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To build the perfect Death Star you will need....


Guest DarthMaulUK

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Guest DarthMaulUK

It was revealed today, that in order to build a Death Star, the Empire MUST control both Geonosis and Kashyyyk to build it. You need the resources from Genonosis and the Wookiees on Kashyyk are the slaves to build it....most interesting.

 

These two planets will become major combat hot spots, however, it will still take a lot of time and resource to construct it.

 

DMUK

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It was revealed today, that in order to build a Death Star, the Empire MUST control both Geonosis and Kashyyyk to build it. You need the resources from Genonosis and the Wookiees on Kashyyk are the slaves to build it....most interesting.

 

These two planets will become major combat hot spots, however, it will still take a lot of time and resource to construct it.

 

DMUK

 

Where is it? Where did you learn this and where was it confirmed? Also intrestign i wonder why they chose those two planets...

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I like the idea, but I honestly don't see any resources on Geonosis that would be brought to bear...sure the techs came from Geonosis, but then they were taken and examined in the Maw installation. I could see Kashyyk for the slaves loosely, but I question the resources.

"Originally started during the Clone Wars, it was built in orbit around the prison world Despayre. Labor for the construction was taken at will from the prison below."

I don't know where this was written though, one of the many guide books I'm sure.

 

I like the idea though, the tactics behind the move. Very nice. Puts a very big importance on two now very valuable planets and the two will very likely prove to be major choke points in the game.

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I like the idea, though like darthfergie said Im not quite sure about geonosis. It will be intereasting to see how this all fits together, but I do like the idea. It makes it so the rebels have two ways to make sure the empire doesnt get the death star. It will be hard to kashyyk if your the empire thats for sure, though I bet geonosis wont be so tough.

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Two possible problems:

 

1. When in campaign, the AI may continiously try to take over these planets (if player controls rebs). This "smart tactic" will, soon or late, drag the player himself in a continious struggle to defend these two planets or to conquer them. So, the whole 1.000+++ planets that may consist the galaxy turns to a 2-planet "galaxy".

 

2. When in 1v1 campaign on multi, both players will struggle for these maps...same as above, but much more fierce battles and lost of galaxy view, since a human player is way more tough than the (ordinary) smart rts AIs.

 

Solution? When in multi campaign, and option to disable superweapons, or some of them, such as Death Star, hypervelocity weapons etc.

 

Just some thoughts. Doesn't mean they are true.

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Hmmm, the AI won't try that, but the human player might.

 

It depends on how you can capture planets. If they're situated in two very far and isolated parts of the galaxy, they might not try and rush there. Besides, there's always the point that they'll need more credits and ressources to build the Death Star. They can't simply rush two planets and expect to have enough ressources and troops to defend those exact two planets.

 

Hopefully, it takes some time to build the Death Star and you can bring its construction to a halt by capturing either Geonosis or Kashyyyk.

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This is the greatest idea I've ever heard of from this RTS. Just awesome.

Perhaps you need the wookie labor to mine geonosis? The whole construction of the death star has been screwy since Episode II. Supposedly, they're going to fix the continuity and include all of the EU and movie explanations of the death star's construction in a new book coming out in the next couple years.

 

That article also said the Empire will need "experience at building space stations". I wonder what that means?

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The Death Star will not have any use in this game but to blowup a planet, denying the resources to your opponent, but more problematically, yourself. If you could afford the Death Star, you could afford a fleet/invasion force that could take that planet instead.

 

Another problem is that if you have one of those two planets taken by the Rebels, is the construction halted till you get it back, or do you have to start all over, losing the time and credits spent on its construction? If it is the later, the Death Star will become more rare to see in an EAW campaign than proper continuity from Lucas Arts.

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Two possible problems:

 

1. When in campaign, the AI may continiously try to take over these planets (if player controls rebs). This "smart tactic" will, soon or late, drag the player himself in a continious struggle to defend these two planets or to conquer them. So, the whole 1.000+++ planets that may consist the galaxy turns to a 2-planet "galaxy".

 

2. When in 1v1 campaign on multi, both players will struggle for these maps...same as above, but much more fierce battles and lost of galaxy view, since a human player is way more tough than the (ordinary) smart rts AIs.

 

Solution? When in multi campaign, and option to disable superweapons, or some of them, such as Death Star, hypervelocity weapons etc.

 

Just some thoughts. Doesn't mean they are true.

 

I'm thinking you don't have to worry too much over that. You see, if I were a reb, I would give the planets their due consideration, but I don't see a one minded focus on them ever appearing. Don't you think that since the imperials get a tech from occupying a planet that the rebels might do the same? Say Mon Cals for instance? Each planet has a specific value. No all my be as valuable as a deathstar, but they don't need to be when you occupy them all.

 

Think of it in terms of monopoly for a second. Lets say the Deathstar tech is boardwalk and park place. If a player does nothing but grab boardwalk and park place, they're screwed. Even if they build a hotel on both plots of land, they've still got to pay out on just about every square they land on. You can not win a game by focusing on only two key planets, because there be far more than just two key planets I'm sure. :)

 

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Also for the Death Star's usage, I wouldn't be surprised if it doesn't strike fear into inhabitants and keep rebellions to a minimum. Also I wouldn't be surprised if the Death Star was able to hold a remarkable assualt force too...kind of like a gigantic troop transport. Dunno. I hope it has more use than just blowing up troublesome planets anyways.

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Are those 2 planets close to each other?

 

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To be honest, I'm not worried. You still need resources to build the deathstar so therefor you also need other planets. If your oponent goes for those 2 planets you can just go around him. Outnumbed him by his planets therefor also having more population cap for ships and therefor increasing the chance of destroying that deathstar. Meanwhile you'll get more resources as well and you'll be able to constantly attack those planets with their fleet. Finally exhausting them completely.

 

I bet they've made other planets important in other aspects. Certain planets might have economic-bonuses, etc. These are on their turn also very important but not as spectacular as the Deathstar-planets.

 

Only thing I hope for is that the AI doesn't continuosly go for those planets.

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Parsec is not a distance measurement, but more a time measurement.

 

As I understand it, it's actually a mixture of them both.

I haven't really understood the unit yet. :p

I've tried, but failed terribly. :D

 

But what I do know is that noone knows how far a parsec is in Star Wars as the exact details about Coruscant isn't known. All we do know is that it completes a full circle around its sun in 368 days, and a few other things. Nothing is known of it that would make us able to calculate how far a parsec is.

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Also for the Death Star's usage, I wouldn't be surprised if it doesn't strike fear into inhabitants and keep rebellions to a minimum. Also I wouldn't be surprised if the Death Star was able to hold a remarkable assualt force too...kind of like a gigantic troop transport. Dunno. I hope it has more use than just blowing up troublesome planets anyways.

 

This would be better indeed. Otherwise, death star will be nothing more than a "big" hypervelocity weapon (btw, hypervelocity weapons look pretty nice :) ).

 

Also, one more detail. In movies, destroying Death Star was actually impossible. For film-matter and for the happy end, they made it "possible". So, if the death star is finally completed, will be actually impossible to destroy or not?

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