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DStar- if you played Rebellion esp.


Lew

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Hi all,

 

If you played Rebellion way back when....

 

...Making the Death Star was a total waste. It took a lot of resources to build, took a lot of TIME to build, and then when you did build it, you couldn't use it.

 

((if you haven't played Rebellion, this is what it did: If you used it to blow up a planet, the entire galaxy would start to overthrow you on every planet. This effect was greater the more you used the DS, and the closer to the "core" of the galaxy the planet was that you blew up. It had the opposite effect- it didn't make systems straighten up and fear/ be loyal to you, it made the entire galaxy TURN on you. It was basically a self-nuke, if you used it, you lost the game. The enemy would be deprived of one planet, and you would have 3-8 rebel against you and turn to the other side. Sure, you *could* garrison every planet with a TON of troops, but use the DS 2-3 times in the core and it's game over.))

 

Since diplomacy isn't in EAW, hopefully this won't be a problem. I also remember reading/ seeing in a video that even if you do blow a planet up, there will still be an asteroid field that has some resources in it (and still has a "space map" for stations and such).

 

The DS in Rebellion could take out ships, the one in EAW can't, so I hope it can also do something else other than blow up planets, because that's an awfully limited "one-trick pony."

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lol I forgot to add my question...

 

That being....

 

"Has anyone heard of another use for the EAW DS?"

 

ps: what's the diner? The first thing that came to mind is "food," but I've never successfully faxed a pizza yet, or emailed a steak (we've had some good jokes over it at work though lol)

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Dex's Diner

 

And no, this is the correct place for this topic, as it is concerning EaW.

 

 

I haven't heard anything official besides it blowing up planets, but I'm guessing maybe if the Death Star is near a planet then the planet will surrender to the imperials more easily, or something like that. It has to have other uses besides blowing **** up.

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I believe it has already been stated that the DS in EAW can't blow up any enemy ships, only planets. As for whether it not it can carry its own ground/space units, I'm not sure.

 

In rebellion, I always used the DS to end the game. As soon as I found the rebel base, I would send the death star out along with all of my interdictors. Blow the rebel base, end game.

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Guest DarthMaulUK

I am not sure myself, but the Death Star *COULD* help increase your population cap. In Dawn Of War, using Eldar, you get to build an Avatar who adds 4+ to your troop cap and +10 to your vehicle unit cap. He costs 5 cap points to create and can make a huge difference on the battlefield. Maybe, the DS will be like this?

 

With Rebellion, if you had enough troops garrisoned on planets, the chances of there being uprisings were slim

 

DMUK

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I am not sure myself, but the Death Star *COULD* help increase your population cap. In Dawn Of War, using Eldar, you get to build an Avatar who adds 4+ to your troop cap and +10 to your vehicle unit cap. He costs 5 cap points to create and can make a huge difference on the battlefield. Maybe, the DS will be like this?

 

With Rebellion, if you had enough troops garrisoned on planets, the chances of there being uprisings were slim

 

DMUK

 

I remember using him(Avatar) he owned all the orcs I hope the deathstar increases your pop cap (not by a huge ammount but by a small bit).

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Also in Rebellion if you used the DS to blow up a rebel world that was highly fortified in the unknown area of the galaxy, there would end up being little to no effect. Coreward systems had pretty large effects, but honestly only if you didn't have your planets to 100% imp. I used the DS regularly when I ended up dealing with worlds that I just plain didn't have the force to take the planet over or just didn't want to deal with bringing under control a massive uprising on a remote planet with few resources. *shrug*

The DS has its uses. It's the quick and easy path to taking out a planet and can prove to be a turning point in a campaign where you have to move quickly to gain your objectives. Sure it has some negative consequences, but if you just toasted a planet that was just one planet away from say, Mon Calamari and shutting down vital rebel shipyards (or some other happy benefit they assign mon cal), then you just saved yourself a costly assault and you are immediately equipped to strike at Mon Cal before the rebels can properly prepare.

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I believe the DS shouldn't do more than blow up planets. why? Cause it would unbalance the game. Wherever the DS was Capitol ships would get completely pwned. Also if you remember in ep. 4, the DS was never mentioned to be able to kill capitol ships. Only blow up planets whereas later in Ep. 6 the newly improved DS or DS2 was bigger and more powerful. Hint hint I dont think more powerful meant more turbolasers on its outer rim but the ablitiy to attack large ships/capitol ships. Since this game only goes up to ep.4 I believe they purposely left it out.

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I believe the DS shouldn't do more than blow up planets. why? Cause it would unbalance the game. Wherever the DS was Capitol ships would get completely pwned. Also if you remember in ep. 4, the DS was never mentioned to be able to kill capitol ships. Only blow up planets whereas later in Ep. 6 the newly improved DS or DS2 was bigger and more powerful. Hint hint I dont think more powerful meant more turbolasers on its outer rim but the ablitiy to attack large ships/capitol ships. Since this game only goes up to ep.4 I believe they purposely left it out.

 

It wouldn't be critically unbalanced though. Consider the cost of making the death star. Great in and of itself and very time consuming. If they allowed it to blow up ships too, sure it'd be able to punch large holes in fleets, but in a cruel twist of irony, the hardest to build space unit in the game, can be taken out by the easiest to build unit in the game: a starfighter. Thus there is a balance.

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EaW is set before ANH so only the original Death Star is used and that could only destroy planets unlike the DS2. If the DS can increase population then as one of you guys said, then all the other big ship ISD etc will also increase population won't they?

And you shouldn't really compare Rebellion to Eaw. Yeah Rebellion was a great game but EaW is different so you can't expect everything to be similar or the same as Rebellion.

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It wouldn't be critically unbalanced though. Consider the cost of making the death star. Great in and of itself and very time consuming. If they allowed it to blow up ships too, sure it'd be able to punch large holes in fleets, but in a cruel twist of irony, the hardest to build space unit in the game, can be taken out by the easiest to build unit in the game: a starfighter. Thus there is a balance.

 

Your facts are true but knowing lucasarts they aren't going to let the hardest unit in the game get killed by just 1 fighter. The DS is going to be heavily fortified like in ANH. The DS had many turbolasers and defenses that could easily take care of a fighter or a group of fighters. Im sure the DS will be able to hold against a couple of squads of fighters or the DS would be completely pointless to build.

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Yeah, The DS is not good at dealing with fighters but capital ships no problem. NO I dont mean the main gun but the death star should be able to fire turbo lasers like a capital ship. They even said that in ANH, "the empire does not consider a one man fighter to be much of a threat or they would have built a tigher defense" Imples they have a defense against large scale fleet attacks. I am thinking the balance is that the rebels can research an elite fighter squadron to take out the DS and all other Imp stuff. IE Rogue Squadron.

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Your facts are true but knowing lucasarts they aren't going to let the hardest unit in the game get killed by just 1 fighter. The DS is going to be heavily fortified like in ANH. The DS had many turbolasers and defenses that could easily take care of a fighter or a group of fighters. Im sure the DS will be able to hold against a couple of squads of fighters or the DS would be completely pointless to build.

 

Oh I'm sure it will too. It should be able to fend off a squadron easily. One problem with Rebellion is that I think it was honestly too easy to take down Death Stars. I saw two of my Death Stars blown to bits in one game one time and I had a massive fleet facing off against a world with 3 squadrons of fighters. I did the best I possibly could but they'd get to the death star, start their run and dissapear, you couldn't send fighters to assist or anything, you just had to sit there and wait and hope that the roll of the dice went your way.

 

I think there will be more of a gauntlet effect on this game. Not making easy, but not making it impossible to stop the death star. And yet the irony still stands, such a formidable fortress can be taken out by the most basic space units in the game (and units that can possibly be created on a timer from a mon cal. Possibly)

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How do you build and use the Death Star?

In order to build the Death Star, you need to research the entire Imperial technology tree. Once that has been completed, you will be able to build the Death Star on any Imperial controlled planet with a level 5 space station present. As soon as the Death Star has been constructed, you can send it to any planet and wield its power. When the Death Star is sent to a Rebel controlled planet, you will go into space combat. The Death Star contains a small fleet of its own that it will take into combat with it, but any additional ships you add to the Death Star fleet will also be available to use in battle. During combat, once the Death Star gets into range, you can then flip the switch and blow up the planet right in the middle of the battle!

 

How do you attack the Death Star?

When the Rebellion has acquired almost every piece of technology they can, Red Squadron will be created and become available for you to take into battle with your fleets. In order to destroy the Death Star, you need to have Red Squadron in your fleet and they must survive the battle in order to attack it.

 

I have to give a big "oooooh crap" to Red Squadron. I'm sure Red Squadron will be mildly expensive, plus you'll have to make sure to have one at every planet on the frontlines and you'll have to pray they will survive. I'm sure they'll be a devestating fighter unit and all, but k-rap...the ONLY counter to the deathstar is Red Squadron?!? Shoot, they flew X-wings AND Y-wings down that freaking trench and if Luke had been flying a Y-wing a member of Gold squadron would have taken it out. Gimmie a break! All fighters should have the ability to take down the deathstar. meh...

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