The Source Posted June 2, 2006 Author Share Posted June 2, 2006 Dantooine 601DAN - Feet Problem: I just did some tests, and I concluded that it was not caused by this mod. When your feet disapear on Dantooine, I found it may be a graphics card problem, or the level was designed that way. I entered the module without the mod installed, and found that the PC's feet disapear when you first enter the grass. I didn't walk around the whole module, but I can tell you it was not caused by The Dark Apprentice. The problem existed before hand. Telos 'Docking Module - Lighside Dialogue 2 Second Hang Up: I did a test with and without the mod installed, and found that the dialogue hang up is not caused by this mod. If you are wondering what I am talking about: When you are heading towards the Ithorian shuttle bay, you are intercepted by two Czerka Officers. After you follow the lightside dialogue, the last line 'I am not intrested' will hang for a few moments. This hang up is unrelated. Dantooine 601DAN - Rebuilt: Eventhough I didn't find any problems that were a direct result of my changes, I went ahead an rebuilt the .git file for module 601DAN. NPC - Dificulty Levels: I have altered all the NPC dificulty levels of the characters that I have added. Someone had mentioned they were too easy to defeate, so I took care of that problem. It is now too dificult for one of your team mates to defeate them alone. You will have to work out a skillfull way to overcome the new NPCs. They are beatable. Link to comment Share on other sites More sharing options...
Badali Posted June 6, 2006 Share Posted June 6, 2006 i downloaded this mod a few days ago. And when i went to talk to Bastila there was no sound, the volume was up and i could background sound but not her voice. Do you hear Bastila or anyone else talk in this. Is there something i am doing wrong? Link to comment Share on other sites More sharing options...
Arátoeldar Posted June 7, 2006 Share Posted June 7, 2006 Any one know how long it takes PCgamemods or Lucasfiles to update to a new version? Both are showing 1.23 in the version number. Link to comment Share on other sites More sharing options...
logan essex Posted June 7, 2006 Share Posted June 7, 2006 I've been looking for it, but can't find it. His W.I.P says he shut down for awhile http://www.lucasforums.com/showthread.php?t=157555 Link to comment Share on other sites More sharing options...
The Source Posted June 7, 2006 Author Share Posted June 7, 2006 Yes. I did stop working on KotOR II mods for the time being. At the moment, I am getting ready to take a vacation. I will be releasing the final version of DAP in at least two weeks. After getting out of college for the summer, I didn't get the chance to unwind. I promise to be back soon, and I will release the mod upon my return. Since I didn't get feedback as of lately, I didn't think anyone was really intrested in this mod. So, I thought I would take my time. Sorry for the mixup. I will be back soon with a release. I am heading to Main for two weeks starting in the morning. MacLeodCorp. Link to comment Share on other sites More sharing options...
Badali Posted June 7, 2006 Share Posted June 7, 2006 I downloaded this mod a few days ago and so far it is awesome. Except there is no sound during the speech. For example when bastilas talking there is no sound to her voice. Is there something i did wrong? Link to comment Share on other sites More sharing options...
mimartin Posted June 7, 2006 Share Posted June 7, 2006 I downloaded this mod a few days ago and so far it is awesome. Except there is no sound during the speech. For example when bastilas talking there is no sound to her voice. Is there something i did wrong? No, you did not do anything wrong. This is original work by MacLeodCorp, thus he had no sound data to use for the conversation with Bastila. You just have to read it as you use your imagination. I believe if MacLeodCorp really wanted to do a first rate Mod he would have hired Jennifer Hale to do a voice over for this Mod (Just Joking). No, this is a wonderful Mod which I have played many times with no problems. He did recycle sounds for the Aliens, but was unable to do so with the English language. Hope the reassures you and MacLeodCorp just wanted you to know that I am still wanting patiently for the updated version. Thanks again for your wonderful mod! Link to comment Share on other sites More sharing options...
logan essex Posted June 7, 2006 Share Posted June 7, 2006 Yes. I did stop working on KotOR II mods for the time being. At the moment, I am getting ready to take a vacation. I will be releasing the final version of DAP in at least two weeks. After getting out of college for the summer, I didn't get the chance to unwind. I promise to be back soon, and I will release the mod upon my return. Since I didn't get feedback as of lately, I didn't think anyone was really intrested in this mod. So, I thought I would take my time. Sorry for the mixup. I will be back soon with a release. I am heading to Main for two weeks starting in the morning. MacLeodCorp. sorry for not talking a lot I have a futures mod list on my favorites that I look at almost daily Not to be rude, I saw you would have release dates and then change the dates which was kind of a bummer when it didn't happen p.s.-- to anyone who would respond to the above statement with comments like complex project, school and "real" life,,,,,I know(everybody knows) Anyway, THANX to all you wonderful modders out there. you have made my visits to my favorite universe greater and more interesting. (my girlfriend isn't so happy about it) Link to comment Share on other sites More sharing options...
woogiee Posted June 7, 2006 Share Posted June 7, 2006 Started my first game with this mod last night on the dark side. Did everything on telos, dantooine and am at the start of Narshada and love it so far. Only a few things i didnt like about it: My usual route to get my lightsaber by killing Lootra for the last piece, I did got the one on telos though, was replaced with Nia (i think thats her name). Not a big deal, I just cant remember another fast way to get my saber made . The only other thing is Bastilla killed MIssion!?!?!?!? and i killed Bastilla!?!?!?!?!? Aside from that great mod!!! *edit* I found Lootra in a different room then I remember him being in... maybe im just an idiot... Link to comment Share on other sites More sharing options...
neovu79 Posted June 8, 2006 Share Posted June 8, 2006 I'm a little confused. In order for the mod to kick in, I have to start a brand new game? That's assuming that I don't have a save at Telos. Link to comment Share on other sites More sharing options...
mimartin Posted June 8, 2006 Share Posted June 8, 2006 I'm a little confused. In order for the mod to kick in, I have to start a brand new game? That's assuming that I don't have a save at Telos. Start a brand new game or have a save right before you reach Telos. Link to comment Share on other sites More sharing options...
Takumi3000 Posted June 8, 2006 Share Posted June 8, 2006 Just wondering the Clothing that the Bastilla in Telos or Dantooine is wearing, is it possible to get those in-game too? Link to comment Share on other sites More sharing options...
mimartin Posted June 9, 2006 Share Posted June 9, 2006 Just wondering the Clothing that the Bastilla in Telos or Dantooine is wearing, is it possible to get those in-game too? If you read the first page MacLeodCorp answers this question. Look at posts 22 -24. Link to comment Share on other sites More sharing options...
Takumi3000 Posted June 11, 2006 Share Posted June 11, 2006 If you read the first page MacLeodCorp answers this question. Look at posts 22 -24. thats too bad.....i think they looked like one of the best robes in the game and not generic at all. oh well. Link to comment Share on other sites More sharing options...
The Source Posted June 12, 2006 Author Share Posted June 12, 2006 IMPORTANT ANNOUNCEMENT I made an executive modding discision. The upgrade to DAP is on hiatus. Due to the wanting of rest and relaxation, I decided to put a hold on its release. At the current moment, I am running my harddrive game free. When there is something important about DAP to post, I will post new information here. From where I stand now, I think that DAP is in a complete state. I enjoyed working on the project with so many great people. Over the past year and a half, I have worked with some of the most talented modders I have encountered. I would like to take the time to thank to following people, for they have inspired my curiosity, challanged my wisdom, and helped push for DAP's final cut. Jae Onasi (Editor and Beta Testing) Responsible for dialogue editing, story editing, and the testing of mod functionality and playability. Darth InSidious (Beta-Testing) Responsible for testing the functionality of mod execution and playability. T7nowhere (Lightsaber Developer) Responsible for the development of various lightsabers. Contributed the following: Bastila’s Lightsaber and the Dark Apprentice Lightsaber. Commas (Robes Developer) Responsible for the development of texture for robes. Contributed the following: Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes (Also includes any other robes that use similar texture files.) Darth Moeller (Robes Developer) Responsible for the development of texture for robes. Contributed the following: Dark ‘Jedi’ Robes (Also includes any other robes that use similar texture files.) Darth333 & ChAiNz.2da (Script Guidance and Advice) Lucasforums.com Visitors Feedback and Support -------------------------------- THANK YOU ALL MacLeodCorp. (Mod Coordinator) Responsible for scripting, module editing, story development, and dialogue creation. Contributed the following textures: Dia’s Clothes, Bastila’s Clothes and Darkside Transitions, PC Darkside Transitions, Nomi’s Clothes, Dagobah ‘Exile’ Robes Keep an eye out for DAP in Fan-Fiction form. Link to comment Share on other sites More sharing options...
CaptainWhyNot Posted June 12, 2006 Share Posted June 12, 2006 DAP's upgrade is on hiatus. At the moment, I am running my computer game free. Sorry to hear that. I myself have just gotten Windows re-installed and working, re-installed TSL, and am in the process of installing the mods I want to use. I was, and I'm sure others were, looking forward to playing your next version of DAP. But, I guess I'll have to settle with v. 1.00.23 (which is at least newer than the last one tried [being the Gold, before Holowan Consortium]). But, I also understand how life (or at least school) can and should be more important at times. I wish you well in your studies. And, thanks for all the work you've done in modding KotOR & TSL. Link to comment Share on other sites More sharing options...
locoguano Posted June 27, 2006 Share Posted June 27, 2006 Any chance of seeing Bastila as a joinable npc later on? Thought thats what this was when I installed it.... Link to comment Share on other sites More sharing options...
The Source Posted June 27, 2006 Author Share Posted June 27, 2006 Any chance of seeing Bastila as a joinable npc later on? Thought thats what this was when I installed it.... I am thinking of releasing the expansion pieces seperately, however, I have not made up my mind. I will be starting a new KotOR I game tonight, and I want to enjoy a play through without worrying about mods. However, I have been thinking, and all I have been doing is thinking. I was thinking about making Bastila's (DAP) version robes available for Bastila to wear in KotOR I. The texture files are the same, and the .utc designations are similar. I am also thinking, only thinking, about making Bastila's profiles and DS Head transitions compatible for KotOR I. I will have to make some changes, so they are compatible. I have a small note book filled with ideas, but I have not been in the mood. I promise to let people know about what I descide. At the moment, I want to just enjoy a play through of KotOR I. No pressure, no time table, and no expectations. Link to comment Share on other sites More sharing options...
mimartin Posted June 28, 2006 Share Posted June 28, 2006 I am thinking of releasing the expansion pieces seperately, however, I have not made up my mind. That is good news! No pressure, but that is like a reprieve from the Governor. No pressure just enjoy KOTOR. Link to comment Share on other sites More sharing options...
CaptainWhyNot Posted July 14, 2006 Share Posted July 14, 2006 I've started up a new TSL game with a bunch of mods installed (including DAP:HC, HP, and USM among many others) and have been enjoying it. BTW, I like what you've done with DAP:HC, MacLeodCorp, and thanks to others who helped with it as well. So far, I've played through leaving Telos, visited Dantooine (going back again), and finished Nar Shaddaa. However, I noticed some conflicts with files from the Holowan Plugin and the Ultimate Saber Mod that go into the Override folder overriding those from DAP:HC's .MOD files. Most of them are fine that way, as the other mods have updates to them for bug fixes or for support of mods. But, in particular, for proper operation of DAP:HC, "999comf.dlg" and "ond_dip.utc" from the Holowan Plugin should be removed from the Override folder (so that the ones from DAP:HC's "204TEL.MOD" will be used). When I had them in Override, I got the wrong dialog with Bastila on Telos (thus causing the quest not to activate) and there was a copy of her named something like "The Lost Jedi" in the medical center. Thought you'd want to know. You might want to put a notice about removing those conflicting files from the Override in the installation instructions so more people will be know how to fix the problem should they have it. At least it doesn't require any changes to the actual mod. And, enjoy playing KotOR 1 again. Link to comment Share on other sites More sharing options...
The Source Posted July 14, 2006 Author Share Posted July 14, 2006 I am going to make a post with tips, which do not appear in the installation guide. Link to comment Share on other sites More sharing options...
CrazyMouse Posted July 15, 2006 Share Posted July 15, 2006 The mod is wonderful! However, I noticed that there were several spelling errors in the script and the writing seemed a little too excited (many of the lines ended in exclamation points, making the characters seem a bit, well, hyper when they probably shouldn't be). I realize a lot of hard work went into putting it together, so rather than give somebody a headache, I was wondering if it would be possible to make changes in the script for my own personal use. I consider myself a bit programming-retarted, so I would need a little instruction as to how I would go about making small changes. Again, this would be for my own personal use and I would not upload or take any credit for any prior work on the mod. Thanks! Link to comment Share on other sites More sharing options...
Darkkender Posted July 15, 2006 Share Posted July 15, 2006 Making changes for ones own computer not to be uploaded is allowed without any permission needed. As to how to change the dialog you will need to download dlgeditor. Link to comment Share on other sites More sharing options...
CrazyMouse Posted July 15, 2006 Share Posted July 15, 2006 Making changes for ones own computer not to be uploaded is allowed without any permission needed. As to how to change the dialog you will need to download dlgeditor. Thanks for your help. Where would I find the editing program and does it come with intructions? I wouldn't want to ruin anything. Link to comment Share on other sites More sharing options...
woogiee Posted July 15, 2006 Share Posted July 15, 2006 You can find dialogue editors in this thread. And if you need a tutorial look in the General Tutorials + Tools forum here Link to comment Share on other sites More sharing options...
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