popcorn2008 Posted February 25, 2006 Share Posted February 25, 2006 Well I really had to make a thread about this as it has bugged me ever since I played against the Death Star. Why can't red squadron attack the Death Star before it fires? Heres a scenario: The Empire makes the Death Star. Then they move it to Hoth, a rebel planet. Thankfully the rebs have a pretty big fleet and red squadron! The battle begins, but the Empire player being cunning and smart keeps his small fleet alive for the 70 seconds. Boom! Bye Hoth. Battle ends, rebs win. Boom! Bye Death Star. What's wrong with this equation? Why does the destruction of the death star depend on the destruction of the imperial fleet first? Why cant red squadron attack the death star with a special button (similar to the lever for the death star)? P.S. Did anyone noticed they removed the "Commence primary ignition"? Hmmm... the focus testers must have thought it was too complex Link to comment Share on other sites More sharing options...
Jmaster3265 Posted February 26, 2006 Share Posted February 26, 2006 Well I really had to make a thread about this as it has bugged me ever since I played against the Death Star. Why can't red squadron attack the Death Star before it fires? Heres a scenario: The Empire makes the Death Star. Then they move it to Hoth, a rebel planet. Thankfully the rebs have a pretty big fleet and red squadron! The battle begins, but the Empire player being cunning and smart keeps his small fleet alive for the 70 seconds. Boom! Bye Hoth. Battle ends, rebs win. Boom! Bye Death Star. What's wrong with this equation? Why does the destruction of the death star depend on the destruction of the imperial fleet first? Why cant red squadron attack the death star with a special button (similar to the lever for the death star)? P.S. Did anyone noticed they removed the "Commence primary ignition"? Hmmm... the focus testers must have thought it was too complex If you haven't noticed by now thats just how EaW is. The AI is very cunning and smart and often cheats as in many games. Nothing really we can do but make suggestions and our thoughts to the developers. Link to comment Share on other sites More sharing options...
jake123456 Posted February 26, 2006 Share Posted February 26, 2006 I agree i think we should be able to destroy death star somewhere in the middle of the battle but not like it is in the game now. And what do you mean by "Commence primary ignition" button, what was it sopposed to do? Link to comment Share on other sites More sharing options...
Maym Posted February 26, 2006 Share Posted February 26, 2006 I've not ever managed to get into an attack on the Deathstar, but given it's representation in the movie, I was hoping it would more fun to attack. It needs red squadron for sure, to keep the movie tie-in, but it should defended only by what is in it's Fleet stack, any other stacks are "out of range" due to it's extreme orbit away from the planet it's attacking. Once you get through the fleet, THEN it can be attacked regardless. Give it a time limit by all means, but you should be able to continue the fight if you want to. The other thing is that, if you do attack it, it should be able to defend itself like the super-space station it is. You would get constant waves of fighters and corvettes to fight on-top of it's defending stack, but a preset trigger event is made, the attack starts on the Death Star. Link to comment Share on other sites More sharing options...
TK-421 Posted February 26, 2006 Share Posted February 26, 2006 I agree i think we should be able to destroy death star somewhere in the middle of the battle but not like it is in the game now. And what do you mean by "Commence primary ignition" button, what was it sopposed to do? I take it you haven't seen Star Wars in a while. "Commence primary ignition" was said as a signal to start the lasers and blow up the planet. Link to comment Share on other sites More sharing options...
Necroe Posted February 26, 2006 Share Posted February 26, 2006 i dont think u should be able to do it during battle u should have win the battle then drag it on the destroy planet icon Link to comment Share on other sites More sharing options...
Admiral Sith Posted February 26, 2006 Share Posted February 26, 2006 That would eliminate the fun of watching a huge Rebel fleet flounder helplessly while the green superlaser fires on the planet their defending. Link to comment Share on other sites More sharing options...
GhOsT-Jedi Posted February 26, 2006 Share Posted February 26, 2006 Just alittle somthing fun for everyone to know, If you click on fighters, you can have them attack the death star by having them attack the DS Icon on the commader in charge of it. Link to comment Share on other sites More sharing options...
Slocket Posted February 26, 2006 Share Posted February 26, 2006 I am looking at a way to change one of Luke's special abilities so that every time he uses it, there is a small chance it will blow up the DS. Then the timer of Luke's special ability needs to recharge again for another try. The game will not end if the DS is blown up so it would be more fun for the Empire to waste their money on building another one. The DS will still be able to fire and destroy the planet if Red 5 does not get lucky 'fast enough' to take it out. This will go on until the battle is over. Even if the Rebels lose the planet to the DS blowing it up, you can still probably destroy the DS if the battle last long enough and the Imperials lose the battle. Due to the DS strong gravity, retreat is not an option. I also would increase the DS Count Down from 90 seconds to 5 minutes. Red 5 timer is about 60 seconds (tacked onto to his 'Lucky Shot' ability). I would give 5% chance each time activated to destroy the DS... Link to comment Share on other sites More sharing options...
TK-421 Posted February 26, 2006 Share Posted February 26, 2006 I don't see why they had to make it so the Rebels had to defeat the whole Empire fleet before the Death Star fires to blow up the Death Star that seems like an unaccomplishable feat. I hope that in future updates or expansions they could change that. Link to comment Share on other sites More sharing options...
Goldenshadow Posted February 26, 2006 Share Posted February 26, 2006 Its does not make any sense. since star fighters should be able to fly right past the fleet and engage the deathstar immediately. Whats the point of having the ridiculous timer if theres nothing the rebels can do about it, and if they do destroy the deathstar, they win the game. The timer on it serves no purpose given the following facts 1. The death star can not retreat from space battles. 2. The rebel have no way to stop the deathstar from destroying their planet without destroying it, and that action will end the game. If the rebel fleet destroys the deathstar they win, whether their planet exploded or not. Here is a possible scenario. You have pushed the rebels to their last planet and attack them with the deathstar. If you blow up the rebel planet but they blow up the deathstar afterwards. Whos the winner here? Under the current game rules. Rebels would win. Here is how the deathstar, in my opinion should be handled: 1. Unlimited number of deathstars are buildable if you have the credits and population to support them. Make them more expensive to build to balance? 2. You don't win/lose the game for destroying a deathstar. 3. Any Xwings can perform trench runs by right clicking on the deathstar Once the rebels have fighter superiority in the space battle. This means they have more Xwings than the imperials have Tie fighters. 4. The trench run will fail if the Imperials have Vader or other hero starfighters. 5. Red squadron can use lucky shot to destroy the deathstar once rebels have fighter superiority even if vader is defending it The average trench run should last about 20 seconds and if the rebels lose fighter superiority in that time, the trench run will fail. I'd also like to see some other upgrades to give the imperials more options in fighters to defend with. You can research an upgrade on a level 5 space station to upgrade all Tie fighters to Tie interceptors. Just changes the tie model to the intercetor variety and boosts their stats slightly. They replace Tie fighters And a Imperial escort carrier. Basically a fighter carrier with no offensive power. It just launches 10 tie fighters and 5 bombers like a ISD, but for lower cost. The ship is pretty fragile, like the missile frigate. Target the hangar hardpoint and it'll be pretty useless. Link to comment Share on other sites More sharing options...
siatpt Posted February 26, 2006 Share Posted February 26, 2006 I like your idea Goldenshadow. I think that has potential if it could ever happen (which it probably can't!). Few things i would like to add... -Y wings should also be able to do trench runs as in the film -The death star timer for planet destruction should be more like ten mins...that would give rebels a good go at it -The percentage change of a successful trench run is incredibly small as it was an incredibly hard target (50-100 to 1 odds). only red squadron should guarantee a "lucky shot" each time. your fighter idea is nice and i also like your vader always foils them bar red squadron idea. how about including the millenium falcon ie. if its present vader's accuracy reduces? just an idea. Link to comment Share on other sites More sharing options...
Maym Posted February 27, 2006 Share Posted February 27, 2006 Ditto siatpt and Goldenshadow. Let's hope these can be implemented Link to comment Share on other sites More sharing options...
shadowsfm Posted February 27, 2006 Share Posted February 27, 2006 make it where, when fighters try to do the run, they become weak to tie fighters, like one hit kills. so its a good idea to kill all tie fighters first or atleast keep them buisy Link to comment Share on other sites More sharing options...
gswift Posted February 27, 2006 Share Posted February 27, 2006 Yeah, I was disapointed that the battle ended when I destroyed the planet. It was the final battle of the game. All the heroes were there, and I had plenty of ISD's. I was wanting to see the battle play out, but it ended after I threw the switch, and since Mon Mothma was on the planet, the game ended. Kinda anti-climactic. I guess Home One and Red Squadron just gave up after the planet went away, even though they were winning the space battle (yeah, I didn't bring my whole fleet to the battle because I wanted to force it to deploy all my ISD's at once). I'd think the rebels would want revenge... It would be nice to be able to choose victory conditions in GC mode like almost any other strategy game I know of. Should the Death Star be able to use it's main gun against ships like a hypervelocity gun at the expense of resetting it's timer? (and make the timer longer, like Captain Piett's energy weapon timer) That would seem like a change that wouldn't require any change to the game engine. (The timer on Ion and Hyper guns is another issue enirely) I'm actually okay with the Death Star being able to destroy the planet before the battle is over. I just don't think that should end the battle. Personally, I don't always choose to destroy planets because sometimes I want the bonuses or production. Does the AI ALWAYS destroy planets, or is there a decision-making routine? I've never seen the AI build a Death Star, so I don't know. Link to comment Share on other sites More sharing options...
Goldenshadow Posted February 27, 2006 Share Posted February 27, 2006 Its only good to destroy heavily defended rebel bases with the deathstar. Planets which are very difficult to defeat in land battles. Think about those planets which have a large garrison of T4 Tanks, artillery and air speeders and an array of defensive structures and shield generators. And located on a system favoring rebels, like endor which is impossible to take with land units almost. Just choose the dark path and blow up the planet. Link to comment Share on other sites More sharing options...
siatpt Posted February 27, 2006 Share Posted February 27, 2006 i just wish there was a better way to have a space fight with the death star involved. At the moment any fight with the death star in feels pointless! Link to comment Share on other sites More sharing options...
TK-421 Posted February 27, 2006 Share Posted February 27, 2006 i just wish there was a better way to have a space fight with the death star involved. At the moment any fight with the death star in feels pointless! I don't see why you're saying it's pointless, when with some patience you can destroy an entire planet and therefore not have to fight a land battle and possibly lose men. Link to comment Share on other sites More sharing options...
siatpt Posted February 27, 2006 Share Posted February 27, 2006 Sorry TK 421 didn't make myself very clear there! I don't mean the death star is pointless (it clearly isn't as you say), i meant that the space fight with the death star in seems pointless. you may as well just go straight to the animation with the death star blowing up the planet as there seams to be very little the rebels can do about it, unless you can beat the entire imperial fleet in 90 secs or whatever it is...which is unlikely as even the easiest of fights lasts longer than that. They need to give the space fight with the death star in more depth so it isn't a case of waiting 90 seconds...blow up the planet and then autoresolve...move to next planet...wait 90 secs...blow up planet...autoresolve etc. the only one you ever have to actually fight in is when red squadrons there, if the impirials take them out they can pretty much do whatever they want. Link to comment Share on other sites More sharing options...
popcorn2008 Posted February 27, 2006 Author Share Posted February 27, 2006 I agree entirely siatpt. That is what I don't like either is the fight is pointless because unless you have red squadron its pretty pointless, you may as well retreat everytime. And even if you have red squadron your planet is doomed, seeing as you cant kill the Death Star until after the battle. Unless you can manage to destroy an entire fleet in less than 70 odd seconds. Link to comment Share on other sites More sharing options...
Hound_Dawg Posted February 27, 2006 Share Posted February 27, 2006 1. Unlimited number of deathstars are buildable if you have the credits and population to support them. Make them more expensive to build to balance? 2. You don't win/lose the game for destroying a deathstar. Yes!!! Especially no. 2. When I play with friends, its really retarded for them to attack with the death star. Why would they want to attack with this machine if the rebels blow it up and win the game? Link to comment Share on other sites More sharing options...
mattwild Posted February 27, 2006 Share Posted February 27, 2006 The Red Squadron respawn timer is the thing I found the most annoying, as if my Red Squadron got defeated once then my opponent can walk all over me with no fear of reprisal for about 5 minutes. In other words, enough time for them to destroy probably 5-8 planets? That could be a game-losing situation for the Rebels if they lost RS just ONCE. Link to comment Share on other sites More sharing options...
arkodeon Posted February 28, 2006 Share Posted February 28, 2006 That would eliminate the fun of watching a huge Rebel fleet flounder helplessly while the green superlaser fires on the planet their defending. Actually, they could cut to a "cutscene" as you do the whole...draggy-click. Link to comment Share on other sites More sharing options...
Admiral Sith Posted February 28, 2006 Share Posted February 28, 2006 But then you couldnt see the Rebel ships stop and look upon as all that they are defending is blown up right underneath them. Its great fun, especially when you hyper in 6 ISDs right when it happens. Link to comment Share on other sites More sharing options...
Slocket Posted February 28, 2006 Share Posted February 28, 2006 I was playing around with the DS battle mechanics. Playing "Demise of Alderaan" as Empire in singleplayer Galactic Conquest. If I let the rebels win the battle over a planet without Red5 present, I assume the DS would retreat to the nearest Empire planet. Instead I still have the option to destroy the planet after the losing the battle to the Rebels? So there is no point in the Rebels defeating the Imperials fleet in time (without Red5) and within time of the countdown timer? The DS can always still destroy the planet after the DS fleet loses the battle on the Galactic Conquest screen? Is this normal? Link to comment Share on other sites More sharing options...
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