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Do you want KOTOR 3 to be a longer game?


RobQel-Droma

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Longer game, sure! I want maximum fun for the money I know I'm going to pay for the game.

I'd like more planets, more sidequests, more PC/NPC interactions, more PC/party member interactions, more party members who make quips like Jolee and HK, more cantina entertainment....

What I don't want is running around a lot on my own. I hate questing alone.

I'm sure none of us here is going to say: "I want a shorter game and less fun for my money!" ;)

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I didn't read the whole thread and frankly don't want to.

 

KotOR has always been a long, highly immersive plot. In short, if they keep the immersiveness of the plot, I see no problem with longer games. After all, I'm pretty sure that TSL was about 1.5 times the length of KotOR 1. :)

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They may want to, but a longer game means less effort on each individual piece.

 

Couldn't a longer game mean more time and attention to be spent on each individual piece?

I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.

 

I'm not a specialist on game development, but I do understand that everything is time & money.

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I would like the game to be longer than TSL, but not just because you are dong worthless stuff. The additional time would need to be spent advancing the story or providing additional role play. Just sitting at the work bench wading through additional possibilities for upgrading equipment or hacking and slashing through an additional 4 rooms to every level would not add to the game. Here's my list of suggestions to make KOTOR 3 longer, but not boring:

1) More opportunities for role playing. I want more conversations that really matter. However, please do not make 15 minute conversations. It was really irritating in TSL when I would be playing late at night and I could not end the game and get to sleep because I was stuck in an interminable conversation.

2) I would like to see a mix of side quests involving party members (like K1) and nonparty members (like K2).

3) A few more planets would be great, both for side quests and the main quest. I would like the main quest to be a bit longer, but not just because you add more pieces to the puzzle. Adding another star map to find in K1 would not have been so great, but adding something else that would enable you to get to the Star Forge would have been good.

4) Please, let there be no level cap! I don't want to sit in the Korriban tomb for hours exploiting the unlimited experience glitch so I can level up to infinity, but I would like to see how high I can go if I take advantage of every opportunity for xp I can find. I'm sure the devs can make it so the game knows how to make the bosses match your level when you come to fight them.

FWIW

1. I would also like to see more quest where you get called in by denziens of plantes or communitys to solve crimes or be an arbiter.

 

2. Also, maybe have a larger party, but enable it so you can send like half off to do other missions, like kotor II where they go off on dxun while you go to battle in onderon.

 

3. Who cares if any of the original members come back!! just ask the questions like in the beggining of kotor II when exile meets Atton and then they can say what happened, like revan was actually the sith wearing the mask in kotor II and they shot the exile out a torpedo tube because he caused all that trouble.

 

4. have some serious customization abbilities, go to a tailor and have them make you robes, be able to search more caves on different planets for crystals or hunt Krayt dragons, no more being able to buy them.

 

Any of these ideas sound good??

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Couldn't a longer game mean more time and attention to be spent on each individual piece?

I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.

 

I'm not a specialist on game development, but I do understand that everything is time & money.

You got it. :)

 

Time costs money. Ultimately the decision is this: does extending the development time (and therefore spending more money) to create a long game game of the same quality result in enough additional sales to recover that cost.

 

Also, often in the case of a liscenced game like Star Wars, the devs will negotiate the time up front, and other issues are taken into account.

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yes, i deffinately want a longer game. more plot, and side quest that you could do after the primary plot. and lots more planets, not nessisarily in the main game, but premade so editing the code would open them....

 

i take it all back, i just want MORE.

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Kotor 3 should definatly be a longer game. They can lenghthen the game with more side quest, longer misssions, more planets and more sophisticated flight system. Id say there should be no less then 20 worlds in kotor 3. Each complete with side quest and a long main plot line. maby they should even add planets for you to have the option to go to with no connection to the plot just for the sake of exploring on your own time. also you should have the ability to continue playing after the game is over. the flight system should be able to dock the ebon hawk manualy(optional),take off and fly it through space and even engage in combat. All of these would add to the thength of the game.

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Yes, Kotor I and II each took 30-40 hours. Elder Scrolls III: Morrowind takes 3 years to complete! I'd like to see a Kotor game that long. The best way to do this would be to have an unbelievably complicated story, huge areas, huge quests, thousands of NPCs to talk to, ten times as many planets as before, and graphics so good you waste 75% of your time admiring them instead of actually getting anywhere in the game.

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Yes and No.

 

I’d rather a game with fewer, more developed and expansive planets than loads of deserted ones. I want more Taris-like locations. I also think they should include at least 1 planet from the films cos it would be nice to have some familiarity like KOTOR 1 had (Mustafar anyone?).

Also, for christ sake, I want a city that’s THRIVING! Less ****-box planets please I want a busy city that’s not about to go under. Screw Dantooine this time how about the Jedi academy on Coruscaunt?

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