do so far considering mirroring textures.. any help on this would be appreciated. I am still working on the helmet, cuz the side-holes (or w/e) was just given a base texture, and now I still have to blend it. Sorry if I'm being obnoxious Marz Link to comment Share on other sites More sharing options...
alex533 Posted November 26, 2005 Share Posted November 26, 2005 Are any parts that have been added onto clone varients able to be surfed off? such as Cody's visor thing etc. Anyway these skins/models are looking great, cant wait till they are released. Gonna have fun skinning these babies. Link to comment Share on other sites More sharing options...
501st Trooper Posted November 26, 2005 Share Posted November 26, 2005 i think these will be released before christmas they look almost dun Link to comment Share on other sites More sharing options...
alex533 Posted November 26, 2005 Share Posted November 26, 2005 :I'm shooting for a release date of Novemver 30th (if not sooner). Hmmm.. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 26, 2005 Author Share Posted November 26, 2005 :angel: Update from Marz :angel: Hey you guys couldnt wait on the commando, hehe. Well.... Sorry guys but I have to skin something. Your all having way to much fun Here what I got so far. I plan on doing something with the body textures, cuz its not accurate. Anyhooo, Its great to see the all knowing Psyko make an appearance. Good to see you man. Marz out Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 26, 2005 Share Posted November 26, 2005 That's looks great! Link to comment Share on other sites More sharing options...
voltes5 Posted November 26, 2005 Share Posted November 26, 2005 Marz are you going to add in Different commando varients such as Sev,Fixer,Scortch, or the leader Link to comment Share on other sites More sharing options...
Shao_X Posted November 26, 2005 Share Posted November 26, 2005 I couldn't wait. This is all I could do so far considering mirroring textures.. any help on this would be appreciated. I am still working on the helmet, cuz the side-holes (or w/e) was just given a base texture, and now I still have to blend it. Sorry if I'm being obnoxious Marz Let's compare the above image to the one below: You've defined the details of the helmet almost perfectly; good work. My complaint is that the side areas of the helmet seem to take up too much space. The highlighted areas should less wide, which you will see if you closely compare both images. All in all, good work! Just a small touchup and I think it'd be perfect. Also, don't forget the insignia on the right side of his helmet and right arm, his right leg, the straps over his chest, as well as the shoulder pads which will probably have to be modeled, unless they can be added as surface elements. Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 26, 2005 Share Posted November 26, 2005 Yeah, the textures are mirrored, so it will be tough to put the symbol on the model. Marz, I'll need that small shoulderpad thing , and the straps(if you can't do the straps, I could try to skin them on.) Thanks. Link to comment Share on other sites More sharing options...
ACE! Posted November 26, 2005 Share Posted November 26, 2005 :angel: Update from Marz :angel: Hey you guys couldnt wait on the commando, hehe. Well.... Sorry guys but I have to skin something. Your all having way to much fun Here what I got so far. I plan on doing something with the body textures, cuz its not accurate. Anyhooo, Its great to see the all knowing Psyko make an appearance. Good to see you man. Marz out Are you going to include the commando pistols and riffles? Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 26, 2005 Share Posted November 26, 2005 Great work, let's slow down a tiny tiny bit though. Marz that visor is all wrong... but I like your style =D And you are going to want to burn the armor a tiny bit. To Ruku: I'm going to try somthing Almighty_Gir taught me, and if I can't get desired effect I'll trash the visor shader. I am 100 percent done ARC Trooper Collage soon! Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 26, 2005 Author Share Posted November 26, 2005 I couldn't wait. This is all I could do so far considering mirroring textures.. any help on this would be appreciated. I am still working on the helmet, cuz the side-holes (or w/e) was just given a base texture, and now I still have to blend it. Sorry if I'm being obnoxious Marz I think if you widen the eye lense it will make the helmet seem less wide. I look at that photo compare up above, even if the helmet mesh was narrowed it still woul look to wide. Make the lense wider, and I bet it will improve it considerably. Marzout Let me edit the helm for another varient, I'll get rid of the nozzles up front, and I'll make the helmet a little more narrow. Marzout again! Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 26, 2005 Share Posted November 26, 2005 I am having trouble with the mirrored textures for adding the symbol. Is there anyway to have the symbol on one leg and not on the other? Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 27, 2005 Share Posted November 27, 2005 Ok marz I have emailed you the final package, NPC BOT SKIN SHADER Supports all included and fully operational! :Edit: Marz much appologies, there might be a line in the skin file clonearc2/model_arc_captain it says head,models/players/clonearc2/ARC_Helmet_visor Please delete that line >_< Link to comment Share on other sites More sharing options...
Tesla(DF) Posted November 27, 2005 Share Posted November 27, 2005 I am having trouble with the mirrored textures for adding the symbol. Is there anyway to have the symbol on one leg and not on the other? If there is a l_leg in the skin file, just tell that to go to the base torso texture. Same for arm. Link to comment Share on other sites More sharing options...
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