randydg Posted November 17, 2005 Share Posted November 17, 2005 Kotor Project temp name called "Kotor2.5:The Sith Emporer" This project is doing very well. I have gotten several places finished but will not release untill i feel its the way i want it. i do have a couple of goodies for you. 1. 2 screenshots. and a beta of the 2 screenshots to try it out (you will have to start over with a new char or load from a previous time where you have never been to nar shadda before, or just landed.) http://www.kotorgalaxy.com/kotor25beta1.zip **installation** rename 303nar.rim to 303x.rim, rename the 204tel.rim to 204x.rim then copy all files to your modules folder. Pictures: This one is of the nar shadda bank right off the docks(303nar-dock.mod) http://www.kotorgalaxy.com/addonpic1.jpg This one is the secret area behind the dock twilek guy(303nar) http://www.kotorgalaxy.com/addonpic7.jpg This is replacing the empty medical building with a TSF Adademy where you can get promoted. and depending on your rank, depends on what assignments you can do.. http://www.kotorgalaxy.com/addonpic3.jpg This is inside the TSF Academy http://www.kotorgalaxy.com/addonpic4.jpg This one is inside the academy-the Recruiter you talk to, to join. http://www.kotorgalaxy.com/addonpic5.jpg Inside the academy-the Trainer is the one that traines you after you join. http://www.kotorgalaxy.com/addonpic6.jpg SORRY FOR ALL THE MISS-SPELLING IN THE BETA AND PICS!!!! I was rushing myself through all these levels and trying to get a rough draft completed, then i can go back and smoth it over. I will be redoing the bottom 2 pics later to update spelling.but you get the major giff about whats going on with the mod and what im doing. edited by d333: images too big. Use the url tag or re-size your images please Link to comment Share on other sites More sharing options...
General Kenobi Posted November 18, 2005 Share Posted November 18, 2005 Sounds like a fantastic lineup! Can't wait to see the end results General Kenobi Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted November 18, 2005 Share Posted November 18, 2005 Are all your plans dead serious canon pleasing, or departures from the norm? Link to comment Share on other sites More sharing options...
Pavlos Posted November 18, 2005 Share Posted November 18, 2005 Sounds good. Though four sith lords is too many. Three is a, "magical," number in pollitcs and literature and there are three Sith Lords, in my opinion all that is needed. But it sounds great and I'll be looking forwards to it (I was thinking of doing something like this myself but what with you beating me and too much to do I haven't!) Good Luck! I liked your Dantooine mod. Link to comment Share on other sites More sharing options...
randydg Posted November 19, 2005 Author Share Posted November 19, 2005 Ok, here is my progress... first planet-nar shaddaa- 303nar-98% done minus script & animation. i'm having a problem with the dlg editor saving animations. but i'll post another thread about the problems to get help. future plans on expanding- beta soon as all areas are atleast 90% done. 1. nar shaddaa-303nar(almost done) 2. dantooine(602dan?-inside the konda building) adding more npcs to help out with the quest that makes people like jedi on dantooine. 3. dantooine(under the jedi academy) change the loot out completly where you get more jedi artifacts instead of weapons and non-jedi stuff. 4.dantooine(outside) going to change the black man in the field near the speederbikes to be jolee and add quests where you find out about him 5. a republic ship ( the ship that sion came on) for a side quest. 6.more places to come when i run into a spot that looks like it needs more npcs or a new quest/plot. please reply with feedback/comments/and any sugestions you may have. Link to comment Share on other sites More sharing options...
Dark_lord_Cheez Posted November 19, 2005 Share Posted November 19, 2005 you might want to explain why Jolee is on dantoine, and not lying dead on the temple on the unknown world if Revan went darkside Great work though Can't wait to see the finished product Link to comment Share on other sites More sharing options...
randydg Posted November 19, 2005 Author Share Posted November 19, 2005 oh, your right, i forgot about that. well i guess i could use the current guy there and do a quest that he is a jedi. Link to comment Share on other sites More sharing options...
Soogz Posted November 19, 2005 Share Posted November 19, 2005 Sounds awesome. I will be sure to pick that one up. Link to comment Share on other sites More sharing options...
The Source Posted November 19, 2005 Share Posted November 19, 2005 Ok, here is my progress... first planet-nar shaddaa- 303nar-98% done minus script & animation. i'm having a problem with the dlg editor saving animations. but i'll post another thread about the problems to get help. future plans on expanding- beta soon as all areas are atleast 90% done. 1. nar shaddaa-303nar(almost done) 2. dantooine(602dan?-inside the konda building) adding more npcs to help out with the quest that makes people like jedi on dantooine. 3. dantooine(under the jedi academy) change the loot out completly where you get more jedi artifacts instead of weapons and non-jedi stuff. 4.dantooine(outside) going to change the black man in the field near the speederbikes to be jolee and add quests where you find out about him 5.more places to come when i run into a spot that looks like it needs more npcs or a new quest/plot. please reply with feedback/comments/and any sugestions you may have. I revamped these modules: 602DAN, 601DAN, 204TEL, 202TEL, and 303NAR, for a mod that I released not too long ago. You are editing the .git file right, so what did you do to the Nashadaa Docks: Vogga's and Sleeping Areas? I also revamped 602DAN by adding new items, caniaters, and added Bastila, what did you do in that area? Link to comment Share on other sites More sharing options...
randydg Posted November 19, 2005 Author Share Posted November 19, 2005 no, on the docks i added npc's and quests behind the perminate locked door behind that dock guy. and made the doors openable. thats about all im doing for the dock area. Link to comment Share on other sites More sharing options...
randydg Posted November 20, 2005 Author Share Posted November 20, 2005 I will be releasing a sample demo of just nar shaddaa docks today to show what i am doing and to get feedback and help on the bugs. look back here later today for the release ** installation setup*** 1. rename your 303nar.rim to xnar.rim or something else so its not confused with the one you download. 2. move the file 303nar.mod into your modules folder. -------------------- ** Uninstalling** 1. just delete the 303nar.mod and rename your other file back to 303nar.rim (download comming soon here) Link to comment Share on other sites More sharing options...
Darth InSidious Posted November 20, 2005 Share Posted November 20, 2005 Um, y'know, that area on the docks and some other currently locked-off areas are being used by the TSLRP, right? Link to comment Share on other sites More sharing options...
Darkkender Posted November 20, 2005 Share Posted November 20, 2005 Um, y'know, that area on the docks and some other currently locked-off areas are being used by the TSLRP, right? [scratching head]How does that matter to this mod? The TSLRP is focused on trying to restore content in there own view and randydg has his own perspective on it. I say the more the mearier.[/scratching head] Link to comment Share on other sites More sharing options...
Darthdude99 Posted November 20, 2005 Share Posted November 20, 2005 For Jolee you could just say that somehow he survived and made his way back to datioone or whatever. Good work. Hope to see it play out. Link to comment Share on other sites More sharing options...
Black_Eye_90 Posted November 21, 2005 Share Posted November 21, 2005 wow man I've been waiting for a mod like this for a long time, a lot of areas in kotor 2 just felt empty as you said..... you may want to also take a stab at fattening up citadel station? Link to comment Share on other sites More sharing options...
JediKnight707 Posted November 21, 2005 Share Posted November 21, 2005 Sounds awesome, and if you need any help with.......like changing the stats on stuff I'm your man Link to comment Share on other sites More sharing options...
Ferus Posted November 21, 2005 Share Posted November 21, 2005 Sounds great im new so i dont know if i doin this right Link to comment Share on other sites More sharing options...
Ferus Posted November 21, 2005 Share Posted November 21, 2005 Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 21, 2005 Share Posted November 21, 2005 Errr... why on earth did you just post a bunch of smileys? There's a special word for that at Lucasforums; we call it spam. Link to comment Share on other sites More sharing options...
Ferus Posted November 21, 2005 Share Posted November 21, 2005 I dont know i got bored. Link to comment Share on other sites More sharing options...
Ferus Posted November 21, 2005 Share Posted November 21, 2005 But isnt spam that kind of meat? Link to comment Share on other sites More sharing options...
Emperor Devon Posted November 21, 2005 Share Posted November 21, 2005 Err, no, it's not neat. If you have a desire to spam, go to some chat room. Link to comment Share on other sites More sharing options...
Prime Posted November 21, 2005 Share Posted November 21, 2005 Ferus, spamming is not tolerated. This is your warning. Link to comment Share on other sites More sharing options...
randydg Posted November 21, 2005 Author Share Posted November 21, 2005 Sample early beta version of the nar shadda docks. enjoy... **REMOVED LINK, PRODUCT HAS BEEN UPDATED AND A NEW LINK HAS BEEN POSTED AT THE TOP. once installed you can either do normal progression on nar shadda or warp to 303nar ** installation setup*** 1. rename your 303nar.rim to xnar.rim or something else so its not confused with the one you download.(in your modules folder) 2. move the file 303nar.mod into your modules folder. -------------------- ** Uninstalling** 1. just delete the 303nar.mod and rename your other file back to 303nar.rim Link to comment Share on other sites More sharing options...
randydg Posted November 21, 2005 Author Share Posted November 21, 2005 Known issues with above release. 1. camera cutsceens off ( found fix on another post) 2. its not finished this the sith lord does work but needs tweeks and needs a script to run off. 3. some reason im having a problem with doing the computer terminal loop animation on the Cheif Mechanic. 4. need to put the other mech's in their right place. ------------------------------------------------------------------ IF YOU FIND ANY OTHER BUGS LET ME KNOW things to be added to nar shaddaa docks. 1. a crafting station in the back with my npcs. 2. voices ( optional, if anyone knows how to make ti sound real and will do it) 3.quests ( the dock guy will give you a quest to find parts needed to help maintain the docks. if you bring him back the peices he will give you a (new item to be made) The peices will be scatterd all over the dock & maybe 1 other modified area. ---------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
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